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Add capability for BGRA formats (#3011)

This commit is contained in:
gdkchan 2022-01-20 08:37:21 -03:00 committed by GitHub
parent 60f7cba30a
commit 0e59573f2b
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 17 additions and 1 deletions

View file

@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
public bool HasVectorIndexingBug { get; }
public bool SupportsAstcCompression { get; }
public bool SupportsBgraFormat { get; }
public bool SupportsR4G4Format { get; }
public bool SupportsFragmentShaderInterlock { get; }
public bool SupportsFragmentShaderOrderingIntel { get; }
@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
bool hasFrontFacingBug,
bool hasVectorIndexingBug,
bool supportsAstcCompression,
bool supportsBgraFormat,
bool supportsR4G4Format,
bool supportsFragmentShaderInterlock,
bool supportsFragmentShaderOrderingIntel,
@ -42,6 +44,7 @@ namespace Ryujinx.Graphics.GAL
HasFrontFacingBug = hasFrontFacingBug;
HasVectorIndexingBug = hasVectorIndexingBug;
SupportsAstcCompression = supportsAstcCompression;
SupportsBgraFormat = supportsBgraFormat;
SupportsR4G4Format = supportsR4G4Format;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;

View file

@ -36,6 +36,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Host storage buffer alignment in bytes</returns>
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
/// <summary>
/// Queries host support for texture formats with BGRA component order (such as BGRA8).
/// </summary>
/// <returns>True if BGRA formats are supported, false otherwise</returns>
public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
/// <summary>
/// Queries host support for fragment shader ordering critical sections on the shader code.
/// </summary>

View file

@ -104,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
hasFrontFacingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
hasVectorIndexingBug: HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
supportsAstcCompression: HwCapabilities.SupportsAstcCompression,
supportsBgraFormat: false,
supportsR4G4Format: false,
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,

View file

@ -61,6 +61,11 @@ namespace Ryujinx.Graphics.Shader
return 16;
}
bool QueryHostSupportsBgraFormat()
{
return true;
}
bool QueryHostSupportsFragmentShaderInterlock()
{
return true;

View file

@ -167,6 +167,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Copy(dest, src);
}
bool supportsBgra = Config.GpuAccessor.QueryHostSupportsBgraFormat();
int regIndexBase = 0;
for (int rtIndex = 0; rtIndex < 8; rtIndex++)
@ -185,7 +186,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Operand src = Register(regIndexBase + component, RegisterType.Gpr);
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
if (component == 0 || component == 2)
if (!supportsBgra && (component == 0 || component == 2))
{
Operand isBgra = Attribute(AttributeConsts.FragmentOutputIsBgraBase + rtIndex * 4);