using Ryujinx.Audio.Integration;
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// A <see cref="IHardwareDevice"/> that outputs to a wav file.
/// </summary>
public class FileHardwareDevice : IHardwareDevice
private FileStream _stream;
private uint _channelCount;
private uint _sampleRate;
private const int HeaderSize = 44;
public FileHardwareDevice(string path, uint channelCount, uint sampleRate)
_stream = File.OpenWrite(path);
_channelCount = channelCount;
_sampleRate = sampleRate;
_stream.Seek(HeaderSize, SeekOrigin.Begin);
}
private void UpdateHeader()
var writer = new BinaryWriter(_stream);
long currentPos = writer.Seek(0, SeekOrigin.Current);
writer.Seek(0, SeekOrigin.Begin);
writer.Write("RIFF"u8);
writer.Write((int)(writer.BaseStream.Length - 8));
writer.Write("WAVE"u8);
writer.Write("fmt "u8);
writer.Write(16);
writer.Write((short)1);
writer.Write((short)GetChannelCount());
writer.Write(GetSampleRate());
writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
writer.Write((short)(GetChannelCount() * sizeof(short)));
writer.Write((short)(sizeof(short) * 8));
writer.Write("data"u8);
writer.Write((int)(writer.BaseStream.Length - HeaderSize));
writer.Seek((int)currentPos, SeekOrigin.Begin);
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
_stream.Write(MemoryMarshal.Cast<short, byte>(data));
UpdateHeader();
_stream.Flush();
public void SetVolume(float volume)
// Do nothing, volume is not used for FileHardwareDevice at the moment.
public float GetVolume()
// FileHardwareDevice does not incorporate volume.
return 0;
public uint GetChannelCount()
return _channelCount;
public uint GetSampleRate()
return _sampleRate;
public void Dispose()
Dispose(true);
protected virtual void Dispose(bool disposing)
if (disposing)
_stream?.Flush();
_stream?.Dispose();
_stream = null;