diff --git a/Ryujinx.Graphics.OpenGL/FormatTable.cs b/Ryujinx.Graphics.OpenGL/FormatTable.cs index b673eb48..e3249cd6 100644 --- a/Ryujinx.Graphics.OpenGL/FormatTable.cs +++ b/Ryujinx.Graphics.OpenGL/FormatTable.cs @@ -171,7 +171,7 @@ namespace Ryujinx.Graphics.OpenGL Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed)); Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed)); Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed)); - Add(Format.A1B5G5R5Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Bgra, PixelType.UnsignedShort1555Reversed)); + Add(Format.A1B5G5R5Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551)); Add(Format.B8G8R8X8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte)); Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte)); Add(Format.B8G8R8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.Rgba, PixelType.UnsignedByte)); diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 137f7d6e..40ab18ef 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -72,7 +72,16 @@ namespace Ryujinx.Graphics.OpenGL.Image (int)Info.SwizzleA.Convert() }; - if (Info.Format.IsBgr()) + if (Info.Format == Format.A1B5G5R5Unorm) + { + int temp = swizzleRgba[0]; + int temp2 = swizzleRgba[1]; + swizzleRgba[0] = swizzleRgba[3]; + swizzleRgba[1] = swizzleRgba[2]; + swizzleRgba[2] = temp2; + swizzleRgba[3] = temp; + } + else if (Info.Format.IsBgr()) { // Swap B <-> R for BGRA formats, as OpenGL has no support for them // and we need to manually swap the components on read/write on the GPU.