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set: Improve implementation (#703)

* settings: Fix GetAvailableLanguageCodes* implementations

Make the implementation match settings. Also add GetAvailableLanguageCodesCount2

* set: define all missing commands in ISettingsServer for a better workflow

* set: Implement MakeLanguageCode

* set: stub GetQuestFlag

* Address comments
This commit is contained in:
Thomas Guillemard 2019-06-16 23:17:37 +02:00 committed by Ac_K
parent 5084164cd9
commit 2cd5d2d184
2 changed files with 68 additions and 16 deletions

View file

@ -1,7 +1,11 @@
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Collections.Generic;
using static Ryujinx.HLE.HOS.ErrorCode;
namespace Ryujinx.HLE.HOS.Services.Set
{
class ISettingsServer : IpcService
@ -14,13 +18,20 @@ namespace Ryujinx.HLE.HOS.Services.Set
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 3, GetAvailableLanguageCodeCount },
{ 5, GetAvailableLanguageCodes2 }
{ 0, GetLanguageCode },
{ 1, GetAvailableLanguageCodes },
{ 2, MakeLanguageCode }, // 4.0.0+
{ 3, GetAvailableLanguageCodeCount },
//{ 4, GetRegionCode },
{ 5, GetAvailableLanguageCodes2 },
{ 6, GetAvailableLanguageCodeCount2 },
//{ 7, GetKeyCodeMap }, // 4.0.0+
{ 8, GetQuestFlag }, // 5.0.0+
//{ 9, GetKeyCodeMap2 }, // 6.0.0+
};
}
// GetLanguageCode() -> nn::settings::LanguageCode
public static long GetLanguageCode(ServiceCtx context)
{
context.ResponseData.Write(context.Device.System.State.DesiredLanguageCode);
@ -28,40 +39,74 @@ namespace Ryujinx.HLE.HOS.Services.Set
return 0;
}
// GetAvailableLanguageCodes() -> (u32, buffer<nn::settings::LanguageCode, 0xa>)
public static long GetAvailableLanguageCodes(ServiceCtx context)
{
GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size);
return GetAvailableLanguagesCodesImpl(
context,
context.Request.RecvListBuff[0].Position,
context.Request.RecvListBuff[0].Size,
0xF);
}
// MakeLanguageCode(nn::settings::Language language_index) -> nn::settings::LanguageCode
public static long MakeLanguageCode(ServiceCtx context)
{
int languageIndex = context.RequestData.ReadInt32();
if ((uint)languageIndex >= (uint)SystemStateMgr.LanguageCodes.Length)
{
return MakeError(ErrorModule.Settings, SettingsError.LanguageOutOfRange);
}
context.ResponseData.Write(SystemStateMgr.GetLanguageCode(languageIndex));
return 0;
}
// GetAvailableLanguageCodeCount() -> u32
public static long GetAvailableLanguageCodeCount(ServiceCtx context)
{
context.ResponseData.Write(Math.Min(SystemStateMgr.LanguageCodes.Length, 0xF));
return 0;
}
// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
public static long GetAvailableLanguageCodes2(ServiceCtx context)
{
return GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size,
SystemStateMgr.LanguageCodes.Length);
}
// GetAvailableLanguageCodeCount2() -> u32
public static long GetAvailableLanguageCodeCount2(ServiceCtx context)
{
context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}
public static long GetAvailableLanguageCodes2(ServiceCtx context)
// GetQuestFlag() -> bool
public static long GetQuestFlag(ServiceCtx context)
{
GetAvailableLanguagesCodesImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size);
context.ResponseData.Write(false);
Logger.PrintStub(LogClass.ServiceSet);
return 0;
}
public static long GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size)
public static long GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
{
int count = (int)(size / 8);
if (count > SystemStateMgr.LanguageCodes.Length)
if (count > maxSize)
{
count = SystemStateMgr.LanguageCodes.Length;
count = maxSize;
}
for (int index = 0; index < count; index++)

View file

@ -0,0 +1,7 @@
namespace Ryujinx.HLE.HOS.Services.Set
{
static class SettingsError
{
public const int LanguageOutOfRange = 625;
}
}