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Implement BF10GF11RF11 TextureFormat (#246)

* add BF10GF11RF11 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* correct PixelType
This commit is contained in:
greggameplayer 2018-07-19 01:26:28 +02:00 committed by Ac_K
parent 0a13900bc9
commit 120fe6b74a
4 changed files with 4 additions and 0 deletions

View file

@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Gal
G8R8 = 0x18, G8R8 = 0x18,
R16 = 0x1b, R16 = 0x1b,
R8 = 0x1d, R8 = 0x1d,
BF10GF11RF11 = 0x21,
BC1 = 0x24, BC1 = 0x24,
BC2 = 0x25, BC2 = 0x25,
BC3 = 0x26, BC3 = 0x26,

View file

@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat); case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte); case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float); case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
} }

View file

@ -37,6 +37,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.A8B8G8R8: case GalTextureFormat.A8B8G8R8:
case GalTextureFormat.R32: case GalTextureFormat.R32:
case GalTextureFormat.ZF32: case GalTextureFormat.ZF32:
case GalTextureFormat.BF10GF11RF11:
case GalTextureFormat.Z24S8: case GalTextureFormat.Z24S8:
return Texture.Width * Texture.Height * 4; return Texture.Width * Texture.Height * 4;

View file

@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture); case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture); case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);