using Ryujinx.OsHle.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.OsHle.Objects.Time
{
class ISystemClock : IIpcInterface
private Dictionary<int, ServiceProcessRequest> m_Commands;
public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private static DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private SystemClockType ClockType;
public ISystemClock(SystemClockType ClockType)
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{ 0, GetCurrentTime }
};
this.ClockType = ClockType;
}
public long GetCurrentTime(ServiceCtx Context)
DateTime CurrentTime = DateTime.Now;
if (ClockType == SystemClockType.User ||
ClockType == SystemClockType.Network)
CurrentTime = CurrentTime.ToUniversalTime();
Context.ResponseData.Write((long)(DateTime.Now - Epoch).TotalSeconds);
return 0;