Implement support for masked stencil clears on Vulkan (#5589)
* Implement support for masked stencil clears on Vulkan * PR feedback
This commit is contained in:
parent
c6a699414a
commit
153b8bfc7c
7 changed files with 131 additions and 38 deletions
|
@ -148,6 +148,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return _attachments[index];
|
||||
}
|
||||
|
||||
public Auto<DisposableImageView> GetDepthStencilAttachment()
|
||||
{
|
||||
if (!HasDepthStencil)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return _attachments[AttachmentsCount - 1];
|
||||
}
|
||||
|
||||
public ComponentType GetAttachmentComponentType(int index)
|
||||
{
|
||||
if (_colors != null && (uint)index < _colors.Length)
|
||||
|
|
|
@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly IProgram _programColorClearF;
|
||||
private readonly IProgram _programColorClearSI;
|
||||
private readonly IProgram _programColorClearUI;
|
||||
private readonly IProgram _programDepthStencilClear;
|
||||
private readonly IProgram _programStrideChange;
|
||||
private readonly IProgram _programConvertD32S8ToD24S8;
|
||||
private readonly IProgram _programConvertIndexBuffer;
|
||||
|
@ -105,6 +106,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
new ShaderSource(ReadSpirv("ColorClearUIFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorClearResourceLayout);
|
||||
|
||||
_programDepthStencilClear = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ReadSpirv("ColorClearVertex.spv"), ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ReadSpirv("DepthStencilClearFragment.spv"), ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorClearResourceLayout);
|
||||
|
||||
var strideChangeResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
|
@ -446,10 +453,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
|
||||
|
||||
if (dstIsDepthOrStencil)
|
||||
{
|
||||
_pipeline.SetProgram(src.Info.Target.IsMultisample() ? _programDepthBlitMs : _programDepthBlit);
|
||||
|
@ -470,7 +473,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, dstIsDepthOrStencil, dstFormat);
|
||||
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
|
||||
|
||||
if (clearAlpha)
|
||||
{
|
||||
|
@ -547,12 +550,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, dstWidth, dstHeight);
|
||||
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, true, dstFormat);
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dstWidth, dstHeight) });
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
|
||||
|
@ -639,7 +638,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
private static StencilTestDescriptor CreateStencilTestDescriptor(bool enabled)
|
||||
private static StencilTestDescriptor CreateStencilTestDescriptor(
|
||||
bool enabled,
|
||||
int refValue = 0,
|
||||
int compareMask = 0xff,
|
||||
int writeMask = 0xff)
|
||||
{
|
||||
return new StencilTestDescriptor(
|
||||
enabled,
|
||||
|
@ -647,16 +650,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
StencilOp.Replace,
|
||||
StencilOp.Replace,
|
||||
StencilOp.Replace,
|
||||
0,
|
||||
0xff,
|
||||
0xff,
|
||||
refValue,
|
||||
compareMask,
|
||||
writeMask,
|
||||
CompareOp.Always,
|
||||
StencilOp.Replace,
|
||||
StencilOp.Replace,
|
||||
StencilOp.Replace,
|
||||
0,
|
||||
0xff,
|
||||
0xff);
|
||||
refValue,
|
||||
compareMask,
|
||||
writeMask);
|
||||
}
|
||||
|
||||
public void Clear(
|
||||
|
@ -695,10 +698,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
scissors[0] = scissor;
|
||||
|
||||
IProgram program;
|
||||
|
||||
if (type == ComponentType.SignedInteger)
|
||||
|
@ -718,7 +717,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
|
||||
_pipeline.SetRenderTargetColorMasks(new[] { componentMask });
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.Draw(4, 1, 0, 0);
|
||||
_pipeline.Finish();
|
||||
|
@ -726,6 +725,56 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
gd.BufferManager.Delete(bufferHandle);
|
||||
}
|
||||
|
||||
public void Clear(
|
||||
VulkanRenderer gd,
|
||||
Auto<DisposableImageView> dst,
|
||||
float depthValue,
|
||||
bool depthMask,
|
||||
int stencilValue,
|
||||
int stencilMask,
|
||||
int dstWidth,
|
||||
int dstHeight,
|
||||
VkFormat dstFormat,
|
||||
Rectangle<int> scissor)
|
||||
{
|
||||
const int ClearColorBufferSize = 16;
|
||||
|
||||
gd.FlushAllCommands();
|
||||
|
||||
using var cbs = gd.CommandBufferPool.Rent();
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, stackalloc float[] { depthValue });
|
||||
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
|
||||
|
||||
Span<Viewport> viewports = stackalloc Viewport[1];
|
||||
|
||||
viewports[0] = new Viewport(
|
||||
new Rectangle<float>(0, 0, dstWidth, dstHeight),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
_pipeline.SetProgram(_programDepthStencilClear);
|
||||
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, true, dstFormat);
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetScissors(stackalloc Rectangle<int>[] { scissor });
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
_pipeline.SetDepthTest(new DepthTestDescriptor(true, depthMask, CompareOp.Always));
|
||||
_pipeline.SetStencilTest(CreateStencilTestDescriptor(stencilMask != 0, stencilValue, 0xff, stencilMask));
|
||||
_pipeline.Draw(4, 1, 0, 0);
|
||||
_pipeline.Finish();
|
||||
|
||||
gd.BufferManager.Delete(bufferHandle);
|
||||
}
|
||||
|
||||
public void DrawTexture(
|
||||
VulkanRenderer gd,
|
||||
PipelineBase pipeline,
|
||||
|
@ -778,8 +827,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
pipeline.SetProgram(_programColorBlit);
|
||||
pipeline.SetViewports(viewports);
|
||||
pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
|
@ -1119,11 +1166,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
|
||||
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
|
||||
|
@ -1251,12 +1294,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
|
||||
|
||||
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetScissors(stackalloc Rectangle<int>[] { new Rectangle<int>(0, 0, dst.Width, dst.Height) });
|
||||
_pipeline.SetViewports(viewports);
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
|
||||
|
||||
|
@ -1731,6 +1770,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_programColorClearF.Dispose();
|
||||
_programColorClearSI.Dispose();
|
||||
_programColorClearUI.Dispose();
|
||||
_programDepthStencilClear.Dispose();
|
||||
_programStrideChange.Dispose();
|
||||
_programConvertIndexBuffer.Dispose();
|
||||
_programConvertIndirectData.Dispose();
|
||||
|
|
|
@ -243,10 +243,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
|
||||
}
|
||||
|
||||
public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, bool stencilMask)
|
||||
{
|
||||
// TODO: Use stencilMask (fully).
|
||||
|
||||
if (FramebufferParams == null || !FramebufferParams.HasDepthStencil)
|
||||
{
|
||||
return;
|
||||
|
@ -255,7 +253,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var clearValue = new ClearValue(null, new ClearDepthStencilValue(depthValue, (uint)stencilValue));
|
||||
var flags = depthMask ? ImageAspectFlags.DepthBit : 0;
|
||||
|
||||
if (stencilMask != 0)
|
||||
if (stencilMask)
|
||||
{
|
||||
flags |= ImageAspectFlags.StencilBit;
|
||||
}
|
||||
|
|
|
@ -81,6 +81,42 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
if (FramebufferParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (stencilMask != 0 && stencilMask != 0xff)
|
||||
{
|
||||
// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
|
||||
// because on Vulkan, the pipeline state does not affect clears.
|
||||
var dstTexture = FramebufferParams.GetDepthStencilAttachment();
|
||||
if (dstTexture == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Clear only the specified layer.
|
||||
Gd.HelperShader.Clear(
|
||||
Gd,
|
||||
dstTexture,
|
||||
depthValue,
|
||||
depthMask,
|
||||
stencilValue,
|
||||
stencilMask,
|
||||
(int)FramebufferParams.Width,
|
||||
(int)FramebufferParams.Height,
|
||||
FramebufferParams.AttachmentFormats[FramebufferParams.AttachmentsCount - 1],
|
||||
ClearScissor);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearRenderTargetDepthStencil(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask != 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndHostConditionalRendering()
|
||||
{
|
||||
if (Gd.Capabilities.SupportsConditionalRendering)
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
|
||||
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
|
||||
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
|
||||
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthStencilClearFragment.spv" />
|
||||
<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
|
||||
<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
|
||||
<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
#version 450 core
|
||||
|
||||
layout (location = 0) in vec4 clear_colour;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragDepth = clear_colour.x;
|
||||
}
|
Binary file not shown.
Reference in a new issue