Fix WidthInGobs on the GPU
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@ -1,3 +1,5 @@
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using System;
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namespace Ryujinx.Core.Gpu
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{
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class BlockLinearSwizzle : ISwizzle
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@ -16,7 +18,7 @@ namespace Ryujinx.Core.Gpu
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BhShift = CountLsbZeros(BlockHeight * 8);
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BppShift = CountLsbZeros(Bpp);
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int WidthInGobs = Width * Bpp / 64;
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int WidthInGobs = (int)MathF.Ceiling(Width * Bpp / 64f);
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GobStride = 512 * BlockHeight * WidthInGobs;
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