namespace Ryujinx.Graphics.Shader.Translation
{
public class TranslationCounts
public int UniformBuffersCount { get; private set; }
public int StorageBuffersCount { get; private set; }
public int TexturesCount { get; private set; }
public int ImagesCount { get; private set; }
public TranslationCounts()
// The first binding is reserved for the support buffer.
UniformBuffersCount = 1;
}
internal int IncrementUniformBuffersCount()
return UniformBuffersCount++;
internal int IncrementStorageBuffersCount()
return StorageBuffersCount++;
internal int IncrementTexturesCount()
return TexturesCount++;
internal int IncrementImagesCount()
return ImagesCount++;