using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTxd : OpCodeTexture
public bool IsBindless { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTxd(emitter, address, opCode);
public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
HasOffset = opCode.Extract(35);
IsBindless = opCode.Extract(54);
LodMode = TextureLodMode.None;
}