using ARMeilleure.Memory;
using Ryujinx.Common;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
namespace Ryujinx.Graphics.Texture
{
static class TextureHelper
public static ISwizzle GetSwizzle(GalImage image)
int blockWidth = ImageUtils.GetBlockWidth (image.Format);
int blockHeight = ImageUtils.GetBlockHeight (image.Format);
int blockDepth = ImageUtils.GetBlockDepth (image.Format);
int bytesPerPixel = ImageUtils.GetBytesPerPixel(image.Format);
int width = BitUtils.DivRoundUp(image.Width, blockWidth);
int height = BitUtils.DivRoundUp(image.Height, blockHeight);
int depth = BitUtils.DivRoundUp(image.Depth, blockDepth);
if (image.Layout == GalMemoryLayout.BlockLinear)
int alignMask = image.TileWidth * (64 / bytesPerPixel) - 1;
width = (width + alignMask) & ~alignMask;
return new BlockLinearSwizzle(
width,
height,
depth,
image.GobBlockHeight,
image.GobBlockDepth,
bytesPerPixel);
}
else
return new LinearSwizzle(image.Pitch, bytesPerPixel, width, height);
public static (MemoryManager Memory, long Position) GetMemoryAndPosition(
IMemory memory,
long position)
if (memory is NvGpuVmm vmm)
return (vmm.Memory, vmm.GetPhysicalAddress(position));
return ((MemoryManager)memory, position);