namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class BinaryProgramRequest : IProgramRequest
public ThreadedProgram Threaded { get; set; }
private byte[] _data;
private bool _hasFragmentShader;
private ShaderInfo _info;
public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)
Threaded = program;
_data = data;
_hasFragmentShader = hasFragmentShader;
_info = info;
}
public IProgram Create(IRenderer renderer)
return renderer.LoadProgramBinary(_data, _hasFragmentShader, _info);