0
0
Fork 0

Implement GetRegionCode and add the RegionCode to settings (#999)

This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
This commit is contained in:
Ac_K 2020-03-19 23:37:55 +01:00 committed by GitHub
parent 561d64e5bf
commit 32d3f3f690
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 156 additions and 6 deletions

View file

@ -73,6 +73,11 @@ namespace Ryujinx.Configuration
/// </summary>
public Language SystemLanguage { get; set; }
/// <summary>
/// Change System Region
/// </summary>
public Region SystemRegion { get; set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>

View file

@ -148,6 +148,11 @@ namespace Ryujinx.Configuration
/// </summary>
public ReactiveObject<Language> Language { get; private set; }
/// <summary>
/// Change System Region
/// </summary>
public ReactiveObject<Region> Region { get; private set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
@ -176,6 +181,7 @@ namespace Ryujinx.Configuration
public SystemSection()
{
Language = new ReactiveObject<Language>();
Region = new ReactiveObject<Region>();
EnableDockedMode = new ReactiveObject<bool>();
EnableMulticoreScheduling = new ReactiveObject<bool>();
EnableFsIntegrityChecks = new ReactiveObject<bool>();
@ -289,7 +295,7 @@ namespace Ryujinx.Configuration
{
ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
{
Version = 1,
Version = 2,
GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
LoggingEnableDebug = Logger.EnableDebug,
LoggingEnableStub = Logger.EnableStub,
@ -301,6 +307,7 @@ namespace Ryujinx.Configuration
LoggingFilteredClasses = Logger.FilteredClasses,
EnableFileLog = Logger.EnableFileLog,
SystemLanguage = System.Language,
SystemRegion = System.Region,
DockedMode = System.EnableDockedMode,
EnableDiscordIntegration = EnableDiscordIntegration,
EnableVsync = Graphics.EnableVsync,
@ -346,6 +353,7 @@ namespace Ryujinx.Configuration
Logger.FilteredClasses.Value = new LogClass[] { };
Logger.EnableFileLog.Value = true;
System.Language.Value = Language.AmericanEnglish;
System.Region.Value = Region.USA;
System.EnableDockedMode.Value = false;
EnableDiscordIntegration.Value = true;
Graphics.EnableVsync.Value = true;
@ -440,9 +448,11 @@ namespace Ryujinx.Configuration
};
}
public void Load(ConfigurationFileFormat configurationFileFormat)
public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
{
if (configurationFileFormat.Version != 1 && configurationFileFormat.Version != 0)
bool configurationFileUpdated = false;
if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > 2)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
@ -451,6 +461,15 @@ namespace Ryujinx.Configuration
return;
}
if (configurationFileFormat.Version < 2)
{
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, needs to be updated.");
configurationFileFormat.SystemRegion = Region.USA;
configurationFileUpdated = true;
}
Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
@ -462,6 +481,7 @@ namespace Ryujinx.Configuration
Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
System.Language.Value = configurationFileFormat.SystemLanguage;
System.Region.Value = configurationFileFormat.SystemRegion;
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
@ -487,6 +507,13 @@ namespace Ryujinx.Configuration
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
Hid.KeyboardControls.Value = configurationFileFormat.KeyboardControls;
Hid.JoystickControls.Value = configurationFileFormat.JoystickControls;
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file is updated!");
}
}
public static void Initialize()

View file

@ -0,0 +1,13 @@
namespace Ryujinx.Configuration.System
{
public enum Region
{
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan
}
}

View file

@ -54,6 +54,24 @@ namespace Ryujinx.HLE.HOS.Services.Settings
return ResultCode.Success;
}
[Command(4)]
// GetRegionCode() -> u32 nn::settings::RegionCode
public ResultCode GetRegionCode(ServiceCtx context)
{
// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
SystemRegion regionCode = (SystemRegion)context.Device.System.State.DesiredRegionCode;
if (regionCode < SystemRegion.Min || regionCode > SystemRegion.Max)
{
regionCode = SystemRegion.USA;
}
context.ResponseData.Write((uint)regionCode);
return ResultCode.Success;
}
[Command(5)]
// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)

View file

@ -0,0 +1,16 @@
namespace Ryujinx.HLE.HOS.SystemState
{
public enum SystemRegion
{
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan,
Min = Japan,
Max = Taiwan
}
}

View file

@ -37,6 +37,8 @@ namespace Ryujinx.HLE.HOS.SystemState
internal long DesiredLanguageCode { get; private set; }
internal uint DesiredRegionCode { get; private set; }
public TitleLanguage DesiredTitleLanguage { get; private set; }
internal string ActiveAudioOutput { get; private set; }
@ -79,6 +81,11 @@ namespace Ryujinx.HLE.HOS.SystemState
}
}
public void SetRegion(SystemRegion region)
{
DesiredRegionCode = (uint)region;
}
public void SetAudioOutputAsTv()
{
ActiveAudioOutput = AudioOutputs[0];

View file

@ -69,6 +69,8 @@ namespace Ryujinx.HLE
{
System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
System.State.SetRegion((SystemRegion)ConfigurationState.Instance.System.Region.Value);
EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
// TODO: Make this reloadable and implement Docking/Undocking logic.

View file

@ -1,5 +1,5 @@
{
"version": 1,
"version": 2,
"graphics_shaders_dump_path": "",
"logging_enable_debug": false,
"logging_enable_stub": true,
@ -11,6 +11,7 @@
"logging_filtered_classes": [],
"enable_file_log": true,
"system_language": "AmericanEnglish",
"system_region": "USA",
"docked_mode": false,
"enable_discord_integration": true,
"enable_vsync": true,

View file

@ -53,7 +53,7 @@ namespace Ryujinx
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(localConfigurationPath);
ConfigurationState.Instance.Load(configurationFileFormat);
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else if (File.Exists(globalConfigurationPath))
{
@ -61,7 +61,7 @@ namespace Ryujinx
ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
ConfigurationState.Instance.Load(configurationFileFormat);
ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
}
else
{

View file

@ -39,6 +39,7 @@ namespace Ryujinx.Ui
[GUI] CheckButton _ignoreToggle;
[GUI] CheckButton _directKeyboardAccess;
[GUI] ComboBoxText _systemLanguageSelect;
[GUI] ComboBoxText _systemRegionSelect;
[GUI] CheckButton _custThemeToggle;
[GUI] Entry _custThemePath;
[GUI] ToggleButton _browseThemePath;
@ -197,6 +198,7 @@ namespace Ryujinx.Ui
}
_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
_systemRegionSelect .SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
_controller1Type .SetActiveId(ConfigurationState.Instance.Hid.ControllerType.Value.ToString());
Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
@ -232,6 +234,7 @@ namespace Ryujinx.Ui
_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
_gameDirsBoxStore = new ListStore(typeof(string));
_gameDirsBox.Model = _gameDirsBoxStore;
foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
{
_gameDirsBoxStore.AppendValues(gameDir);
@ -438,6 +441,7 @@ namespace Ryujinx.Ui
};
ConfigurationState.Instance.System.Language.Value = (Language)Enum.Parse(typeof(Language), _systemLanguageSelect.ActiveId);
ConfigurationState.Instance.System.Region.Value = (Configuration.System.Region)Enum.Parse(typeof(Configuration.System.Region), _systemRegionSelect.ActiveId);
ConfigurationState.Instance.Hid.ControllerType.Value = (ControllerType)Enum.Parse(typeof(ControllerType), _controller1Type.ActiveId);
ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;

View file

@ -166,6 +166,43 @@
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">Change System Region</property>
<property name="halign">end</property>
<property name="label" translatable="yes">System Region:</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">2</property>
<property name="padding">5</property>
</packing>
</child>
<child>
<object class="GtkComboBoxText" id="_systemRegionSelect">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="tooltip_text" translatable="yes">Change System Region</property>
<property name="margin_left">5</property>
<items>
<item id="Japan" translatable="yes">Japan</item>
<item id="USA" translatable="yes">USA</item>
<item id="Europe" translatable="yes">Europe</item>
<item id="Australia" translatable="yes">Australia</item>
<item id="China" translatable="yes">China</item>
<item id="Korea" translatable="yes">Korea</item>
<item id="Taiwan" translatable="yes">Taiwan</item>
</items>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">3</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>

View file

@ -15,6 +15,7 @@
"logging_filtered_classes",
"enable_file_log",
"system_language",
"system_region",
"docked_mode",
"enable_vsync",
"enable_multicore_scheduling",
@ -402,6 +403,25 @@
"AmericanEnglish"
]
},
"system_region": {
"$id": "#/properties/system_region",
"type": "string",
"title": "System Region",
"description": "Change System Region",
"default": "USA",
"enum": [
"Japan",
"USA",
"Europe",
"Australia",
"China",
"Korea",
"Taiwan"
],
"examples": [
"USA"
]
},
"docked_mode": {
"$id": "#/properties/docked_mode",
"type": "boolean",