diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
index d246f474..968de930 100644
--- a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
+++ b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
@@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// The callback to call when the threshold is reached
/// Thrown when id >= MaxHardwareSyncpoints
/// The created SyncpointWaiterHandle object or null if already past threshold
- public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback)
+ public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action callback)
{
if (id >= MaxHardwareSyncpoints)
{
@@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
{
- var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
+ var info = _syncpoints[id].RegisterCallback(threshold, (x) => waitEvent.Set());
if (info == null)
{
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
index 30f8cc86..39fb83c0 100644
--- a/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
+++ b/Ryujinx.Graphics.Gpu/Synchronization/Syncpoint.cs
@@ -34,13 +34,13 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// The target threshold
/// The callback to call when the threshold is reached
/// The created SyncpointWaiterHandle object or null if already past threshold
- public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
+ public SyncpointWaiterHandle RegisterCallback(uint threshold, Action callback)
{
lock (_waiters)
{
if (Value >= threshold)
{
- callback();
+ callback(null);
return null;
}
@@ -111,13 +111,13 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
// we can't call it inside the lock.
if (expired != null)
{
- expired.Callback();
+ expired.Callback(expired);
if (expiredList != null)
{
for (int i = 0; i < expiredList.Count; i++)
{
- expiredList[i].Callback();
+ expiredList[i].Callback(expiredList[i]);
}
}
}
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs b/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
index 28ce343e..027b5141 100644
--- a/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
+++ b/Ryujinx.Graphics.Gpu/Synchronization/SyncpointWaiterHandle.cs
@@ -5,6 +5,6 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
public class SyncpointWaiterHandle
{
internal uint Threshold;
- internal Action Callback;
+ internal Action Callback;
}
}
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/NvHostCtrlDeviceFile.cs b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/NvHostCtrlDeviceFile.cs
index f0e5634e..9af1ce7d 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/NvHostCtrlDeviceFile.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/NvHostCtrlDeviceFile.cs
@@ -314,24 +314,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return NvInternalResult.InvalidInput;
}
- lock (hostEvent.Lock)
- {
+ hostEvent.Cancel(_device.Gpu);
- NvHostEventState oldState = hostEvent.State;
+ _device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
- if (oldState == NvHostEventState.Waiting)
- {
- hostEvent.State = NvHostEventState.Cancelling;
-
- hostEvent.Cancel(_device.Gpu);
- }
-
- hostEvent.State = NvHostEventState.Cancelled;
-
- _device.System.HostSyncpoint.UpdateMin(hostEvent.Fence.Id);
-
- return NvInternalResult.Success;
- }
+ return NvInternalResult.Success;
}
}
@@ -486,7 +473,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
if (Event != null)
{
if (Event.State == NvHostEventState.Available ||
- Event.State == NvHostEventState.Signaled ||
+ Event.State == NvHostEventState.Signaled ||
Event.State == NvHostEventState.Cancelled)
{
eventIndex = index;
diff --git a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs
index 76e1564b..f57a4eff 100644
--- a/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs
+++ b/Ryujinx.HLE/HOS/Services/Nv/NvDrvServices/NvHostCtrl/Types/NvHostEvent.cs
@@ -68,10 +68,17 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
}
}
- private void GpuSignaled()
+ private void GpuSignaled(SyncpointWaiterHandle waiterInformation)
{
lock (Lock)
{
+ // If the signal does not match our current waiter,
+ // then it is from a past fence and we should just ignore it.
+ if (waiterInformation != null && waiterInformation != _waiterInformation)
+ {
+ return;
+ }
+
ResetFailingState();
Signal();
@@ -82,9 +89,14 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
lock (Lock)
{
- if (_waiterInformation != null)
+ NvHostEventState oldState = State;
+
+ State = NvHostEventState.Cancelling;
+
+ if (oldState == NvHostEventState.Waiting && _waiterInformation != null)
{
gpuContext.Synchronization.UnregisterCallback(Fence.Id, _waiterInformation);
+ _waiterInformation = null;
if (_previousFailingFence.Id == Fence.Id && _previousFailingFence.Value == Fence.Value)
{
@@ -96,10 +108,10 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
_previousFailingFence = Fence;
}
-
- Signal();
}
+ State = NvHostEventState.Cancelled;
+
Event.WritableEvent.Clear();
}
}
@@ -108,9 +120,6 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
{
lock (Lock)
{
- Fence = fence;
- State = NvHostEventState.Waiting;
-
// NOTE: nvservices code should always wait on the GPU side.
// If we do this, we may get an abort or undefined behaviour when the GPU processing thread is blocked for a long period (for example, during shader compilation).
// The reason for this is that the NVN code will try to wait until giving up.
@@ -123,12 +132,15 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
bool timedOut = Fence.Wait(gpuContext, Timeout.InfiniteTimeSpan);
- GpuSignaled();
+ ResetFailingState();
return timedOut;
}
else
{
+ Fence = fence;
+ State = NvHostEventState.Waiting;
+
_waiterInformation = gpuContext.Synchronization.RegisterCallbackOnSyncpoint(Fence.Id, Fence.Value, GpuSignaled);
return true;
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
index 39aebde5..c45c4b9d 100644
--- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
+++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/SurfaceFlinger.cs
@@ -392,7 +392,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
else
{
- item.Fence.RegisterCallback(_device.Gpu, () =>
+ item.Fence.RegisterCallback(_device.Gpu, (x) =>
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();
diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/AndroidFence.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/AndroidFence.cs
index 515efd05..5b72e257 100644
--- a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/AndroidFence.cs
+++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/Types/AndroidFence.cs
@@ -1,5 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
+using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using System;
using System.Runtime.CompilerServices;
@@ -66,7 +67,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
return false;
}
- public void RegisterCallback(GpuContext gpuContext, Action callback)
+ public void RegisterCallback(GpuContext gpuContext, Action callback)
{
ref NvFence fence = ref NvFences[FenceCount - 1];
@@ -76,7 +77,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
else
{
- callback();
+ callback(null);
}
}