diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
index 9e888f50..13b332f4 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/SpecializationStateUpdater.cs
@@ -253,14 +253,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Indicates that any storage buffer use is unaligned.
///
/// The new value
- public void SetHasUnalignedStorageBuffer(bool value)
+ /// True if the unaligned state changed, false otherwise
+ public bool SetHasUnalignedStorageBuffer(bool value)
{
if (value != _graphics.HasUnalignedStorageBuffer)
{
_graphics.HasUnalignedStorageBuffer = value;
Signal();
+
+ return true;
}
+
+ return false;
}
///
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
index b611f4e7..572f7fb0 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs
@@ -304,14 +304,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
///
private void CommitBindings()
{
- var buffers = _channel.BufferManager;
- var hasUnaligned = buffers.HasUnalignedStorageBuffers;
-
UpdateStorageBuffers();
- if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned))
+ bool unalignedChanged = _currentSpecState.SetHasUnalignedStorageBuffer(_channel.BufferManager.HasUnalignedStorageBuffers);
+
+ if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || unalignedChanged)
{
- _currentSpecState.SetHasUnalignedStorageBuffer(buffers.HasUnalignedStorageBuffers);
// Shader must be reloaded. _vtgWritesRtLayer should not change.
UpdateShaderState();
}