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Change SMAA filter texture clear method (#4685)

* Change SMAA filter texture clear method

* Alpha should be 1

* Delete more unnecessary code
This commit is contained in:
gdkchan 2023-04-16 14:26:22 -03:00 committed by GitHub
parent 69b6ef7a4a
commit 3e68a87d63
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 19 additions and 89 deletions

View file

@ -118,20 +118,6 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView; _intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
} }
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
viewports[0] = new GAL.Viewport(
new Rectangle<float>(0, 0, view.Width, view.Height),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
_pipeline.SetCommandBuffer(cbs); _pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_scalingProgram); _pipeline.SetProgram(_scalingProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
@ -169,23 +155,10 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize); var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _intermediaryTexture, GAL.Format.R8G8B8A8Unorm); _pipeline.SetImage(0, _intermediaryTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
viewports[0] = new GAL.Viewport(
new Rectangle<float>(0, 0, width, height),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
scissors[0] = new Rectangle<int>(0, 0, width, height);
// Sharpening pass // Sharpening pass
_pipeline.SetCommandBuffer(cbs); _pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_sharpeningProgram); _pipeline.SetProgram(_sharpeningProgram);
@ -193,8 +166,6 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
var sharpeningRange = new BufferRange(sharpeningBufferHandle, 0, sizeof(float)); var sharpeningRange = new BufferRange(sharpeningBufferHandle, 0, sizeof(float));
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningRange) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningRange) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, destinationTexture); _pipeline.SetImage(0, destinationTexture);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();

View file

@ -94,25 +94,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize); var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
viewports[0] = new GAL.Viewport(
new Rectangle<float>(0, 0, view.Width, view.Height),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize); var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize); var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
_pipeline.SetScissors(stackalloc[] { new Rectangle<int>(0, 0, view.Width, view.Height) });
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _texture, GAL.Format.R8G8B8A8Unorm); _pipeline.SetImage(0, _texture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);

View file

@ -218,40 +218,10 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView; _blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
} }
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1]; _pipeline.SetCommandBuffer(cbs);
viewports[0] = new GAL.Viewport( Clear(_edgeOutputTexture);
new Rectangle<float>(0, 0, view.Width, view.Height), Clear(_blendOutputTexture);
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
_renderer.HelperShader.Clear(_renderer,
_edgeOutputTexture.GetImageView(),
new float[] { 0, 0, 0, 1 },
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
view.Width,
view.Height,
_edgeOutputTexture.VkFormat,
ComponentType.UnsignedInteger,
scissors[0]);
_renderer.HelperShader.Clear(_renderer,
_blendOutputTexture.GetImageView(),
new float[] { 0, 0, 0, 1 },
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
view.Width,
view.Height,
_blendOutputTexture.VkFormat,
ComponentType.UnsignedInteger,
scissors[0]);
_renderer.Pipeline.TextureBarrier(); _renderer.Pipeline.TextureBarrier();
@ -259,7 +229,6 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize); var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
// Edge pass // Edge pass
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_edgeProgram); _pipeline.SetProgram(_edgeProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.Specialize(_specConstants); _pipeline.Specialize(_specConstants);
@ -271,35 +240,25 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer); _renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize); var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm); _pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
// Blend pass // Blend pass
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_blendProgram); _pipeline.SetProgram(_blendProgram);
_pipeline.Specialize(_specConstants); _pipeline.Specialize(_specConstants);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm); _pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
// Neighbour pass // Neighbour pass
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_neighbourProgram); _pipeline.SetProgram(_neighbourProgram);
_pipeline.Specialize(_specConstants); _pipeline.Specialize(_specConstants);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear); _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm); _pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1); _pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier(); _pipeline.ComputeBarrier();
@ -310,5 +269,21 @@ namespace Ryujinx.Graphics.Vulkan.Effects
return _outputTexture; return _outputTexture;
} }
private void Clear(TextureView texture)
{
Span<uint> colorMasks = stackalloc uint[1];
colorMasks[0] = 0xf;
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
scissors[0] = new Rectangle<int>(0, 0, texture.Width, texture.Height);
_pipeline.SetRenderTarget(texture.GetImageViewForAttachment(), (uint)texture.Width, (uint)texture.Height, false, texture.VkFormat);
_pipeline.SetRenderTargetColorMasks(colorMasks);
_pipeline.SetScissors(scissors);
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
}
} }
} }