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Improves some log messages and fixes a typo (#6773)

* Improves some log messages and fixes a typo

* oops

* Update src/Ryujinx.UI.Common/Configuration/ConfigurationState.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log config file path

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
SamusAranX 2024-05-15 18:10:47 +02:00 committed by GitHub
parent 3aea194606
commit 091230af22
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 16 additions and 7 deletions

View file

@ -181,21 +181,24 @@ namespace Ryujinx
{ {
// No configuration, we load the default values and save it to disk // No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath; ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault(); ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath); ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
} }
else else
{ {
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat)) if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{ {
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath); ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
} }
else else
{ {
ConfigurationState.Instance.LoadDefault(); Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}"); ConfigurationState.Instance.LoadDefault();
} }
} }

View file

@ -45,7 +45,7 @@ namespace Ryujinx.UI.App.Common
if (!System.IO.Path.Exists(titleFilePath)) if (!System.IO.Path.Exists(titleFilePath))
{ {
Logger.Error?.Print(LogClass.Application, $"File does not exists. {titleFilePath}"); Logger.Error?.Print(LogClass.Application, $"File \"{titleFilePath}\" does not exist.");
return string.Empty; return string.Empty;
} }

View file

@ -106,7 +106,7 @@ namespace Ryujinx.UI.App.Common
if (!Directory.Exists(appDir)) if (!Directory.Exists(appDir))
{ {
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\""); Logger.Warning?.Print(LogClass.Application, $"The specified game directory \"{appDir}\" does not exist.");
continue; continue;
} }

View file

@ -11,6 +11,7 @@ using Ryujinx.UI.Common.Configuration.UI;
using Ryujinx.UI.Common.Helper; using Ryujinx.UI.Common.Helper;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.Text.Json.Nodes; using System.Text.Json.Nodes;
namespace Ryujinx.UI.Common.Configuration namespace Ryujinx.UI.Common.Configuration
@ -1594,7 +1595,9 @@ namespace Ryujinx.UI.Common.Configuration
private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName) private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName)
{ {
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}"); string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}");
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, message);
} }
public static void Initialize() public static void Initialize()

View file

@ -148,21 +148,24 @@ namespace Ryujinx.Ava
{ {
// No configuration, we load the default values and save it to disk // No configuration, we load the default values and save it to disk
ConfigurationPath = appDataConfigurationPath; ConfigurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {ConfigurationPath}");
ConfigurationState.Instance.LoadDefault(); ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath); ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
} }
else else
{ {
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {ConfigurationPath}");
if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat)) if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
{ {
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath); ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
} }
else else
{ {
ConfigurationState.Instance.LoadDefault(); Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {ConfigurationPath}");
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}"); ConfigurationState.Instance.LoadDefault();
} }
} }