Fix wrong maximum id on sampler pool in some cases
This commit is contained in:
parent
cb171f6ebf
commit
17fb11ddb9
6 changed files with 14 additions and 10 deletions
|
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
}
|
||||
|
||||
// Pools.
|
||||
if (state.QueryModified(MethodOffset.SamplerPoolState))
|
||||
if (state.QueryModified(MethodOffset.SamplerPoolState, MethodOffset.SamplerIndex))
|
||||
{
|
||||
UpdateSamplerPoolState(state);
|
||||
}
|
||||
|
@ -422,11 +422,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
private void UpdateSamplerPoolState(GpuState state)
|
||||
{
|
||||
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
||||
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
|
||||
|
||||
var samplerIndex = state.Get<SamplerIndex>(MethodOffset.SamplerIndex);
|
||||
|
||||
_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, samplerIndex);
|
||||
int maximumId = samplerIndex == SamplerIndex.ViaHeaderIndex
|
||||
? texturePool.MaximumId
|
||||
: samplerPool.MaximumId;
|
||||
|
||||
_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
|
||||
}
|
||||
|
||||
private void UpdateTexturePoolState(GpuState state)
|
||||
|
|
|
@ -11,12 +11,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
protected T[] Items;
|
||||
|
||||
public int MaximumId { get; }
|
||||
|
||||
public ulong Address { get; }
|
||||
public ulong Size { get; }
|
||||
|
||||
public Pool(GpuContext context, ulong address, int maximumId)
|
||||
{
|
||||
Context = context;
|
||||
MaximumId = maximumId;
|
||||
|
||||
int count = maximumId + 1;
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (_samplerPool != null)
|
||||
{
|
||||
if (_samplerPool.Address == address)
|
||||
if (_samplerPool.Address == address && _samplerPool.MaximumId >= maximumId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
context.AppendLine(GetVarTypeName(VariableType.S32) + " " + DefaultNames.DummyIntName + ";");
|
||||
context.AppendLine(GetVarTypeName(VariableType.U32) + " " + DefaultNames.DummyUintName + ";");
|
||||
|
||||
foreach (AstOperand decl in info.Locals)
|
||||
{
|
||||
string name = context.OperandManager.DeclareLocal(decl);
|
||||
|
|
|
@ -22,9 +22,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
public const string LocalMemoryName = "local_mem";
|
||||
public const string SharedMemoryName = "shared_mem";
|
||||
|
||||
public const string DummyIntName = "dummyInt";
|
||||
public const string DummyUintName = "dummyUint";
|
||||
|
||||
public const string UndefinedName = "undef";
|
||||
}
|
||||
}
|
|
@ -241,6 +241,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
res = context.IAdd(res, srcC);
|
||||
|
||||
// TODO: CC, X, SAT, and more?
|
||||
|
||||
context.Copy(GetDest(context), res);
|
||||
}
|
||||
|
||||
|
|
Reference in a new issue