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vulkan: Clean up MemoryAllocator (#4418)

This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties
in FindSuitableMemoryTypeIndex (As this could have some overhead and
shouldn't change at runtime) and turned in a little bigger cleanup.
This commit is contained in:
Mary 2023-02-15 07:50:26 +01:00 committed by GitHub
parent ed7a0474c6
commit 32450d45de
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 19 additions and 24 deletions

View file

@ -39,7 +39,6 @@ namespace Ryujinx.Graphics.Vulkan
BufferUsageFlags.VertexBufferBit |
BufferUsageFlags.TransformFeedbackBufferBitExt;
private readonly PhysicalDevice _physicalDevice;
private readonly Device _device;
private readonly IdList<BufferHolder> _buffers;
@ -48,9 +47,8 @@ namespace Ryujinx.Graphics.Vulkan
public StagingBuffer StagingBuffer { get; }
public BufferManager(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
public BufferManager(VulkanRenderer gd, Device device)
{
_physicalDevice = physicalDevice;
_device = device;
_buffers = new IdList<BufferHolder>();
StagingBuffer = new StagingBuffer(gd, this);
@ -114,7 +112,7 @@ namespace Ryujinx.Graphics.Vulkan
allocateFlagsAlt = DefaultBufferMemoryAltFlags;
}
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, requirements, allocateFlags, allocateFlagsAlt);
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, allocateFlags, allocateFlagsAlt);
if (allocation.Memory.Handle == 0UL)
{

View file

@ -9,34 +9,36 @@ namespace Ryujinx.Graphics.Vulkan
private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
private readonly Vk _api;
private readonly PhysicalDevice _physicalDevice;
private readonly Device _device;
private readonly List<MemoryAllocatorBlockList> _blockLists;
private readonly int _blockAlignment;
private readonly PhysicalDeviceMemoryProperties _physicalDeviceMemoryProperties;
private int _blockAlignment;
public MemoryAllocator(Vk api, Device device, uint maxMemoryAllocationCount)
public MemoryAllocator(Vk api, PhysicalDevice physicalDevice, Device device, uint maxMemoryAllocationCount)
{
_api = api;
_physicalDevice = physicalDevice;
_device = device;
_blockLists = new List<MemoryAllocatorBlockList>();
_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
_api.GetPhysicalDeviceMemoryProperties(_physicalDevice, out _physicalDeviceMemoryProperties);
}
public MemoryAllocation AllocateDeviceMemory(
PhysicalDevice physicalDevice,
MemoryRequirements requirements,
MemoryPropertyFlags flags = 0)
{
return AllocateDeviceMemory(physicalDevice, requirements, flags, flags);
return AllocateDeviceMemory(requirements, flags, flags);
}
public MemoryAllocation AllocateDeviceMemory(
PhysicalDevice physicalDevice,
MemoryRequirements requirements,
MemoryPropertyFlags flags,
MemoryPropertyFlags alternativeFlags)
{
int memoryTypeIndex = FindSuitableMemoryTypeIndex(_api, physicalDevice, requirements.MemoryTypeBits, flags, alternativeFlags);
int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags, alternativeFlags);
if (memoryTypeIndex < 0)
{
return default;
@ -65,20 +67,16 @@ namespace Ryujinx.Graphics.Vulkan
return newBl.Allocate(size, alignment, map);
}
private static int FindSuitableMemoryTypeIndex(
Vk api,
PhysicalDevice physicalDevice,
private int FindSuitableMemoryTypeIndex(
uint memoryTypeBits,
MemoryPropertyFlags flags,
MemoryPropertyFlags alternativeFlags)
{
int bestCandidateIndex = -1;
api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
for (int i = 0; i < properties.MemoryTypeCount; i++)
for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
{
var type = properties.MemoryTypes[i];
var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
if ((memoryTypeBits & (1 << i)) != 0)
{

View file

@ -55,7 +55,6 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe TextureStorage(
VulkanRenderer gd,
PhysicalDevice physicalDevice,
Device device,
TextureCreateInfo info,
float scaleFactor,
@ -118,7 +117,7 @@ namespace Ryujinx.Graphics.Vulkan
if (foreignAllocation == null)
{
gd.Api.GetImageMemoryRequirements(device, _image, out var requirements);
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(physicalDevice, requirements, DefaultImageMemoryFlags);
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, DefaultImageMemoryFlags);
if (allocation.Memory.Handle == 0UL)
{
@ -173,7 +172,7 @@ namespace Ryujinx.Graphics.Vulkan
var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel);
storage = new TextureStorage(_gd, default, _device, info, ScaleFactor, _allocationAuto);
storage = new TextureStorage(_gd, _device, info, ScaleFactor, _allocationAuto);
_aliasedStorages.Add(format, storage);
}

View file

@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Vulkan
supportedSampleCounts,
portabilityFlags);
MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);
MemoryAllocator = new MemoryAllocator(Api, _physicalDevice, _device, properties.Limits.MaxMemoryAllocationCount);
CommandBufferPool = VulkanInitialization.CreateCommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
@ -290,7 +290,7 @@ namespace Ryujinx.Graphics.Vulkan
BackgroundResources = new BackgroundResources(this, _device);
BufferManager = new BufferManager(this, _physicalDevice, _device);
BufferManager = new BufferManager(this, _device);
_syncManager = new SyncManager(this, _device);
_pipeline = new PipelineFull(this, _device);
@ -388,7 +388,7 @@ namespace Ryujinx.Graphics.Vulkan
internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale)
{
return new TextureStorage(this, _physicalDevice, _device, info, scale);
return new TextureStorage(this, _device, info, scale);
}
public void DeleteBuffer(BufferHandle buffer)