Fix shader textureSize with multisample and buffer textures (#3240)
* Fix shader textureSize with multisample and buffer textures * Replace out param with tuple return value
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5158cdb308
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2 changed files with 36 additions and 10 deletions
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@ -70,6 +70,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AppendLine("}" + suffix);
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}
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public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
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{
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TextureDescriptor[] descriptors = Config.GetTextureDescriptors();
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for (int i = 0; i < descriptors.Length; i++)
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{
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var descriptor = descriptors[i];
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if (descriptor.CbufSlot == texOp.CbufSlot &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.Format == texOp.Format)
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{
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return (descriptor, i);
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}
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}
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return (default, -1);
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}
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private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
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{
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for (int i = 0; i < array.Length; i++)
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@ -756,27 +756,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
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IAstNode lod = operation.GetSource(lodSrcIndex);
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string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
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if (texOp.Index == 3)
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{
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return $"textureQueryLevels({samplerName})";
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}
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else
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{
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string texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
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(TextureDescriptor descriptor, int descriptorIndex) = context.FindTextureDescriptor(texOp);
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bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
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string texCall;
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if (hasLod)
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{
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int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
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IAstNode lod = operation.GetSource(lodSrcIndex);
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string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
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texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
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}
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else
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{
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texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
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}
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if (context.Config.Stage.SupportsRenderScale() &&
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!isBindless &&
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!isIndexed)
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{
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int index = context.FindTextureDescriptorIndex(texOp);
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texCall = "Helper_TextureSizeUnscale(" + texCall + ", " + index + ")";
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texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
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}
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return texCall;
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