using System;
using System.Collections.Concurrent;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// A simple generic message queue for unmanaged types.
/// </summary>
/// <typeparam name="T">The target unmanaged type used</typeparam>
public class Mailbox<T> : IDisposable where T : unmanaged
private BlockingCollection<T> _messageQueue;
private BlockingCollection<T> _responseQueue;
public Mailbox()
_messageQueue = new BlockingCollection<T>(1);
_responseQueue = new BlockingCollection<T>(1);
}
public void SendMessage(T data)
_messageQueue.Add(data);
public void SendResponse(T data)
_responseQueue.Add(data);
public T ReceiveMessage()
return _messageQueue.Take();
public T ReceiveResponse()
return _responseQueue.Take();
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing)
_messageQueue.Dispose();
_responseQueue.Dispose();