using ARMeilleure.Common;
using System.Runtime.CompilerServices;
namespace ARMeilleure.IntermediateRepresentation
{
static class OperandHelper
public static Operand Const(OperandType type, long value)
return type == OperandType.I32 ? Operand().With((int)value) : Operand().With(value);
}
public static Operand Const(bool value)
return Operand().With(value ? 1 : 0);
public static Operand Const(int value)
return Operand().With(value);
public static Operand Const(uint value)
public static Operand Const(long value, bool relocatable = false, int? index = null)
return Operand().With(value, relocatable, index);
public static Operand Const(ulong value)
public static unsafe Operand Const<T>(ref T reference, int? index = null)
return Operand().With((long)Unsafe.AsPointer(ref reference), index != null, index);
public static Operand ConstF(float value)
public static Operand ConstF(double value)
public static Operand Label()
return Operand().With(OperandKind.Label);
public static Operand Local(OperandType type)
return Operand().With(OperandKind.LocalVariable, type);
public static Operand Register(int index, RegisterType regType, OperandType type)
return Operand().With(index, regType, type);
public static Operand Undef()
return Operand().With(OperandKind.Undefined);
public static MemoryOperand MemoryOp(
OperandType type,
Operand baseAddress,
Operand index = null,
Multiplier scale = Multiplier.x1,
int displacement = 0)
return MemoryOperand().With(type, baseAddress, index, scale, displacement);
#region "ThreadStaticPool"
public static void PrepareOperandPool(int groupId = 0)
ThreadStaticPool<Operand>.PreparePool(groupId, ChunkSizeLimit.Large);
ThreadStaticPool<MemoryOperand>.PreparePool(groupId, ChunkSizeLimit.Small);
private static Operand Operand()
return ThreadStaticPool<Operand>.Instance.Allocate();
private static MemoryOperand MemoryOperand()
return ThreadStaticPool<MemoryOperand>.Instance.Allocate();
public static void ResetOperandPool(int groupId = 0)
ThreadStaticPool<MemoryOperand>.ResetPool(groupId);
ThreadStaticPool<Operand>.ResetPool(groupId);
public static void DisposeOperandPools()
ThreadStaticPool<Operand>.DisposePools();
ThreadStaticPool<MemoryOperand>.DisposePools();
#endregion