misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
This commit is contained in:
parent
62f8ceb60b
commit
1825bd87b4
200 changed files with 306 additions and 309 deletions
|
@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||||
return Memory<byte>.Empty;
|
return Memory<byte>.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
|
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
|
||||||
{
|
{
|
||||||
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
|
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
|
||||||
|
|
||||||
|
@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||||
return SpanMemoryManager<T>.Cast(allocatedMemory);
|
return SpanMemoryManager<T>.Cast(allocatedMemory);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
|
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
|
||||||
{
|
{
|
||||||
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
|
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||||
|
|
||||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
|
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||||
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||||
|
|
||||||
for (int i = 0; i < sampleCount; i++)
|
for (int i = 0; i < sampleCount; i++)
|
||||||
|
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||||
|
|
||||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||||
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
|
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
|
||||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
|
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < sampleCount; i++)
|
for (int i = 0; i < sampleCount; i++)
|
||||||
|
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||||
|
|
||||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
|
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||||
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
|
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
|
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
|
||||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
|
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
|
||||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
|
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
|
||||||
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
|
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
|
||||||
|
|
||||||
for (int i = 0; i < sampleCount; i++)
|
for (int i = 0; i < sampleCount; i++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||||
UpdateParameter(ref parameter);
|
UpdateParameter(ref parameter);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateParameter(ref LimiterParameter parameter) {}
|
public void UpdateParameter(ref LimiterParameter parameter) { }
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parameter">The user parameter.</param>
|
/// <param name="parameter">The user parameter.</param>
|
||||||
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
|
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
|
||||||
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
|
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
|
||||||
{
|
{
|
||||||
return parameter.Type == TargetEffectType;
|
return parameter.Type == TargetEffectType;
|
||||||
}
|
}
|
||||||
|
@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||||
/// Initialize the given <paramref name="state"/> result state.
|
/// Initialize the given <paramref name="state"/> result state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="state">The state to initalize</param>
|
/// <param name="state">The state to initalize</param>
|
||||||
public virtual void InitializeResultState(ref EffectResultState state) {}
|
public virtual void InitializeResultState(ref EffectResultState state) { }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
|
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="destState">The destination result state</param>
|
/// <param name="destState">The destination result state</param>
|
||||||
/// <param name="srcState">The source result state</param>
|
/// <param name="srcState">The source result state</param>
|
||||||
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
|
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update the internal state from a user version 1 parameter.
|
/// Update the internal state from a user version 1 parameter.
|
||||||
|
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="outStatus">The given user output.</param>
|
/// <param name="outStatus">The given user output.</param>
|
||||||
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
|
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
|
||||||
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
|
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
|
||||||
{
|
{
|
||||||
if (isAudioRendererActive)
|
if (isAudioRendererActive)
|
||||||
{
|
{
|
||||||
|
|
|
@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||||
Update(out updateErrorInfo, ref parameter, mapper);
|
Update(out updateErrorInfo, ref parameter, mapper);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||||
{
|
{
|
||||||
Debug.Assert(IsTypeValid(ref parameter));
|
Debug.Assert(IsTypeValid(ref parameter));
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
using DspAddress = System.UInt64;
|
|
||||||
using CpuAddress = System.UInt64;
|
using CpuAddress = System.UInt64;
|
||||||
|
using DspAddress = System.UInt64;
|
||||||
|
|
||||||
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,8 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
using DspAddress = System.UInt64;
|
|
||||||
using CpuAddress = System.UInt64;
|
using CpuAddress = System.UInt64;
|
||||||
|
using DspAddress = System.UInt64;
|
||||||
|
|
||||||
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||||
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
|
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
|
||||||
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
|
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
|
||||||
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
|
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
|
||||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
|
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The magic used for the <see cref="THeader"/>.
|
/// The magic used for the <see cref="THeader"/>.
|
||||||
|
|
|
@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||||
{
|
{
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (SplitterDestination *nextPtr = &next)
|
fixed (SplitterDestination* nextPtr = &next)
|
||||||
{
|
{
|
||||||
_next = nextPtr;
|
_next = nextPtr;
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
public class StateUpdater
|
public class StateUpdater
|
||||||
{
|
{
|
||||||
private readonly ReadOnlyMemory<byte> _inputOrigin;
|
private readonly ReadOnlyMemory<byte> _inputOrigin;
|
||||||
private ReadOnlyMemory <byte> _outputOrigin;
|
private ReadOnlyMemory<byte> _outputOrigin;
|
||||||
private ReadOnlyMemory<byte> _input;
|
private ReadOnlyMemory<byte> _input;
|
||||||
|
|
||||||
private Memory<byte> _output;
|
private Memory<byte> _output;
|
||||||
|
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||||
{
|
{
|
||||||
effect.ForceUnmapBuffers(mapper);
|
effect.ForceUnmapBuffers(mapper);
|
||||||
|
|
||||||
|
|
|
@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||||
SampleFormat = SampleFormat.Invalid;
|
SampleFormat = SampleFormat.Invalid;
|
||||||
ChannelsCount = 0;
|
ChannelsCount = 0;
|
||||||
Pitch = 0.0f;
|
Pitch = 0.0f;
|
||||||
Volume= 0.0f;
|
Volume = 0.0f;
|
||||||
PreviousVolume = 0.0f;
|
PreviousVolume = 0.0f;
|
||||||
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
|
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
|
||||||
WaveBuffersCount = 0;
|
WaveBuffersCount = 0;
|
||||||
|
|
|
@ -1,7 +1,6 @@
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
|
||||||
using DspAddress = System.UInt64;
|
|
||||||
using CpuAddress = System.UInt64;
|
using CpuAddress = System.UInt64;
|
||||||
|
using DspAddress = System.UInt64;
|
||||||
|
|
||||||
namespace Ryujinx.Audio.Renderer.Utils
|
namespace Ryujinx.Audio.Renderer.Utils
|
||||||
{
|
{
|
||||||
|
|
Reference in a new issue