using System;
namespace Ryujinx.OsHle.Handles
{
class HSessionObj : HSession, IDisposable
public object Obj { get; private set; }
public HSessionObj(HSession Session, object Obj) : base(Session)
this.Obj = Obj;
}
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool Disposing)
if (Disposing && Obj != null)
if (Obj is IDisposable DisposableObj)
DisposableObj.Dispose();