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misc: Reformat Ryujinx.Audio with dotnet-format (#3485)

This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
This commit is contained in:
Mary-nyan 2022-07-25 20:46:33 +02:00 committed by GitHub
parent 62f8ceb60b
commit 1825bd87b4
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GPG key ID: 4AEE18F83AFDEB23
200 changed files with 306 additions and 309 deletions

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@ -1,8 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {

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@ -1,8 +1,7 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server.MemoryPool namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{ {

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@ -1,7 +1,6 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using DspAddress = System.UInt64;
using CpuAddress = System.UInt64; using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils namespace Ryujinx.Audio.Renderer.Utils
{ {