using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld4 : OpCodeTexture, IOpCodeTld4
public TextureGatherOffset Offset { get; }
public int GatherCompIndex { get; }
public bool Bindless => false;
public OpCodeTld4(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
HasDepthCompare = opCode.Extract(50);
Offset = (TextureGatherOffset)opCode.Extract(54, 2);
GatherCompIndex = opCode.Extract(56, 2);
}