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misc: Use official names for NVDEC registers (#4192)

* misc: Uses official names for NVDEC registers

* Address gdkchan's comment

* Address comments
This commit is contained in:
Mary-nyan 2023-01-02 15:48:46 +01:00 committed by GitHub
parent b6614c6ad5
commit 09c9686498
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 80 additions and 76 deletions

View file

@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Host1x
private void Method1(int data)
{
_commandQueue.Add(new MethodCallAction(_currentContextId, (int)_state.State.Method0 * 4, data));
_commandQueue.Add(new MethodCallAction(_currentContextId, (int)_state.State.Method0 * sizeof(uint), data));
}
private void Process(CommandAction cmdAction)

View file

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.Nvdec
{
public enum CodecId
public enum ApplicationId
{
Mpeg = 1,
Vc1 = 2,
@ -8,6 +8,7 @@
Mpeg4 = 4,
Vp8 = 5,
Hevc = 7,
Vp9 = 9
Vp9 = 9,
HevcParser = 12,
}
}

View file

@ -1,16 +0,0 @@
namespace Ryujinx.Graphics.Nvdec
{
public readonly struct FrameDecodedEventArgs
{
public CodecId CodecId { get; }
public uint LumaOffset { get; }
public uint ChromaOffset { get; }
internal FrameDecodedEventArgs(CodecId codecId, uint lumaOffset, uint chromaOffset)
{
CodecId = codecId;
LumaOffset = lumaOffset;
ChromaOffset = chromaOffset;
}
}
}

View file

@ -12,18 +12,18 @@ namespace Ryujinx.Graphics.Nvdec
public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
H264PictureInfo info = pictureInfo.Convert();
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.BitstreamSize);
int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
int surfaceIndex = (int)pictureInfo.OutputSurfaceIndex;
uint lumaOffset = state.SetSurfaceLumaOffset[surfaceIndex];
uint chromaOffset = state.SetSurfaceChromaOffset[surfaceIndex];
uint lumaOffset = state.SetPictureLumaOffset[surfaceIndex];
uint chromaOffset = state.SetPictureChromaOffset[surfaceIndex];
Decoder decoder = context.GetH264Decoder();

View file

@ -58,24 +58,24 @@ namespace Ryujinx.Graphics.Nvdec
private void Execute(int data)
{
Decode((CodecId)_state.State.SetCodecID);
Decode((ApplicationId)_state.State.SetApplicationId);
}
private void Decode(CodecId codecId)
private void Decode(ApplicationId applicationId)
{
switch (codecId)
switch (applicationId)
{
case CodecId.H264:
case ApplicationId.H264:
H264Decoder.Decode(_currentContext, _rm, ref _state.State);
break;
case CodecId.Vp8:
case ApplicationId.Vp8:
Vp8Decoder.Decode(_currentContext, _rm, ref _state.State);
break;
case CodecId.Vp9:
case ApplicationId.Vp9:
Vp9Decoder.Decode(_rm, ref _state.State);
break;
default:
Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{applicationId}\".");
break;
}
}

View file

@ -2,43 +2,62 @@
namespace Ryujinx.Graphics.Nvdec
{
// Note: Most of those names are not official.
struct NvdecRegisters
{
#pragma warning disable CS0649
public Array64<uint> Reserved0;
public Array64<uint> Reserved100;
public uint SetCodecID;
public Array63<uint> Reserved204;
public uint Nop;
public Array63<uint> Reserved104;
public uint SetApplicationId;
public uint SetWatchdogTimer;
public Array14<uint> Reserved208;
public uint SemaphoreA;
public uint SemaphoreB;
public uint SemaphoreC;
public uint CtxSaveArea;
public Array44<uint> Reserved254;
public uint Execute;
public Array63<uint> Reserved304;
public uint SetPlatformID;
public uint SetPictureInfoOffset;
public uint SetBitstreamOffset;
public uint SetFrameNumber;
public uint SetH264SliceDataOffsetsOffset; // Also used by VC1
public uint SetH264MvDumpOffset; // Also used by VC1
public uint Unknown418; // Used by VC1
public uint Unknown41C;
public uint Unknown420; // Used by VC1
public uint SetFrameStatsOffset;
public uint SetH264LastSurfaceLumaOffset;
public uint SetH264LastSurfaceChromaOffset;
public Array17<uint> SetSurfaceLumaOffset;
public Array17<uint> SetSurfaceChromaOffset;
public uint Unknown4B8;
public uint Unknown4BC;
public uint SemaphoreD;
public Array62<uint> Reserved308;
public uint SetControlParams;
public uint SetDrvPicSetupOffset;
public uint SetInBufBaseOffset;
public uint SetPictureIndex;
public uint SetSliceOffsetsBufOffset; // Also used by VC1
public uint SetColocDataOffset; // Also used by VC1
public uint SetHistoryOffset; // Used by VC1
public uint SetDisplayBufSize;
public uint SetHistogramOffset; // Used by VC1
public uint SetNvDecStatusOffset;
public uint SetDisplayBufLumaOffset;
public uint SetDisplayBufChromaOffset;
public Array17<uint> SetPictureLumaOffset;
public Array17<uint> SetPictureChromaOffset;
public uint SetPicScratchBufOffset;
public uint SetExternalMvBufferOffset;
public uint SetCryptoData0Offset;
public uint SetCryptoData1Offset;
public Array62<uint> Unknown4C8;
public uint SetVp9EntropyProbsOffset;
public uint SetVp9BackwardUpdatesOffset;
public uint SetVp9LastFrameSegMapOffset;
public uint SetVp9CurrFrameSegMapOffset;
public uint Unknown5D0;
public uint SetVp9LastFrameMvsOffset;
public uint SetVp9CurrFrameMvsOffset;
public uint Unknown5DC;
public Array14<uint> Unknown4C8;
public uint H264SetMbHistBufOffset;
public Array15<uint> Unknown504;
public uint Vp8SetProbDataOffset;
public uint Vp8SetHeaderPartitionBufBaseOffset;
public Array14<uint> Unknown548;
public uint HevcSetScalingListOffset;
public uint HevcSetTileSizesOffset;
public uint HevcSetFilterBufferOffset;
public uint HevcSetSaoBufferOffset;
public uint HevcSetSliceInfoBufferOffset;
public uint HevcSetSliceGroupIndex;
public Array10<uint> Unknown598;
public uint Vp9SetProbTabBufOffset;
public uint Vp9SetCtxCounterBufOffset;
public uint Vp9SetSegmentReadBufOffset;
public uint Vp9SetSegmentWriteBufOffset;
public uint Vp9SetTileSizeBufOffset;
public uint Vp9SetColMvWriteBufOffset;
public uint Vp9SetColMvReadBufOffset;
public uint Vp9SetFilterBufferOffset;
#pragma warning restore CS0649
}
}

View file

@ -10,8 +10,8 @@ namespace Ryujinx.Graphics.Nvdec
{
public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.VLDBufferSize);
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.VLDBufferSize);
Decoder decoder = context.GetVp8Decoder();
@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Nvdec
Vp8PictureInfo info = pictureInfo.Convert();
uint lumaOffset = state.SetSurfaceLumaOffset[3];
uint chromaOffset = state.SetSurfaceChromaOffset[3];
uint lumaOffset = state.SetPictureLumaOffset[3];
uint chromaOffset = state.SetPictureChromaOffset[3];
if (decoder.Decode(ref info, outputSurface, bitstream))
{

View file

@ -17,18 +17,18 @@ namespace Ryujinx.Graphics.Nvdec
public unsafe static void Decode(ResourceManager rm, ref NvdecRegisters state)
{
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset);
PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.Vp9SetProbTabBufOffset);
ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size)
{
return rm.Cache.Get(_decoder, lumaOffset, chromaOffset, size.Width, size.Height);
}
ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize);
ISurface goldenSurface = Rent(state.SetSurfaceLumaOffset[1], state.SetSurfaceChromaOffset[1], pictureInfo.GoldenFrameSize);
ISurface altSurface = Rent(state.SetSurfaceLumaOffset[2], state.SetSurfaceChromaOffset[2], pictureInfo.AltFrameSize);
ISurface currentSurface = Rent(state.SetSurfaceLumaOffset[3], state.SetSurfaceChromaOffset[3], pictureInfo.CurrentFrameSize);
ISurface lastSurface = Rent(state.SetPictureLumaOffset[0], state.SetPictureChromaOffset[0], pictureInfo.LastFrameSize);
ISurface goldenSurface = Rent(state.SetPictureLumaOffset[1], state.SetPictureChromaOffset[1], pictureInfo.GoldenFrameSize);
ISurface altSurface = Rent(state.SetPictureLumaOffset[2], state.SetPictureChromaOffset[2], pictureInfo.AltFrameSize);
ISurface currentSurface = Rent(state.SetPictureLumaOffset[3], state.SetPictureChromaOffset[3], pictureInfo.CurrentFrameSize);
Vp9PictureInfo info = pictureInfo.Convert();
@ -38,31 +38,31 @@ namespace Ryujinx.Graphics.Nvdec
entropy.Convert(ref info.Entropy);
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.BitstreamSize);
ReadOnlySpan<Vp9MvRef> mvsIn = ReadOnlySpan<Vp9MvRef>.Empty;
if (info.UsePrevInFindMvRefs)
{
mvsIn = GetMvsInput(rm.Gmm, pictureInfo.CurrentFrameSize, state.SetVp9LastFrameMvsOffset);
mvsIn = GetMvsInput(rm.Gmm, pictureInfo.CurrentFrameSize, state.Vp9SetColMvReadBufOffset);
}
int miCols = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Width, 8);
int miRows = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Height, 8);
using var mvsRegion = rm.Gmm.GetWritableRegion(ExtendOffset(state.SetVp9CurrFrameMvsOffset), miRows * miCols * 16);
using var mvsRegion = rm.Gmm.GetWritableRegion(ExtendOffset(state.Vp9SetColMvWriteBufOffset), miRows * miCols * 16);
Span<Vp9MvRef> mvsOut = MemoryMarshal.Cast<byte, Vp9MvRef>(mvsRegion.Memory.Span);
uint lumaOffset = state.SetSurfaceLumaOffset[3];
uint chromaOffset = state.SetSurfaceChromaOffset[3];
uint lumaOffset = state.SetPictureLumaOffset[3];
uint chromaOffset = state.SetPictureChromaOffset[3];
if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut))
{
SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset);
}
WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts);
WriteBackwardUpdates(rm.Gmm, state.Vp9SetCtxCounterBufOffset, ref info.BackwardUpdateCounts);
rm.Cache.Put(lastSurface);
rm.Cache.Put(goldenSurface);