using System;
using System.Threading;
namespace Ryujinx.HLE.OsHle.Handles
{
class KSynchronizationObject : IDisposable
public ManualResetEvent WaitEvent { get; private set; }
public KSynchronizationObject()
WaitEvent = new ManualResetEvent(false);
}
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing)
WaitEvent.Dispose();