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Make VirtualFileSystem only instanciable once (#901)

This fix a regression caused by #888 on temporary saves for SNES Online.
(and probably other games)
This commit is contained in:
Thog 2020-01-24 17:01:21 +01:00 committed by Ac_K
parent 4232a15187
commit 1d8da18334
4 changed files with 39 additions and 25 deletions

View file

@ -20,12 +20,14 @@ namespace Ryujinx.HLE.FileSystem
public static string SystemNandPath = Path.Combine(NandPath, "system");
public static string UserNandPath = Path.Combine(NandPath, "user");
private static bool _isInitialized = false;
public Keyset KeySet { get; private set; }
public FileSystemServer FsServer { get; private set; }
public FileSystemClient FsClient { get; private set; }
public EmulatedGameCard GameCard { get; private set; }
public VirtualFileSystem()
private VirtualFileSystem()
{
Reload();
}
@ -272,5 +274,17 @@ namespace Ryujinx.HLE.FileSystem
Unload();
}
}
public static VirtualFileSystem CreateInstance()
{
if (_isInitialized)
{
throw new InvalidOperationException($"VirtualFileSystem can only be instanciated once!");
}
_isInitialized = true;
return new VirtualFileSystem();
}
}
}

View file

@ -34,15 +34,15 @@ namespace Ryujinx.Ui
private static readonly byte[] _nroIcon = GetResourceBytes("Ryujinx.Ui.assets.NROIcon.png");
private static readonly byte[] _nsoIcon = GetResourceBytes("Ryujinx.Ui.assets.NSOIcon.png");
private static Keyset _keySet;
private static Language _desiredTitleLanguage;
private static VirtualFileSystem _virtualFileSystem;
private static Language _desiredTitleLanguage;
public static void LoadApplications(List<string> appDirs, VirtualFileSystem virtualFileSystem, Language desiredTitleLanguage)
{
int numApplicationsFound = 0;
int numApplicationsLoaded = 0;
_keySet = virtualFileSystem.KeySet;
_virtualFileSystem = virtualFileSystem;
_desiredTitleLanguage = desiredTitleLanguage;
// Builds the applications list with paths to found applications
@ -77,7 +77,7 @@ namespace Ryujinx.Ui
{
nsp.OpenFile(out IFile ncaFile, fileEntry.FullPath, OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(_keySet, ncaFile.AsStorage());
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.ContentType == NcaContentType.Program && !nca.Header.GetFsHeader(dataIndex).IsPatchSection())
@ -103,7 +103,7 @@ namespace Ryujinx.Ui
{
try
{
Nca nca = new Nca(_keySet, new FileStream(app, FileMode.Open, FileAccess.Read).AsStorage());
Nca nca = new Nca(_virtualFileSystem.KeySet, new FileStream(app, FileMode.Open, FileAccess.Read).AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.ContentType != NcaContentType.Program || nca.Header.GetFsHeader(dataIndex).IsPatchSection())
@ -145,7 +145,7 @@ namespace Ryujinx.Ui
if (Path.GetExtension(applicationPath) == ".xci")
{
Xci xci = new Xci(_keySet, file.AsStorage());
Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
@ -409,7 +409,7 @@ namespace Ryujinx.Ui
{
Ticket ticket = new Ticket(ticketFile.AsStream());
_keySet.ExternalKeySet.Add(new RightsId(ticket.RightsId), new AccessKey(ticket.GetTitleKey(_keySet)));
_virtualFileSystem.KeySet.ExternalKeySet.Add(new RightsId(ticket.RightsId), new AccessKey(ticket.GetTitleKey(_virtualFileSystem.KeySet)));
}
}
@ -418,7 +418,7 @@ namespace Ryujinx.Ui
{
pfs.OpenFile(out IFile ncaFile, fileEntry.FullPath, OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(_keySet, ncaFile.AsStorage());
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.AsStorage());
if (nca.Header.ContentType == NcaContentType.Control)
{
@ -432,7 +432,7 @@ namespace Ryujinx.Ui
internal static ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
{
string metadataFolder = Path.Combine(new VirtualFileSystem().GetBasePath(), "games", titleId, "gui");
string metadataFolder = Path.Combine(_virtualFileSystem.GetBasePath(), "games", titleId, "gui");
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
IJsonFormatterResolver resolver = CompositeResolver.Create(new[] { StandardResolver.AllowPrivateSnakeCase });

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Ui
{
private static ListStore _gameTableStore;
private static TreeIter _rowIter;
private FileSystemClient _fsClient;
private VirtualFileSystem _virtualFileSystem;
#pragma warning disable CS0649
#pragma warning disable IDE0044
@ -26,18 +26,18 @@ namespace Ryujinx.Ui
#pragma warning restore CS0649
#pragma warning restore IDE0044
public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter, FileSystemClient fsClient)
: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter, fsClient) { }
public GameTableContextMenu(ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem)
: this(new Builder("Ryujinx.Ui.GameTableContextMenu.glade"), gameTableStore, rowIter, virtualFileSystem) { }
private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter, FileSystemClient fsClient) : base(builder.GetObject("_contextMenu").Handle)
private GameTableContextMenu(Builder builder, ListStore gameTableStore, TreeIter rowIter, VirtualFileSystem virtualFileSystem) : base(builder.GetObject("_contextMenu").Handle)
{
builder.Autoconnect(this);
_openSaveDir.Activated += OpenSaveDir_Clicked;
_gameTableStore = gameTableStore;
_rowIter = rowIter;
_fsClient = fsClient;
_gameTableStore = gameTableStore;
_rowIter = rowIter;
_virtualFileSystem = virtualFileSystem;
}
//Events
@ -76,7 +76,7 @@ namespace Ryujinx.Ui
filter.SetUserId(new UserId(1, 0));
filter.SetTitleId(new TitleId(titleId));
Result result = _fsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
if (result == ResultFs.TargetNotFound)
{
@ -95,7 +95,7 @@ namespace Ryujinx.Ui
return false;
}
result = _fsClient.CreateSaveData(new TitleId(titleId), new UserId(1, 0), new TitleId(titleId), 0, 0, 0);
result = _virtualFileSystem.FsClient.CreateSaveData(new TitleId(titleId), new UserId(1, 0), new TitleId(titleId), 0, 0, 0);
if (result.IsFailure())
{
@ -105,7 +105,7 @@ namespace Ryujinx.Ui
}
// Try to find the savedata again after creating it
result = _fsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
}
if (result.IsSuccess())
@ -122,7 +122,7 @@ namespace Ryujinx.Ui
private string GetSaveDataDirectory(ulong saveDataId)
{
string saveRootPath = System.IO.Path.Combine(new VirtualFileSystem().GetNandPath(), $"user/save/{saveDataId:x16}");
string saveRootPath = System.IO.Path.Combine(_virtualFileSystem.GetNandPath(), $"user/save/{saveDataId:x16}");
if (!Directory.Exists(saveRootPath))
{

View file

@ -83,7 +83,7 @@ namespace Ryujinx.Ui
End(null);
}
_virtualFileSystem = new VirtualFileSystem();
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_contentManager = new ContentManager(_virtualFileSystem);
if (migrationNeeded)
@ -461,7 +461,7 @@ namespace Ryujinx.Ui
if (treeIter.UserData == IntPtr.Zero) return;
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _virtualFileSystem.FsClient);
GameTableContextMenu contextMenu = new GameTableContextMenu(_tableStore, treeIter, _virtualFileSystem);
contextMenu.ShowAll();
contextMenu.PopupAtPointer(null);
}
@ -502,7 +502,7 @@ namespace Ryujinx.Ui
{
Process.Start(new ProcessStartInfo()
{
FileName = new VirtualFileSystem().GetBasePath(),
FileName = _virtualFileSystem.GetBasePath(),
UseShellExecute = true,
Verb = "open"
});
@ -738,7 +738,7 @@ namespace Ryujinx.Ui
private void Update_Pressed(object sender, EventArgs args)
{
string ryuUpdater = System.IO.Path.Combine(new VirtualFileSystem().GetBasePath(), "RyuUpdater.exe");
string ryuUpdater = System.IO.Path.Combine(_virtualFileSystem.GetBasePath(), "RyuUpdater.exe");
try
{