using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a 3D reverberation effect.
/// </summary>
public class Reverb3dEffect : BaseEffect
/// The 3D reverberation parameter.
public Reverb3dParameter Parameter;
/// The 3D reverberation state.
public Memory<Reverb3dState> State { get; }
public Reverb3dEffect()
State = new Reverb3dState[1];
}
public override EffectType TargetEffectType => EffectType.Reverb3d;
public override ulong GetWorkBuffer(int index)
return GetSingleBuffer();
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
Update(out updateErrorInfo, ref parameter, mapper);
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
Debug.Assert(IsTypeValid(ref parameter));
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
updateErrorInfo = new BehaviourParameter.ErrorInfo();
if (reverbParameter.IsChannelCountMaxValid())
UpdateParameterBase(ref parameter);
UsageState oldParameterStatus = Parameter.ParameterStatus;
Parameter = reverbParameter;
if (reverbParameter.IsChannelCountValid())
IsEnabled = parameter.IsEnabled;
if (oldParameterStatus != UsageState.Enabled)
Parameter.ParameterStatus = oldParameterStatus;
if (BufferUnmapped || parameter.IsNew)
UsageState = UsageState.New;
Parameter.ParameterStatus = UsageState.Invalid;
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
public override void UpdateForCommandGeneration()
UpdateUsageStateForCommandGeneration();
Parameter.ParameterStatus = UsageState.Enabled;