using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
{
public static class PcmHelper
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int GetCountToDecode(int startSampleOffset, int endSampleOffset, int offset, int count)
return Math.Min(count, endSampleOffset - startSampleOffset - offset);
}
public static ulong GetBufferOffset<T>(int startSampleOffset, int offset, int channelCount) where T : unmanaged
return (ulong)(Unsafe.SizeOf<T>() * channelCount * (startSampleOffset + offset));
public static int GetBufferSize<T>(int startSampleOffset, int endSampleOffset, int offset, int count) where T : unmanaged
return GetCountToDecode(startSampleOffset, endSampleOffset, offset, count) * Unsafe.SizeOf<T>();
public static int Decode(Span<short> output, ReadOnlySpan<short> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount)
if (input.IsEmpty || endSampleOffset < startSampleOffset)
return 0;
int decodedCount = input.Length / channelCount;
for (int i = 0; i < decodedCount; i++)
output[i] = input[i * channelCount + channelIndex];
return decodedCount;
public static int Decode(Span<short> output, ReadOnlySpan<float> input, int startSampleOffset, int endSampleOffset, int channelIndex, int channelCount)
output[i] = (short)(input[i * channelCount + channelIndex] * short.MaxValue);
public static short Saturate(float value)
if (value > short.MaxValue)
return short.MaxValue;
if (value < short.MinValue)
return short.MinValue;
return (short)value;