GPU: Force rebind when pool changes (#4129)
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1 changed files with 8 additions and 3 deletions
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@ -320,10 +320,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Check if the texture pool has been modified since bindings were last committed.
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// Check if the texture pool has been modified since bindings were last committed.
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// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
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// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
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bool poolModified = _cachedTexturePool != texturePool || _cachedSamplerPool != samplerPool;
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if (_cachedTexturePool != texturePool || _cachedSamplerPool != samplerPool)
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{
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Rebind();
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_cachedTexturePool = texturePool;
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_cachedTexturePool = texturePool;
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_cachedSamplerPool = samplerPool;
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_cachedSamplerPool = samplerPool;
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}
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bool poolModified = false;
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if (texturePool != null)
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if (texturePool != null)
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{
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{
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