using Ryujinx.Graphics.Texture;
namespace Ryujinx.Graphics.Gal.OpenGL
{
class ImageHandler
public GalImage Image { get; private set; }
public int Width => Image.Width;
public int Height => Image.Height;
public int Depth => Image.Depth;
public GalImageFormat Format => Image.Format;
public int Handle { get; private set; }
public bool HasColor => ImageUtils.HasColor(Image.Format);
public bool HasDepth => ImageUtils.HasDepth(Image.Format);
public bool HasStencil => ImageUtils.HasStencil(Image.Format);
public ImageHandler(int handle, GalImage image)
Handle = handle;
Image = image;
}