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SurfaceFlinger: Invalid GraphicBuffer in SetPreallocatedBuffer (#1145)

This invalidate the GraphicBuffer on the consumer side when
SetPreallocatedBuffer is called on a buffer slot.

This fix rendering issues on games with a dynamic resolution like Yoshi
Crafted World.
This commit is contained in:
Thog 2020-04-22 21:18:53 +02:00 committed by GitHub
parent ff86494d68
commit 21a0b0ebeb
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GPG key ID: 4AEE18F83AFDEB23

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@ -593,6 +593,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
Core.Slots[slot].BufferState = BufferState.Free; Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].Fence = AndroidFence.NoFence; Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].RequestBufferCalled = false; Core.Slots[slot].RequestBufferCalled = false;
Core.Slots[slot].AcquireCalled = false;
Core.Slots[slot].NeedsCleanupOnRelease = false; Core.Slots[slot].NeedsCleanupOnRelease = false;
Core.Slots[slot].FrameNumber = 0; Core.Slots[slot].FrameNumber = 0;