diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 957c3465..d02c3665 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -870,13 +870,6 @@ namespace Ryujinx.Graphics.Gpu.Image { int depth = Math.Max(1, info.GetDepth() >> level); - (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes( - height, - depth, - info.FormatInfo.BlockHeight, - info.GobBlocksInY, - info.GobBlocksInZ); - return SizeCalculator.GetBlockLinearAlignedSize( width, height, @@ -884,8 +877,8 @@ namespace Ryujinx.Graphics.Gpu.Image info.FormatInfo.BlockWidth, info.FormatInfo.BlockHeight, info.FormatInfo.BytesPerPixel, - gobBlocksInY, - gobBlocksInZ, + info.GobBlocksInY, + info.GobBlocksInZ, info.GobBlocksInTileX); } } diff --git a/Ryujinx.Graphics.Texture/LayoutConverter.cs b/Ryujinx.Graphics.Texture/LayoutConverter.cs index 2c3d641b..ce2b37b5 100644 --- a/Ryujinx.Graphics.Texture/LayoutConverter.cs +++ b/Ryujinx.Graphics.Texture/LayoutConverter.cs @@ -38,11 +38,12 @@ namespace Ryujinx.Graphics.Texture int outOffs = 0; - int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel); - int mipGobBlocksInY = gobBlocksInY; int mipGobBlocksInZ = gobBlocksInZ; + int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX; + int gobHeight = gobBlocksInY * GobHeight; + for (int level = 0; level < levels; level++) { int w = Math.Max(1, width >> level); @@ -66,8 +67,16 @@ namespace Ryujinx.Graphics.Texture int xStart = strideTrunc / bytesPerPixel; - int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); - int wAligned = BitUtils.AlignUp(w, wAlignment); + int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); + + int alignment = gobWidth; + + if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight) + { + alignment = GobStride / bytesPerPixel; + } + + int wAligned = BitUtils.AlignUp(w, alignment); BlockLinearLayout layoutConverter = new BlockLinearLayout( wAligned, @@ -164,11 +173,12 @@ namespace Ryujinx.Graphics.Texture int inOffs = 0; - int wAlignment = gobBlocksInTileX * (GobStride / bytesPerPixel); - int mipGobBlocksInY = gobBlocksInY; int mipGobBlocksInZ = gobBlocksInZ; + int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX; + int gobHeight = gobBlocksInY * GobHeight; + for (int level = 0; level < levels; level++) { int w = Math.Max(1, width >> level); @@ -188,8 +198,16 @@ namespace Ryujinx.Graphics.Texture mipGobBlocksInZ >>= 1; } - int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); - int wAligned = BitUtils.AlignUp(w, wAlignment); + int stride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); + + int alignment = gobWidth; + + if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight) + { + alignment = GobStride / bytesPerPixel; + } + + int wAligned = BitUtils.AlignUp(w, alignment); BlockLinearLayout layoutConverter = new BlockLinearLayout( wAligned, diff --git a/Ryujinx.Graphics.Texture/SizeCalculator.cs b/Ryujinx.Graphics.Texture/SizeCalculator.cs index 11385d28..b02b5a8d 100644 --- a/Ryujinx.Graphics.Texture/SizeCalculator.cs +++ b/Ryujinx.Graphics.Texture/SizeCalculator.cs @@ -32,6 +32,9 @@ namespace Ryujinx.Graphics.Texture int mipGobBlocksInY = gobBlocksInY; int mipGobBlocksInZ = gobBlocksInZ; + int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX; + int gobHeight = gobBlocksInY * GobHeight; + for (int level = 0; level < levels; level++) { int w = Math.Max(1, width >> level); @@ -51,7 +54,16 @@ namespace Ryujinx.Graphics.Texture mipGobBlocksInZ >>= 1; } - int widthInGobs = BitUtils.AlignUp(BitUtils.DivRoundUp(w * bytesPerPixel, GobStride), gobBlocksInTileX); + int widthInGobs = BitUtils.DivRoundUp(w * bytesPerPixel, GobStride); + + int alignment = gobBlocksInTileX; + + if (d < gobBlocksInZ || w <= gobWidth || h <= gobHeight) + { + alignment = 1; + } + + widthInGobs = BitUtils.AlignUp(widthInGobs, alignment); int totalBlocksOfGobsInZ = BitUtils.DivRoundUp(d, mipGobBlocksInZ); int totalBlocksOfGobsInY = BitUtils.DivRoundUp(BitUtils.DivRoundUp(h, GobHeight), mipGobBlocksInY); @@ -88,7 +100,8 @@ namespace Ryujinx.Graphics.Texture depth, blockHeight, gobBlocksInY, - gobBlocksInZ); + gobBlocksInZ, + gobBlocksInTileX); if (!is3D) { @@ -124,27 +137,37 @@ namespace Ryujinx.Graphics.Texture int depth, int blockHeight, int gobBlocksInY, - int gobBlocksInZ) + int gobBlocksInZ, + int gobBlocksInTileX) { - height = BitUtils.DivRoundUp(height, blockHeight); - - while (height <= (gobBlocksInY >> 1) * GobHeight && gobBlocksInY != 1) + if (gobBlocksInTileX < 2) { - gobBlocksInY >>= 1; + height = BitUtils.DivRoundUp(height, blockHeight); + + while (height <= (gobBlocksInY >> 1) * GobHeight && gobBlocksInY != 1) + { + gobBlocksInY >>= 1; + } + + while (depth <= (gobBlocksInZ >> 1) && gobBlocksInZ != 1) + { + gobBlocksInZ >>= 1; + } + + int blockOfGobsSize = gobBlocksInY * gobBlocksInZ * GobSize; + + int sizeInBlockOfGobs = size / blockOfGobsSize; + + if (size != sizeInBlockOfGobs * blockOfGobsSize) + { + size = (sizeInBlockOfGobs + 1) * blockOfGobsSize; + } } - - while (depth <= (gobBlocksInZ >> 1) && gobBlocksInZ != 1) + else { - gobBlocksInZ >>= 1; - } + int alignment = (gobBlocksInTileX * GobSize) * gobBlocksInY * gobBlocksInZ; - int blockOfGobsSize = gobBlocksInY * gobBlocksInZ * GobSize; - - int sizeInBlockOfGobs = size / blockOfGobsSize; - - if (size != sizeInBlockOfGobs * blockOfGobsSize) - { - size = (sizeInBlockOfGobs + 1) * blockOfGobsSize; + size = BitUtils.AlignUp(size, alignment); } return size; @@ -164,12 +187,22 @@ namespace Ryujinx.Graphics.Texture width = BitUtils.DivRoundUp(width, blockWidth); height = BitUtils.DivRoundUp(height, blockHeight); - int gobWidth = gobBlocksInTileX * (GobStride / bytesPerPixel); + int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX; + int gobHeight = gobBlocksInY * GobHeight; + + int alignment = gobWidth; + + if (depth < gobBlocksInZ || width <= gobWidth || height <= gobHeight) + { + alignment = GobStride / bytesPerPixel; + } + + (gobBlocksInY, gobBlocksInZ) = GetMipGobBlockSizes(height, depth, blockHeight, gobBlocksInY, gobBlocksInZ); int blockOfGobsHeight = gobBlocksInY * GobHeight; int blockOfGobsDepth = gobBlocksInZ; - width = BitUtils.AlignUp(width, gobWidth); + width = BitUtils.AlignUp(width, alignment); height = BitUtils.AlignUp(height, blockOfGobsHeight); depth = BitUtils.AlignUp(depth, blockOfGobsDepth);