Implement a fast path for I2M transfers (#2467)
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4 changed files with 88 additions and 3 deletions
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@ -68,6 +68,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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_i2mClass.LaunchDma(ref Unsafe.As<ComputeClassState, InlineToMemoryClassState>(ref _state.State), argument);
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}
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/// <summary>
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/// Pushes a block of data to the Inline-to-Memory engine.
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/// </summary>
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/// <param name="data">Data to push</param>
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public void LoadInlineData(ReadOnlySpan<int> data)
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{
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_i2mClass.LoadInlineData(data);
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}
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/// <summary>
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/// Pushes a word of data to the Inline-to-Memory engine.
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/// </summary>
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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private const int MacrosCount = 0x80;
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private const int MacroIndexMask = MacrosCount - 1;
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private const int LoadInlineDataMethodOffset = 0x6d;
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private const int UniformBufferUpdateDataMethodOffset = 0x8e4;
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private readonly GpuChannel _channel;
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@ -78,6 +79,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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if (_state.MethodCount != 0)
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{
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if (TryFastI2mBufferUpdate(commandBuffer, ref index))
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{
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continue;
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}
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Send(_state.Method, command, _state.SubChannel, _state.MethodCount <= 1);
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if (!_state.NonIncrementing)
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@ -123,6 +129,46 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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_3dClass.FlushUboDirty();
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}
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/// <summary>
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/// Tries to perform a fast Inline-to-Memory data update.
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/// If successful, all data will be copied at once, and <see cref="DmaState.MethodCount"/>
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/// command buffer entries will be consumed.
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/// </summary>
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/// <param name="commandBuffer">Command buffer where the data is contained</param>
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/// <param name="offset">Offset at <paramref name="commandBuffer"/> where the data is located, auto-incremented on success</param>
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/// <returns>True if the fast copy was successful, false otherwise</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool TryFastI2mBufferUpdate(ReadOnlySpan<int> commandBuffer, ref int offset)
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{
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if (_state.Method == LoadInlineDataMethodOffset && _state.NonIncrementing && _state.SubChannel <= 2)
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{
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int availableCount = commandBuffer.Length - offset;
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int consumeCount = Math.Min(_state.MethodCount, availableCount);
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var data = commandBuffer.Slice(offset, consumeCount);
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if (_state.SubChannel == 0)
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{
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_3dClass.LoadInlineData(data);
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}
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else if (_state.SubChannel == 1)
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{
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_computeClass.LoadInlineData(data);
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}
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else /* if (_state.SubChannel == 2) */
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{
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_i2mClass.LoadInlineData(data);
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}
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offset += consumeCount - 1;
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_state.MethodCount -= consumeCount;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Tries to perform a fast constant buffer data update.
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/// If successful, all data will be copied at once, and <see cref="CompressedMethod.MethodCount"/> + 1
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@ -132,13 +178,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// <param name="commandBuffer">Command buffer where <paramref name="meth"/> is contained</param>
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/// <param name="offset">Offset at <paramref name="commandBuffer"/> where <paramref name="meth"/> is located</param>
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/// <returns>True if the fast copy was successful, false otherwise</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool TryFastUniformBufferUpdate(CompressedMethod meth, ReadOnlySpan<int> commandBuffer, int offset)
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{
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int availableCount = commandBuffer.Length - offset;
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if (meth.MethodCount < availableCount &&
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meth.SecOp == SecOp.NonIncMethod &&
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meth.MethodAddress == UniformBufferUpdateDataMethodOffset)
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if (meth.MethodAddress == UniformBufferUpdateDataMethodOffset &&
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meth.MethodCount < availableCount &&
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meth.SecOp == SecOp.NonIncMethod)
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{
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_3dClass.ConstantBufferUpdate(commandBuffer.Slice(offset + 1, meth.MethodCount));
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@ -127,6 +127,26 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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_finished = false;
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}
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/// <summary>
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/// Pushes a block of data to the Inline-to-Memory engine.
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/// </summary>
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/// <param name="data">Data to push</param>
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public void LoadInlineData(ReadOnlySpan<int> data)
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{
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if (!_finished)
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{
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int copySize = Math.Min(data.Length, _buffer.Length - _offset);
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data.Slice(0, copySize).CopyTo(new Span<int>(_buffer).Slice(_offset, copySize));
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_offset += copySize;
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if (_offset * 4 >= _size)
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{
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FinishTransfer();
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}
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}
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}
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/// <summary>
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/// Pushes a word of data to the Inline-to-Memory engine.
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/// </summary>
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@ -183,6 +183,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_i2mClass.LaunchDma(ref Unsafe.As<ThreedClassState, InlineToMemoryClassState>(ref _state.State), argument);
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}
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/// <summary>
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/// Pushes a block of data to the Inline-to-Memory engine.
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/// </summary>
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/// <param name="data">Data to push</param>
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public void LoadInlineData(ReadOnlySpan<int> data)
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{
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_i2mClass.LoadInlineData(data);
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}
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/// <summary>
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/// Pushes a word of data to the Inline-to-Memory engine.
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/// </summary>
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