Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
This commit is contained in:
parent
6fe51f9705
commit
231fae1a4c
28 changed files with 837 additions and 819 deletions
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@ -54,7 +54,14 @@ namespace ChocolArm64.Memory
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ExAddrs = new HashSet<long>();
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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Ram = AMemoryWin32.Allocate((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize);
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}
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else
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{
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Ram = Marshal.AllocHGlobal((IntPtr)AMemoryMgr.RamSize + AMemoryMgr.PageSize);
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}
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RamPtr = (byte*)Ram;
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}
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@ -141,6 +148,51 @@ namespace ChocolArm64.Memory
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}
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}
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public long GetHostPageSize()
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{
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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return AMemoryMgr.PageSize;
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}
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IntPtr MemAddress = new IntPtr(RamPtr);
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IntPtr MemSize = new IntPtr(AMemoryMgr.RamSize);
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long PageSize = AMemoryWin32.IsRegionModified(MemAddress, MemSize, Reset: false);
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if (PageSize < 1)
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{
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throw new InvalidOperationException();
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}
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return PageSize;
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}
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public bool IsRegionModified(long Position, long Size)
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{
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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return true;
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}
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long EndPos = Position + Size;
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if ((ulong)EndPos < (ulong)Position)
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{
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return false;
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}
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if ((ulong)EndPos > AMemoryMgr.RamSize)
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{
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return false;
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}
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IntPtr MemAddress = new IntPtr(RamPtr + Position);
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IntPtr MemSize = new IntPtr(Size);
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return AMemoryWin32.IsRegionModified(MemAddress, MemSize, Reset: true) != 0;
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}
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public sbyte ReadSByte(long Position)
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{
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return (sbyte)ReadByte(Position);
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@ -639,8 +691,15 @@ namespace ChocolArm64.Memory
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protected virtual void Dispose(bool disposing)
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{
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if (Ram != IntPtr.Zero)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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AMemoryWin32.Free(Ram);
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}
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else
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{
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Marshal.FreeHGlobal(Ram);
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}
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Ram = IntPtr.Zero;
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}
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73
ChocolArm64/Memory/AMemoryWin32.cs
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73
ChocolArm64/Memory/AMemoryWin32.cs
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@ -0,0 +1,73 @@
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using System;
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using System.Runtime.InteropServices;
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namespace ChocolArm64.Memory
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{
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static class AMemoryWin32
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{
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private const int MEM_COMMIT = 0x00001000;
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private const int MEM_RESERVE = 0x00002000;
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private const int MEM_WRITE_WATCH = 0x00200000;
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private const int PAGE_READWRITE = 0x04;
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private const int MEM_RELEASE = 0x8000;
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private const int WRITE_WATCH_FLAG_RESET = 1;
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[DllImport("kernel32.dll")]
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private static extern IntPtr VirtualAlloc(IntPtr lpAddress, IntPtr dwSize, int flAllocationType, int flProtect);
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[DllImport("kernel32.dll")]
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private static extern bool VirtualFree(IntPtr lpAddress, IntPtr dwSize, int dwFreeType);
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[DllImport("kernel32.dll")]
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private unsafe static extern int GetWriteWatch(
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int dwFlags,
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IntPtr lpBaseAddress,
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IntPtr dwRegionSize,
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IntPtr[] lpAddresses,
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long* lpdwCount,
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long* lpdwGranularity);
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public static IntPtr Allocate(IntPtr Size)
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{
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const int Flags = MEM_COMMIT | MEM_RESERVE | MEM_WRITE_WATCH;
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IntPtr Address = VirtualAlloc(IntPtr.Zero, Size, Flags, PAGE_READWRITE);
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if (Address == IntPtr.Zero)
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{
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throw new InvalidOperationException();
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}
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return Address;
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}
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public static void Free(IntPtr Address)
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{
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VirtualFree(Address, IntPtr.Zero, MEM_RELEASE);
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}
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public unsafe static long IsRegionModified(IntPtr Address, IntPtr Size, bool Reset)
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{
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IntPtr[] Addresses = new IntPtr[1];
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long Count = Addresses.Length;
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long Granularity;
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int Flags = Reset ? WRITE_WATCH_FLAG_RESET : 0;
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GetWriteWatch(
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Flags,
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Address,
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Size,
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Addresses,
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&Count,
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&Granularity);
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return Count != 0 ? Granularity : 0;
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}
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}
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}
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@ -3,7 +3,7 @@ using System.Threading;
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namespace Ryujinx.Core.Gpu
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{
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public class NvGpu
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class NvGpu
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{
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public IGalRenderer Renderer { get; private set; }
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9
Ryujinx.Core/Gpu/NvGpuBufferType.cs
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9
Ryujinx.Core/Gpu/NvGpuBufferType.cs
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namespace Ryujinx.Core.Gpu
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{
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enum NvGpuBufferType
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{
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Index,
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Vertex,
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Texture
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}
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}
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Core.Gpu
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{
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public class NvGpuEngine2d : INvGpuEngine
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class NvGpuEngine2d : INvGpuEngine
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{
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private enum CopyOperation
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{
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace Ryujinx.Core.Gpu
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{
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public class NvGpuEngine3d : INvGpuEngine
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class NvGpuEngine3d : INvGpuEngine
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{
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public int[] Registers { get; private set; }
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@ -261,6 +261,8 @@ namespace Ryujinx.Core.Gpu
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long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
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long Tag = TextureAddress;
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TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
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if (IsFrameBufferPosition(TextureAddress))
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@ -273,10 +275,25 @@ namespace Ryujinx.Core.Gpu
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}
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else
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{
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GalTexture Texture = TextureFactory.MakeTexture(Gpu, Vmm, TicPosition);
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GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition);
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Gpu.Renderer.SetTextureAndSampler(TexIndex, Texture, Sampler);
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Gpu.Renderer.BindTexture(TexIndex);
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long Size = (uint)TextureHelper.GetTextureSize(NewTexture);
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if (Gpu.Renderer.TryGetCachedTexture(Tag, Size, out GalTexture Texture))
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{
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if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Tag, Size, NvGpuBufferType.Texture))
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{
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Gpu.Renderer.BindTexture(Tag, TexIndex);
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return;
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}
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}
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byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
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Gpu.Renderer.SetTextureAndSampler(Tag, Data, NewTexture, Sampler);
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Gpu.Renderer.BindTexture(Tag, TexIndex);
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}
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}
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@ -330,11 +347,18 @@ namespace Ryujinx.Core.Gpu
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if (IndexSize != 0)
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{
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int BufferSize = IndexCount * IndexSize;
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int IbSize = IndexCount * IndexSize;
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byte[] Data = Vmm.ReadBytes(IndexPosition, BufferSize);
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bool IboCached = Gpu.Renderer.IsIboCached(IndexPosition, (uint)IbSize);
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Gpu.Renderer.SetIndexArray(Data, IndexFormat);
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if (!IboCached || Vmm.IsRegionModified(IndexPosition, (uint)IbSize, NvGpuBufferType.Index))
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{
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byte[] Data = Vmm.ReadBytes(IndexPosition, (uint)IbSize);
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Gpu.Renderer.CreateIbo(IndexPosition, Data);
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}
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Gpu.Renderer.SetIndexArray(IndexPosition, IbSize, IndexFormat);
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}
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List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
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((Packed >> 31) & 0x1) != 0));
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}
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for (int Index = 0; Index < 32; Index++)
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{
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int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
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int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
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int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
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for (int Index = 0; Index < 32; Index++)
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{
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if (Attribs[Index] == null)
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{
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continue;
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}
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int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
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bool Enable = (Control & 0x1000) != 0;
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int Stride = Control & 0xfff;
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long Size = 0;
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long VbSize = 0;
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if (IndexCount != 0)
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{
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Size = (VertexEndPos - VertexPosition) + 1;
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VbSize = (VertexEndPos - VertexPosition) + 1;
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}
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else
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{
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Size = VertexCount;
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VbSize = VertexCount * Stride;
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}
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//TODO: Support cases where the Stride is 0.
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//In this case, we need to use the size of the attribute.
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Size *= Stride;
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bool VboCached = Gpu.Renderer.IsVboCached(VertexPosition, VbSize);
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byte[] Data = Vmm.ReadBytes(VertexPosition, Size);
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if (!VboCached || Vmm.IsRegionModified(VertexPosition, VbSize, NvGpuBufferType.Vertex))
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{
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byte[] Data = Vmm.ReadBytes(VertexPosition, VbSize);
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GalVertexAttrib[] AttribArray = Attribs[Index]?.ToArray() ?? new GalVertexAttrib[0];
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Gpu.Renderer.CreateVbo(VertexPosition, Data);
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}
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Gpu.Renderer.SetVertexArray(Index, Stride, Data, AttribArray);
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int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
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Gpu.Renderer.SetVertexArray(Index, Stride, VertexPosition, Attribs[Index].ToArray());
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}
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GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
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if (IndexCount != 0)
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{
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Gpu.Renderer.DrawElements(Index, IndexFirst, PrimType);
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Gpu.Renderer.DrawElements(IndexPosition, IndexFirst, PrimType);
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}
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else
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{
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Gpu.Renderer.DrawArrays(Index, VertexFirst, VertexCount, PrimType);
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}
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Gpu.Renderer.DrawArrays(VertexFirst, VertexCount, PrimType);
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}
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}
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@ -2,7 +2,7 @@ using System.Collections.Concurrent;
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namespace Ryujinx.Core.Gpu
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{
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public class NvGpuFifo
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class NvGpuFifo
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{
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private const int MacrosCount = 0x80;
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private const int MacroIndexMask = MacrosCount - 1;
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@ -3,7 +3,7 @@ using System.Collections.ObjectModel;
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namespace Ryujinx.Core.Gpu
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{
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public struct NvGpuPBEntry
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struct NvGpuPBEntry
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{
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public int Method { get; private set; }
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@ -3,7 +3,7 @@ using System.IO;
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namespace Ryujinx.Core.Gpu
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{
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public static class NvGpuPushBuffer
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static class NvGpuPushBuffer
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{
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private enum SubmissionMode
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{
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@ -4,7 +4,7 @@ using System.Collections.Concurrent;
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namespace Ryujinx.Core.Gpu
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{
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public class NvGpuVmm : IAMemory, IGalMemory
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class NvGpuVmm : IAMemory, IGalMemory
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{
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public const long AddrSize = 1L << 40;
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@ -37,6 +37,8 @@ namespace Ryujinx.Core.Gpu
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private ConcurrentDictionary<long, MappedMemory> Maps;
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private NvGpuVmmCache Cache;
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private const long PteUnmapped = -1;
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private const long PteReserved = -2;
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@ -48,6 +50,8 @@ namespace Ryujinx.Core.Gpu
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Maps = new ConcurrentDictionary<long, MappedMemory>();
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Cache = new NvGpuVmmCache();
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PageTable = new long[PTLvl0Size][];
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}
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@ -270,6 +274,13 @@ namespace Ryujinx.Core.Gpu
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PageTable[L0][L1] = TgtAddr;
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}
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public bool IsRegionModified(long Position, long Size, NvGpuBufferType BufferType)
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{
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long PA = GetPhysicalAddress(Position);
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return Cache.IsRegionModified(Memory, BufferType, Position, PA, Size);
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}
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public byte ReadByte(long Position)
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{
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Position = GetPhysicalAddress(Position);
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209
Ryujinx.Core/Gpu/NvGpuVmmCache.cs
Normal file
209
Ryujinx.Core/Gpu/NvGpuVmmCache.cs
Normal file
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@ -0,0 +1,209 @@
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using ChocolArm64.Memory;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Core.Gpu
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{
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class NvGpuVmmCache
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{
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private const int MaxCpCount = 10000;
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private const int MaxCpTimeDelta = 60000;
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private class CachedPage
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{
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private List<(long Start, long End)> Regions;
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public LinkedListNode<long> Node { get; set; }
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public int Count => Regions.Count;
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public int Timestamp { get; private set; }
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public long PABase { get; private set; }
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public NvGpuBufferType BufferType { get; private set; }
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public CachedPage(long PABase, NvGpuBufferType BufferType)
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{
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this.PABase = PABase;
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this.BufferType = BufferType;
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Regions = new List<(long, long)>();
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}
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public bool AddRange(long Start, long End)
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{
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for (int Index = 0; Index < Regions.Count; Index++)
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{
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(long RgStart, long RgEnd) = Regions[Index];
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if (Start >= RgStart && End <= RgEnd)
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{
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return false;
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}
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if (Start <= RgEnd && RgStart <= End)
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{
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long MinStart = Math.Min(RgStart, Start);
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long MaxEnd = Math.Max(RgEnd, End);
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Regions[Index] = (MinStart, MaxEnd);
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Timestamp = Environment.TickCount;
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return true;
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}
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}
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|
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Regions.Add((Start, End));
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|
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Timestamp = Environment.TickCount;
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return true;
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}
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||||
}
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|
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private Dictionary<long, CachedPage> Cache;
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private LinkedList<long> SortedCache;
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private int CpCount;
|
||||
|
||||
public NvGpuVmmCache()
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{
|
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Cache = new Dictionary<long, CachedPage>();
|
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|
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SortedCache = new LinkedList<long>();
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}
|
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|
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public bool IsRegionModified(
|
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AMemory Memory,
|
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NvGpuBufferType BufferType,
|
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long VA,
|
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long PA,
|
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long Size)
|
||||
{
|
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ClearCachedPagesIfNeeded();
|
||||
|
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long PageSize = Memory.GetHostPageSize();
|
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|
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long Mask = PageSize - 1;
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|
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long VAEnd = VA + Size;
|
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long PAEnd = PA + Size;
|
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|
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bool RegMod = false;
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|
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while (VA < VAEnd)
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||||
{
|
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long Key = VA & ~Mask;
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long PABase = PA & ~Mask;
|
||||
|
||||
long VAPgEnd = Math.Min((VA + PageSize) & ~Mask, VAEnd);
|
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long PAPgEnd = Math.Min((PA + PageSize) & ~Mask, PAEnd);
|
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|
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bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
|
||||
|
||||
bool PgReset = false;
|
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|
||||
if (!IsCached)
|
||||
{
|
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Cp = new CachedPage(PABase, BufferType);
|
||||
|
||||
Cache.Add(Key, Cp);
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||||
}
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else
|
||||
{
|
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CpCount -= Cp.Count;
|
||||
|
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SortedCache.Remove(Cp.Node);
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|
||||
if (Cp.PABase != PABase ||
|
||||
Cp.BufferType != BufferType)
|
||||
{
|
||||
PgReset = true;
|
||||
}
|
||||
}
|
||||
|
||||
PgReset |= Memory.IsRegionModified(PA, PAPgEnd - PA) && IsCached;
|
||||
|
||||
if (PgReset)
|
||||
{
|
||||
Cp = new CachedPage(PABase, BufferType);
|
||||
|
||||
Cache[Key] = Cp;
|
||||
}
|
||||
|
||||
Cp.Node = SortedCache.AddLast(Key);
|
||||
|
||||
RegMod |= Cp.AddRange(VA, VAPgEnd);
|
||||
|
||||
CpCount += Cp.Count;
|
||||
|
||||
VA = VAPgEnd;
|
||||
PA = PAPgEnd;
|
||||
}
|
||||
|
||||
return RegMod;
|
||||
}
|
||||
|
||||
private void ClearCachedPagesIfNeeded()
|
||||
{
|
||||
if (CpCount <= MaxCpCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int Timestamp = Environment.TickCount;
|
||||
|
||||
int TimeDelta;
|
||||
|
||||
do
|
||||
{
|
||||
if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
CachedPage Cp = Cache[Key];
|
||||
|
||||
Cache.Remove(Key);
|
||||
|
||||
CpCount -= Cp.Count;
|
||||
|
||||
TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
|
||||
}
|
||||
while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
|
||||
}
|
||||
|
||||
private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
|
||||
{
|
||||
LinkedListNode<long> Node = SortedCache.First;
|
||||
|
||||
if (Node == null)
|
||||
{
|
||||
Key = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SortedCache.Remove(Node);
|
||||
|
||||
Key = Node.Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int RingDelta(int Old, int New)
|
||||
{
|
||||
if ((uint)New < (uint)Old)
|
||||
{
|
||||
return New + (~Old + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return New - Old;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@ using Ryujinx.Graphics.Gal;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public struct Texture
|
||||
struct Texture
|
||||
{
|
||||
public long Position { get; private set; }
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Core.Gpu
|
|||
{
|
||||
static class TextureFactory
|
||||
{
|
||||
public static GalTexture MakeTexture(NvGpu Gpu, NvGpuVmm Vmm, long TicPosition)
|
||||
public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
|
||||
{
|
||||
int[] Tic = ReadWords(Vmm, TicPosition, 8);
|
||||
|
||||
|
@ -16,6 +16,25 @@ namespace Ryujinx.Core.Gpu
|
|||
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
|
||||
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
|
||||
|
||||
int Width = (Tic[4] & 0xffff) + 1;
|
||||
int Height = (Tic[5] & 0xffff) + 1;
|
||||
|
||||
return new GalTexture(
|
||||
Width,
|
||||
Height,
|
||||
Format,
|
||||
XSource,
|
||||
YSource,
|
||||
ZSource,
|
||||
WSource);
|
||||
}
|
||||
|
||||
public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
|
||||
{
|
||||
int[] Tic = ReadWords(Vmm, TicPosition, 8);
|
||||
|
||||
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
|
||||
|
||||
long TextureAddress = (uint)Tic[1];
|
||||
|
||||
TextureAddress |= (long)((ushort)Tic[2]) << 32;
|
||||
|
@ -40,17 +59,7 @@ namespace Ryujinx.Core.Gpu
|
|||
Swizzle,
|
||||
Format);
|
||||
|
||||
byte[] Data = TextureReader.Read(Vmm, Texture);
|
||||
|
||||
return new GalTexture(
|
||||
Data,
|
||||
Width,
|
||||
Height,
|
||||
Format,
|
||||
XSource,
|
||||
YSource,
|
||||
ZSource,
|
||||
WSource);
|
||||
return TextureReader.Read(Vmm, Texture);
|
||||
}
|
||||
|
||||
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
|
@ -21,6 +22,43 @@ namespace Ryujinx.Core.Gpu
|
|||
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||
}
|
||||
|
||||
public static int GetTextureSize(GalTexture Texture)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
|
||||
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
|
||||
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
||||
|
||||
case GalTextureFormat.BC1:
|
||||
case GalTextureFormat.BC4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 8;
|
||||
}
|
||||
|
||||
case GalTextureFormat.BC2:
|
||||
case GalTextureFormat.BC3:
|
||||
case GalTextureFormat.BC5:
|
||||
case GalTextureFormat.Astc2D4x4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 16;
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
|
||||
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
||||
IAMemory Memory,
|
||||
long Position)
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public static class TextureReader
|
||||
static class TextureReader
|
||||
{
|
||||
public static byte[] Read(IAMemory Memory, Texture Texture)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public enum TextureSwizzle
|
||||
enum TextureSwizzle
|
||||
{
|
||||
_1dBuffer = 0,
|
||||
PitchColorKey = 1,
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public static class TextureWriter
|
||||
static class TextureWriter
|
||||
{
|
||||
public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using ChocolArm64.State;
|
||||
using Ryujinx.Core.Logging;
|
||||
using Ryujinx.Core.OsHle.Handles;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Core.OsHle.ErrorCode;
|
||||
|
|
|
@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Gal
|
|||
{
|
||||
public struct GalTexture
|
||||
{
|
||||
public byte[] Data;
|
||||
|
||||
public int Width;
|
||||
public int Height;
|
||||
|
||||
|
@ -15,7 +13,6 @@ namespace Ryujinx.Graphics.Gal
|
|||
public GalTextureSource WSource;
|
||||
|
||||
public GalTexture(
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height,
|
||||
GalTextureFormat Format,
|
||||
|
@ -24,7 +21,6 @@ namespace Ryujinx.Graphics.Gal
|
|||
GalTextureSource ZSource,
|
||||
GalTextureSource WSource)
|
||||
{
|
||||
this.Data = Data;
|
||||
this.Width = Width;
|
||||
this.Height = Height;
|
||||
this.Format = Format;
|
||||
|
|
|
@ -49,13 +49,21 @@ namespace Ryujinx.Graphics.Gal
|
|||
//Rasterizer
|
||||
void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
|
||||
|
||||
void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs);
|
||||
bool IsVboCached(long Tag, long DataSize);
|
||||
|
||||
void SetIndexArray(byte[] Buffer, GalIndexFormat Format);
|
||||
bool IsIboCached(long Tag, long DataSize);
|
||||
|
||||
void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType);
|
||||
void CreateVbo(long Tag, byte[] Buffer);
|
||||
|
||||
void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType);
|
||||
void CreateIbo(long Tag, byte[] Buffer);
|
||||
|
||||
void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs);
|
||||
|
||||
void SetIndexArray(long Tag, int Size, GalIndexFormat Format);
|
||||
|
||||
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
|
||||
|
||||
void DrawElements(long IboTag, int First, GalPrimitiveType PrimType);
|
||||
|
||||
//Shader
|
||||
void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type);
|
||||
|
@ -73,8 +81,10 @@ namespace Ryujinx.Graphics.Gal
|
|||
void BindProgram();
|
||||
|
||||
//Texture
|
||||
void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler);
|
||||
void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler);
|
||||
|
||||
void BindTexture(int Index);
|
||||
bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture);
|
||||
|
||||
void BindTexture(long Tag, int Index);
|
||||
}
|
||||
}
|
4
Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
Normal file
4
Ryujinx.Graphics/Gal/OpenGL/DeleteValueCallback.cs
Normal file
|
@ -0,0 +1,4 @@
|
|||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
delegate void DeleteValue<T>(T Value);
|
||||
}
|
147
Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
Normal file
147
Ryujinx.Graphics/Gal/OpenGL/OGLCachedResource.cs
Normal file
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.OpenGL
|
||||
{
|
||||
class OGLCachedResource<T>
|
||||
{
|
||||
public delegate void DeleteValue(T Value);
|
||||
|
||||
private const int MaxTimeDelta = 5 * 60000;
|
||||
private const int MaxRemovalsPerRun = 10;
|
||||
|
||||
private struct CacheBucket
|
||||
{
|
||||
public T Value { get; private set; }
|
||||
|
||||
public LinkedListNode<long> Node { get; private set; }
|
||||
|
||||
public long DataSize { get; private set; }
|
||||
|
||||
public int Timestamp { get; private set; }
|
||||
|
||||
public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
|
||||
{
|
||||
this.Value = Value;
|
||||
this.DataSize = DataSize;
|
||||
this.Node = Node;
|
||||
|
||||
Timestamp = Environment.TickCount;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<long, CacheBucket> Cache;
|
||||
|
||||
private LinkedList<long> SortedCache;
|
||||
|
||||
private DeleteValue DeleteValueCallback;
|
||||
|
||||
public OGLCachedResource(DeleteValue DeleteValueCallback)
|
||||
{
|
||||
if (DeleteValueCallback == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(DeleteValueCallback));
|
||||
}
|
||||
|
||||
this.DeleteValueCallback = DeleteValueCallback;
|
||||
|
||||
Cache = new Dictionary<long, CacheBucket>();
|
||||
|
||||
SortedCache = new LinkedList<long>();
|
||||
}
|
||||
|
||||
public void AddOrUpdate(long Key, T Value, long Size)
|
||||
{
|
||||
ClearCacheIfNeeded();
|
||||
|
||||
LinkedListNode<long> Node = SortedCache.AddLast(Key);
|
||||
|
||||
CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
|
||||
|
||||
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
|
||||
{
|
||||
DeleteValueCallback(Bucket.Value);
|
||||
|
||||
SortedCache.Remove(Bucket.Node);
|
||||
|
||||
Cache[Key] = NewBucket;
|
||||
}
|
||||
else
|
||||
{
|
||||
Cache.Add(Key, NewBucket);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetValue(long Key, out T Value)
|
||||
{
|
||||
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
|
||||
{
|
||||
Value = Bucket.Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Value = default(T);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool TryGetSize(long Key, out long Size)
|
||||
{
|
||||
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
|
||||
{
|
||||
Size = Bucket.DataSize;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Size = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ClearCacheIfNeeded()
|
||||
{
|
||||
int Timestamp = Environment.TickCount;
|
||||
|
||||
int Count = 0;
|
||||
|
||||
while (Count++ < MaxRemovalsPerRun)
|
||||
{
|
||||
LinkedListNode<long> Node = SortedCache.First;
|
||||
|
||||
if (Node == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
CacheBucket Bucket = Cache[Node.Value];
|
||||
|
||||
int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
|
||||
|
||||
if ((uint)TimeDelta <= (uint)MaxTimeDelta)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
SortedCache.Remove(Node);
|
||||
|
||||
Cache.Remove(Node.Value);
|
||||
|
||||
DeleteValueCallback(Bucket.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private int RingDelta(int Old, int New)
|
||||
{
|
||||
if ((uint)New < (uint)Old)
|
||||
{
|
||||
return New + (~Old + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return New - Old;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -44,24 +44,29 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
|
||||
};
|
||||
|
||||
private int VaoHandle;
|
||||
|
||||
private int[] VertexBuffers;
|
||||
|
||||
private OGLCachedResource<int> VboCache;
|
||||
private OGLCachedResource<int> IboCache;
|
||||
|
||||
private struct IbInfo
|
||||
{
|
||||
public int IboHandle;
|
||||
public int Count;
|
||||
|
||||
public DrawElementsType Type;
|
||||
}
|
||||
|
||||
private int VaoHandle;
|
||||
|
||||
private int[] VertexBuffers;
|
||||
|
||||
private IbInfo IndexBuffer;
|
||||
|
||||
public OGLRasterizer()
|
||||
{
|
||||
VertexBuffers = new int[32];
|
||||
|
||||
VboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
|
||||
IboCache = new OGLCachedResource<int>(GL.DeleteBuffer);
|
||||
|
||||
IndexBuffer = new IbInfo();
|
||||
}
|
||||
|
||||
|
@ -92,15 +97,53 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.Clear(Mask);
|
||||
}
|
||||
|
||||
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
|
||||
public bool IsVboCached(long Tag, long DataSize)
|
||||
{
|
||||
EnsureVbInitialized(VbIndex);
|
||||
return VboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
|
||||
}
|
||||
|
||||
public bool IsIboCached(long Tag, long DataSize)
|
||||
{
|
||||
return IboCache.TryGetSize(Tag, out long Size) && Size == DataSize;
|
||||
}
|
||||
|
||||
public void CreateVbo(long Tag, byte[] Buffer)
|
||||
{
|
||||
int Handle = GL.GenBuffer();
|
||||
|
||||
VboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
|
||||
|
||||
IntPtr Length = new IntPtr(Buffer.Length);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
|
||||
GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
|
||||
}
|
||||
|
||||
public void CreateIbo(long Tag, byte[] Buffer)
|
||||
{
|
||||
int Handle = GL.GenBuffer();
|
||||
|
||||
IboCache.AddOrUpdate(Tag, Handle, (uint)Buffer.Length);
|
||||
|
||||
IntPtr Length = new IntPtr(Buffer.Length);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
|
||||
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
|
||||
}
|
||||
|
||||
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
|
||||
{
|
||||
if (!VboCache.TryGetValue(VboTag, out int VboHandle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (VaoHandle == 0)
|
||||
{
|
||||
VaoHandle = GL.GenVertexArray();
|
||||
}
|
||||
|
||||
GL.BindVertexArray(VaoHandle);
|
||||
|
||||
|
@ -108,7 +151,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
GL.EnableVertexAttribArray(Attrib.Index);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
|
||||
GL.BindBuffer(BufferTarget.ArrayBuffer, VboHandle);
|
||||
|
||||
bool Unsigned =
|
||||
Attrib.Type == GalVertexAttribType.Unorm ||
|
||||
|
@ -139,22 +182,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.BindVertexArray(0);
|
||||
}
|
||||
|
||||
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
|
||||
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
|
||||
{
|
||||
EnsureIbInitialized();
|
||||
|
||||
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
|
||||
|
||||
IndexBuffer.Count = Buffer.Length >> (int)Format;
|
||||
|
||||
IntPtr Length = new IntPtr(Buffer.Length);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
|
||||
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, 0);
|
||||
IndexBuffer.Count = Size >> (int)Format;
|
||||
}
|
||||
|
||||
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
{
|
||||
if (PrimCount == 0)
|
||||
{
|
||||
|
@ -166,36 +201,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
|
||||
}
|
||||
|
||||
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
|
||||
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
|
||||
{
|
||||
if (!IboCache.TryGetValue(IboTag, out int IboHandle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
|
||||
|
||||
GL.BindVertexArray(VaoHandle);
|
||||
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
|
||||
GL.BindBuffer(BufferTarget.ElementArrayBuffer, IboHandle);
|
||||
|
||||
GL.DrawElements(Mode, IndexBuffer.Count, IndexBuffer.Type, First);
|
||||
}
|
||||
|
||||
private void EnsureVbInitialized(int VbIndex)
|
||||
{
|
||||
if (VaoHandle == 0)
|
||||
{
|
||||
VaoHandle = GL.GenVertexArray();
|
||||
}
|
||||
|
||||
if (VertexBuffers[VbIndex] == 0)
|
||||
{
|
||||
VertexBuffers[VbIndex] = GL.GenBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureIbInitialized()
|
||||
{
|
||||
if (IndexBuffer.IboHandle == 0)
|
||||
{
|
||||
IndexBuffer.IboHandle = GL.GenBuffer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,18 +6,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
{
|
||||
class OGLTexture
|
||||
{
|
||||
private int[] Textures;
|
||||
private class TCE
|
||||
{
|
||||
public int Handle;
|
||||
|
||||
public GalTexture Texture;
|
||||
|
||||
public TCE(int Handle, GalTexture Texture)
|
||||
{
|
||||
this.Handle = Handle;
|
||||
this.Texture = Texture;
|
||||
}
|
||||
}
|
||||
|
||||
private OGLCachedResource<TCE> TextureCache;
|
||||
|
||||
public OGLTexture()
|
||||
{
|
||||
Textures = new int[80];
|
||||
TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
|
||||
}
|
||||
|
||||
public void Set(int Index, GalTexture Texture)
|
||||
private static void DeleteTexture(TCE CachedTexture)
|
||||
{
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
||||
GL.DeleteTexture(CachedTexture.Handle);
|
||||
}
|
||||
|
||||
Bind(Index);
|
||||
public void Create(long Tag, byte[] Data, GalTexture Texture)
|
||||
{
|
||||
int Handle = GL.GenTexture();
|
||||
|
||||
TextureCache.AddOrUpdate(Tag, new TCE(Handle, Texture), (uint)Data.Length);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
|
||||
const int Level = 0; //TODO: Support mipmap textures.
|
||||
const int Border = 0;
|
||||
|
@ -33,14 +53,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Texture.Width,
|
||||
Texture.Height,
|
||||
Border,
|
||||
Texture.Data.Length,
|
||||
Texture.Data);
|
||||
Data.Length,
|
||||
Data);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Texture.Format >= GalTextureFormat.Astc2D4x4)
|
||||
{
|
||||
Texture = ConvertAstcTextureToRgba(Texture);
|
||||
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
|
||||
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
|
||||
|
||||
Data = ASTCDecoder.DecodeToRGBA8888(
|
||||
Data,
|
||||
TextureBlockWidth,
|
||||
TextureBlockHeight, 1,
|
||||
Texture.Width,
|
||||
Texture.Height, 1);
|
||||
|
||||
Texture.Format = GalTextureFormat.A8B8G8R8;
|
||||
}
|
||||
|
||||
const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
|
||||
|
@ -56,7 +86,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
Border,
|
||||
Format,
|
||||
Type,
|
||||
Texture.Data);
|
||||
Data);
|
||||
}
|
||||
|
||||
int SwizzleR = (int)OGLEnumConverter.GetTextureSwizzle(Texture.XSource);
|
||||
|
@ -70,23 +100,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureSwizzleA, SwizzleA);
|
||||
}
|
||||
|
||||
private static GalTexture ConvertAstcTextureToRgba(GalTexture Texture)
|
||||
{
|
||||
int TextureBlockWidth = GetAstcBlockWidth(Texture.Format);
|
||||
int TextureBlockHeight = GetAstcBlockHeight(Texture.Format);
|
||||
|
||||
Texture.Data = ASTCDecoder.DecodeToRGBA8888(
|
||||
Texture.Data,
|
||||
TextureBlockWidth,
|
||||
TextureBlockHeight, 1,
|
||||
Texture.Width,
|
||||
Texture.Height, 1);
|
||||
|
||||
Texture.Format = GalTextureFormat.A8B8G8R8;
|
||||
|
||||
return Texture;
|
||||
}
|
||||
|
||||
private static int GetAstcBlockWidth(GalTextureFormat Format)
|
||||
{
|
||||
switch (Format)
|
||||
|
@ -133,11 +146,31 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
throw new ArgumentException(nameof(Format));
|
||||
}
|
||||
|
||||
public void Bind(int Index)
|
||||
public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
|
||||
{
|
||||
int Handle = EnsureTextureInitialized(Index);
|
||||
if (TextureCache.TryGetSize(Tag, out long Size) && Size == DataSize)
|
||||
{
|
||||
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
|
||||
{
|
||||
Texture = CachedTexture.Texture;
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, Handle);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Texture = default(GalTexture);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Bind(long Tag, int Index)
|
||||
{
|
||||
if (TextureCache.TryGetValue(Tag, out TCE CachedTexture))
|
||||
{
|
||||
GL.ActiveTexture(TextureUnit.Texture0 + Index);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2D, CachedTexture.Handle);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Set(GalTextureSampler Sampler)
|
||||
|
@ -179,17 +212,5 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
private int EnsureTextureInitialized(int TexIndex)
|
||||
{
|
||||
int Handle = Textures[TexIndex];
|
||||
|
||||
if (Handle == 0)
|
||||
{
|
||||
Handle = Textures[TexIndex] = GL.GenTexture();
|
||||
}
|
||||
|
||||
return Handle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -156,46 +156,54 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
ActionsQueue.Enqueue(() => Rasterizer.ClearBuffers(RtIndex, Flags));
|
||||
}
|
||||
|
||||
public void SetVertexArray(int VbIndex, int Stride, byte[] Buffer, GalVertexAttrib[] Attribs)
|
||||
public bool IsVboCached(long Tag, long DataSize)
|
||||
{
|
||||
return Rasterizer.IsVboCached(Tag, DataSize);
|
||||
}
|
||||
|
||||
public bool IsIboCached(long Tag, long DataSize)
|
||||
{
|
||||
return Rasterizer.IsIboCached(Tag, DataSize);
|
||||
}
|
||||
|
||||
public void CreateVbo(long Tag, byte[] Buffer)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Rasterizer.CreateVbo(Tag, Buffer));
|
||||
}
|
||||
|
||||
public void CreateIbo(long Tag, byte[] Buffer)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Rasterizer.CreateIbo(Tag, Buffer));
|
||||
}
|
||||
|
||||
public void SetVertexArray(int VbIndex, int Stride, long VboTag, GalVertexAttrib[] Attribs)
|
||||
{
|
||||
if ((uint)VbIndex > 31)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(VbIndex));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride,
|
||||
Buffer ?? throw new ArgumentNullException(nameof(Buffer)),
|
||||
Attribs ?? throw new ArgumentNullException(nameof(Attribs))));
|
||||
if (Attribs == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(Attribs));
|
||||
}
|
||||
|
||||
public void SetIndexArray(byte[] Buffer, GalIndexFormat Format)
|
||||
{
|
||||
if (Buffer == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(Buffer));
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetVertexArray(VbIndex, Stride, VboTag, Attribs));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Buffer, Format));
|
||||
public void SetIndexArray(long Tag, int Size, GalIndexFormat Format)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Rasterizer.SetIndexArray(Tag, Size, Format));
|
||||
}
|
||||
|
||||
public void DrawArrays(int VbIndex, int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
public void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType)
|
||||
{
|
||||
if ((uint)VbIndex > 31)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(VbIndex));
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(First, PrimCount, PrimType));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawArrays(VbIndex, First, PrimCount, PrimType));
|
||||
}
|
||||
|
||||
public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
|
||||
public void DrawElements(long IboTag, int First, GalPrimitiveType PrimType)
|
||||
{
|
||||
if ((uint)VbIndex > 31)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(VbIndex));
|
||||
}
|
||||
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(VbIndex, First, PrimType));
|
||||
ActionsQueue.Enqueue(() => Rasterizer.DrawElements(IboTag, First, PrimType));
|
||||
}
|
||||
|
||||
public void CreateShader(IGalMemory Memory, long Tag, GalShaderType Type)
|
||||
|
@ -253,19 +261,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
ActionsQueue.Enqueue(() => Shader.BindProgram());
|
||||
}
|
||||
|
||||
public void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler)
|
||||
public void SetTextureAndSampler(long Tag, byte[] Data, GalTexture Texture, GalTextureSampler Sampler)
|
||||
{
|
||||
ActionsQueue.Enqueue(() =>
|
||||
{
|
||||
this.Texture.Set(Index, Texture);
|
||||
this.Texture.Create(Tag, Data, Texture);
|
||||
|
||||
OGLTexture.Set(Sampler);
|
||||
});
|
||||
}
|
||||
|
||||
public void BindTexture(int Index)
|
||||
public bool TryGetCachedTexture(long Tag, long DataSize, out GalTexture Texture)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Texture.Bind(Index));
|
||||
return this.Texture.TryGetCachedTexture(Tag, DataSize, out Texture);
|
||||
}
|
||||
|
||||
public void BindTexture(long Tag, int Index)
|
||||
{
|
||||
ActionsQueue.Enqueue(() => Texture.Bind(Tag, Index));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,468 +0,0 @@
|
|||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
static class BCn
|
||||
{
|
||||
public static byte[] DecodeBC1(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8;
|
||||
|
||||
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs, true);
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
Output[OOffset + 0] = Tile[TOffset + 0];
|
||||
Output[OOffset + 1] = Tile[TOffset + 1];
|
||||
Output[OOffset + 2] = Tile[TOffset + 2];
|
||||
Output[OOffset + 3] = Tile[TOffset + 3];
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC2(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
|
||||
|
||||
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
|
||||
|
||||
int AlphaLow = Get32(Texture.Data, IOffs + 0);
|
||||
int AlphaHigh = Get32(Texture.Data, IOffs + 4);
|
||||
|
||||
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf;
|
||||
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
Output[OOffset + 0] = Tile[TOffset + 0];
|
||||
Output[OOffset + 1] = Tile[TOffset + 1];
|
||||
Output[OOffset + 2] = Tile[TOffset + 2];
|
||||
Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4));
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC3(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
|
||||
|
||||
byte[] Tile = BCnDecodeTile(Texture.Data, IOffs + 8, false);
|
||||
|
||||
byte[] Alpha = new byte[8];
|
||||
|
||||
Alpha[0] = Texture.Data[IOffs + 0];
|
||||
Alpha[1] = Texture.Data[IOffs + 1];
|
||||
|
||||
CalculateBC3Alpha(Alpha);
|
||||
|
||||
int AlphaLow = Get32(Texture.Data, IOffs + 2);
|
||||
int AlphaHigh = Get16(Texture.Data, IOffs + 6);
|
||||
|
||||
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];
|
||||
|
||||
Output[OOffset + 0] = Tile[TOffset + 0];
|
||||
Output[OOffset + 1] = Tile[TOffset + 1];
|
||||
Output[OOffset + 2] = Tile[TOffset + 2];
|
||||
Output[OOffset + 3] = AlphaPx;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC4(GalTexture Texture, int Offset)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8;
|
||||
|
||||
byte[] Red = new byte[8];
|
||||
|
||||
Red[0] = Texture.Data[IOffs + 0];
|
||||
Red[1] = Texture.Data[IOffs + 1];
|
||||
|
||||
CalculateBC3Alpha(Red);
|
||||
|
||||
int RedLow = Get32(Texture.Data, IOffs + 2);
|
||||
int RedHigh = Get16(Texture.Data, IOffs + 6);
|
||||
|
||||
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7];
|
||||
|
||||
Output[OOffset + 0] = RedPx;
|
||||
Output[OOffset + 1] = RedPx;
|
||||
Output[OOffset + 2] = RedPx;
|
||||
Output[OOffset + 3] = 0xff;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC5(GalTexture Texture, int Offset, bool SNorm)
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
byte[] Output = new byte[W * H * 64];
|
||||
|
||||
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
|
||||
|
||||
for (int Y = 0; Y < H; Y++)
|
||||
{
|
||||
for (int X = 0; X < W; X++)
|
||||
{
|
||||
int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16;
|
||||
|
||||
byte[] Red = new byte[8];
|
||||
byte[] Green = new byte[8];
|
||||
|
||||
Red[0] = Texture.Data[IOffs + 0];
|
||||
Red[1] = Texture.Data[IOffs + 1];
|
||||
|
||||
Green[0] = Texture.Data[IOffs + 8];
|
||||
Green[1] = Texture.Data[IOffs + 9];
|
||||
|
||||
if (SNorm)
|
||||
{
|
||||
CalculateBC3AlphaS(Red);
|
||||
CalculateBC3AlphaS(Green);
|
||||
}
|
||||
else
|
||||
{
|
||||
CalculateBC3Alpha(Red);
|
||||
CalculateBC3Alpha(Green);
|
||||
}
|
||||
|
||||
int RedLow = Get32(Texture.Data, IOffs + 2);
|
||||
int RedHigh = Get16(Texture.Data, IOffs + 6);
|
||||
|
||||
int GreenLow = Get32(Texture.Data, IOffs + 10);
|
||||
int GreenHigh = Get16(Texture.Data, IOffs + 14);
|
||||
|
||||
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
|
||||
ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32;
|
||||
|
||||
int TOffset = 0;
|
||||
|
||||
if (SNorm)
|
||||
{
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int Shift = TY * 12 + TX * 3;
|
||||
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte RedPx = Red [(RedCh >> Shift) & 7];
|
||||
byte GreenPx = Green[(GreenCh >> Shift) & 7];
|
||||
|
||||
RedPx += 0x80;
|
||||
GreenPx += 0x80;
|
||||
|
||||
float NX = (RedPx / 255f) * 2 - 1;
|
||||
float NY = (GreenPx / 255f) * 2 - 1;
|
||||
|
||||
float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY));
|
||||
|
||||
Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f);
|
||||
Output[OOffset + 1] = Clamp((NY + 1) * 0.5f);
|
||||
Output[OOffset + 2] = Clamp((NX + 1) * 0.5f);
|
||||
Output[OOffset + 3] = 0xff;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int Shift = TY * 12 + TX * 3;
|
||||
|
||||
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
|
||||
|
||||
byte RedPx = Red [(RedCh >> Shift) & 7];
|
||||
byte GreenPx = Green[(GreenCh >> Shift) & 7];
|
||||
|
||||
Output[OOffset + 0] = RedPx;
|
||||
Output[OOffset + 1] = RedPx;
|
||||
Output[OOffset + 2] = RedPx;
|
||||
Output[OOffset + 3] = GreenPx;
|
||||
|
||||
TOffset += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private static byte Clamp(float Value)
|
||||
{
|
||||
if (Value > 1)
|
||||
{
|
||||
return 0xff;
|
||||
}
|
||||
else if (Value < 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (byte)(Value * 0xff);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CalculateBC3Alpha(byte[] Alpha)
|
||||
{
|
||||
for (int i = 2; i < 8; i++)
|
||||
{
|
||||
if (Alpha[0] > Alpha[1])
|
||||
{
|
||||
Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
|
||||
}
|
||||
else if (i < 6)
|
||||
{
|
||||
Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
|
||||
}
|
||||
else if (i == 6)
|
||||
{
|
||||
Alpha[i] = 0;
|
||||
}
|
||||
else /* i == 7 */
|
||||
{
|
||||
Alpha[i] = 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CalculateBC3AlphaS(byte[] Alpha)
|
||||
{
|
||||
for (int i = 2; i < 8; i++)
|
||||
{
|
||||
if ((sbyte)Alpha[0] > (sbyte)Alpha[1])
|
||||
{
|
||||
Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
|
||||
}
|
||||
else if (i < 6)
|
||||
{
|
||||
Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
|
||||
}
|
||||
else if (i == 6)
|
||||
{
|
||||
Alpha[i] = 0x80;
|
||||
}
|
||||
else /* i == 7 */
|
||||
{
|
||||
Alpha[i] = 0x7f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] BCnDecodeTile(
|
||||
byte[] Input,
|
||||
int Offset,
|
||||
bool IsBC1)
|
||||
{
|
||||
Color[] CLUT = new Color[4];
|
||||
|
||||
int c0 = Get16(Input, Offset + 0);
|
||||
int c1 = Get16(Input, Offset + 2);
|
||||
|
||||
CLUT[0] = DecodeRGB565(c0);
|
||||
CLUT[1] = DecodeRGB565(c1);
|
||||
CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1);
|
||||
CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1);
|
||||
|
||||
int Indices = Get32(Input, Offset + 4);
|
||||
|
||||
int IdxShift = 0;
|
||||
|
||||
byte[] Output = new byte[4 * 4 * 4];
|
||||
|
||||
int OOffset = 0;
|
||||
|
||||
for (int TY = 0; TY < 4; TY++)
|
||||
{
|
||||
for (int TX = 0; TX < 4; TX++)
|
||||
{
|
||||
int Idx = (Indices >> IdxShift) & 3;
|
||||
|
||||
IdxShift += 2;
|
||||
|
||||
Color Pixel = CLUT[Idx];
|
||||
|
||||
Output[OOffset + 0] = Pixel.R;
|
||||
Output[OOffset + 1] = Pixel.G;
|
||||
Output[OOffset + 2] = Pixel.B;
|
||||
Output[OOffset + 3] = Pixel.A;
|
||||
|
||||
OOffset += 4;
|
||||
}
|
||||
}
|
||||
|
||||
return Output;
|
||||
}
|
||||
|
||||
private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1)
|
||||
{
|
||||
if (c0 > c1 || !IsBC1)
|
||||
{
|
||||
return Color.FromArgb(
|
||||
(2 * C0.R + C1.R) / 3,
|
||||
(2 * C0.G + C1.G) / 3,
|
||||
(2 * C0.B + C1.B) / 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Color.FromArgb(
|
||||
(C0.R + C1.R) / 2,
|
||||
(C0.G + C1.G) / 2,
|
||||
(C0.B + C1.B) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1)
|
||||
{
|
||||
if (c0 > c1 || !IsBC1)
|
||||
{
|
||||
return
|
||||
Color.FromArgb(
|
||||
(2 * C1.R + C0.R) / 3,
|
||||
(2 * C1.G + C0.G) / 3,
|
||||
(2 * C1.B + C0.B) / 3);
|
||||
}
|
||||
|
||||
return Color.Transparent;
|
||||
}
|
||||
|
||||
private static Color DecodeRGB565(int Value)
|
||||
{
|
||||
int B = ((Value >> 0) & 0x1f) << 3;
|
||||
int G = ((Value >> 5) & 0x3f) << 2;
|
||||
int R = ((Value >> 11) & 0x1f) << 3;
|
||||
|
||||
return Color.FromArgb(
|
||||
R | (R >> 5),
|
||||
G | (G >> 6),
|
||||
B | (B >> 5));
|
||||
}
|
||||
|
||||
private static int Get16(byte[] Data, int Address)
|
||||
{
|
||||
return
|
||||
Data[Address + 0] << 0 |
|
||||
Data[Address + 1] << 8;
|
||||
}
|
||||
|
||||
private static int Get32(byte[] Data, int Address)
|
||||
{
|
||||
return
|
||||
Data[Address + 0] << 0 |
|
||||
Data[Address + 1] << 8 |
|
||||
Data[Address + 2] << 16 |
|
||||
Data[Address + 3] << 24;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,144 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
class SwizzleAddr
|
||||
{
|
||||
private int Width;
|
||||
|
||||
private int XB;
|
||||
private int YB;
|
||||
|
||||
public SwizzleAddr(int Width, int Height, int Pad)
|
||||
{
|
||||
int W = Pow2RoundUp(Width);
|
||||
int H = Pow2RoundUp(Height);
|
||||
|
||||
XB = CountZeros(W);
|
||||
YB = CountZeros(H);
|
||||
|
||||
int HH = H >> 1;
|
||||
|
||||
if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
|
||||
{
|
||||
YB--;
|
||||
}
|
||||
|
||||
this.Width = RoundSize(Width, Pad);
|
||||
}
|
||||
|
||||
private static int Pow2RoundUp(int Value)
|
||||
{
|
||||
Value--;
|
||||
|
||||
Value |= (Value >> 1);
|
||||
Value |= (Value >> 2);
|
||||
Value |= (Value >> 4);
|
||||
Value |= (Value >> 8);
|
||||
Value |= (Value >> 16);
|
||||
|
||||
return ++Value;
|
||||
}
|
||||
|
||||
private static bool IsPow2(int Value)
|
||||
{
|
||||
return Value != 0 && (Value & (Value - 1)) == 0;
|
||||
}
|
||||
|
||||
private static int CountZeros(int Value)
|
||||
{
|
||||
int Count = 0;
|
||||
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
if ((Value & (1 << i)) != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Count++;
|
||||
}
|
||||
|
||||
return Count;
|
||||
}
|
||||
|
||||
private static int RoundSize(int Size, int Pad)
|
||||
{
|
||||
int Mask = Pad - 1;
|
||||
|
||||
if ((Size & Mask) != 0)
|
||||
{
|
||||
Size &= ~Mask;
|
||||
Size += Pad;
|
||||
}
|
||||
|
||||
return Size;
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress8(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 4);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress16(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 3);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress32(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 2);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress64(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 1);
|
||||
}
|
||||
|
||||
public int GetSwizzledAddress128(int X, int Y)
|
||||
{
|
||||
return GetSwizzledAddress(X, Y, 0);
|
||||
}
|
||||
|
||||
private int GetSwizzledAddress(int X, int Y, int XBase)
|
||||
{
|
||||
/*
|
||||
* Examples of patterns:
|
||||
* x x y x y y x y 0 0 0 0 64 x 64 dxt5
|
||||
* x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
|
||||
* y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
|
||||
* y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
|
||||
* y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
|
||||
*
|
||||
* Read from right to left, LSB first.
|
||||
*/
|
||||
int XCnt = XBase;
|
||||
int YCnt = 1;
|
||||
int XUsed = 0;
|
||||
int YUsed = 0;
|
||||
int Address = 0;
|
||||
|
||||
while (XUsed < XBase + 2 && XUsed + XCnt < XB)
|
||||
{
|
||||
int XMask = (1 << XCnt) - 1;
|
||||
int YMask = (1 << YCnt) - 1;
|
||||
|
||||
Address |= (X & XMask) << XUsed + YUsed;
|
||||
Address |= (Y & YMask) << XUsed + YUsed + XCnt;
|
||||
|
||||
X >>= XCnt;
|
||||
Y >>= YCnt;
|
||||
|
||||
XUsed += XCnt;
|
||||
YUsed += YCnt;
|
||||
|
||||
XCnt = Math.Min(XB - XUsed, 1);
|
||||
YCnt = Math.Min(YB - YUsed, YCnt << 1);
|
||||
}
|
||||
|
||||
Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
|
||||
|
||||
return Address;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Texture
|
||||
{
|
||||
static class TextureDecoder
|
||||
{
|
||||
public static byte[] Decode(GalTexture Texture)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.BC1: return BCn.DecodeBC1(Texture, 0);
|
||||
case GalTextureFormat.BC2: return BCn.DecodeBC2(Texture, 0);
|
||||
case GalTextureFormat.BC3: return BCn.DecodeBC3(Texture, 0);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
}
|
||||
}
|
Reference in a new issue