using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud.AudioOut
{
[StructLayout(LayoutKind.Sequential)]
struct AudioOutData
public long NextBufferPtr;
public long SampleBufferPtr;
public long SampleBufferCapacity;
public long SampleBufferSize;
public long SampleBufferInnerOffset;
}