Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890)
This commit is contained in:
parent
40d47b7aa2
commit
0ed40c7175
1 changed files with 1 additions and 1 deletions
|
@ -956,7 +956,7 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
{
|
||||
Span<uint> val = ReadUintColorValues(2, colorValues, ref colorValuesPosition);
|
||||
int l0 = (int)((val[0] >> 2) | (val[1] & 0xC0));
|
||||
int l1 = (int)Math.Max(l0 + (val[1] & 0x3F), 0xFFU);
|
||||
int l1 = (int)Math.Min(l0 + (val[1] & 0x3F), 0xFFU);
|
||||
|
||||
endPoints[0] = new AstcPixel(0xFF, (short)l0, (short)l0, (short)l0);
|
||||
endPoints[1] = new AstcPixel(0xFF, (short)l1, (short)l1, (short)l1);
|
||||
|
|
Reference in a new issue