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Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890)

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gdkchan 2023-05-11 15:47:55 -03:00 committed by GitHub
parent 40d47b7aa2
commit 0ed40c7175
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@ -956,7 +956,7 @@ namespace Ryujinx.Graphics.Texture.Astc
{ {
Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition); Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0)); int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0));
int l1 = (int)Math.Max(l0 + (val[1] & 0x3F), 0xFFU); int l1 = (int)Math.Min(l0 + (val[1] & 0x3F), 0xFFU);
endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0); endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0);
endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1); endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1);