using ChocolArm64.Memory;
using Gal;
using Ryujinx.Gpu;
using Ryujinx.OsHle;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx
{
public class Switch : IDisposable
public IntPtr Ram {get; private set; }
internal NsGpu Gpu { get; private set; }
internal Horizon Os { get; private set; }
internal VirtualFs VFs { get; private set; }
internal Hid Hid { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer)
Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize);
Gpu = new NsGpu(Renderer);
Os = new Horizon(this);
VFs = new VirtualFs();
Hid = new Hid(this);
}
internal virtual void OnFinish(EventArgs e)
if (Finish != null)
Finish(this, e);
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing)
VFs.Dispose();
Marshal.FreeHGlobal(Ram);