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Only enable clip distance if written to on shader (#2217)

* Only enable clip distance if written to on shader

* Signal InstanceId use through FeatureFlags

* Shader cache version bump
This commit is contained in:
gdkchan 2021-04-20 07:33:54 -03:00 committed by GitHub
parent 89791ba68d
commit 4770cfa920
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 79 additions and 23 deletions

View file

@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
private byte _vsClipDistancesWritten;
private bool _forceShaderUpdate;
@ -993,7 +994,15 @@ namespace Ryujinx.Graphics.Gpu.Engine
ShaderBundle gs = ShaderCache.GetGraphicsShader(state, addresses);
_vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
byte oldVsClipDistancesWritten = _vsClipDistancesWritten;
_vsUsesInstanceId = gs.Shaders[0]?.Info.UsesInstanceId ?? false;
_vsClipDistancesWritten = gs.Shaders[0]?.Info.ClipDistancesWritten ?? 0;
if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
{
UpdateUserClipState(state);
}
int storageBufferBindingsCount = 0;
int uniformBufferBindingsCount = 0;
@ -1098,7 +1107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="state">Current GPU state</param>
private void UpdateUserClipState(GpuState state)
{
int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable);
int clipMask = state.Get<int>(MethodOffset.ClipDistanceEnable) & _vsClipDistancesWritten;
for (int i = 0; i < Constants.TotalClipDistances; ++i)
{

View file

@ -75,7 +75,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
programInfo.SBuffers.Count,
programInfo.Textures.Count,
programInfo.Images.Count,
programInfo.UsesInstanceId);
programInfo.UsesInstanceId,
programInfo.ClipDistancesWritten);
CBuffers = programInfo.CBuffers.ToArray();
SBuffers = programInfo.SBuffers.ToArray();
Textures = programInfo.Textures.ToArray();
@ -88,7 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
internal ShaderProgramInfo ToShaderProgramInfo()
{
return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId, Header.ClipDistancesWritten);
}
/// <summary>

View file

@ -41,10 +41,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
[MarshalAs(UnmanagedType.I1)]
public bool InUse;
/// <summary>
/// Mask of clip distances that are written to on the shader.
/// </summary>
public byte ClipDistancesWritten;
/// <summary>
/// Reserved / unused.
/// </summary>
public short Reserved;
public byte Reserved;
/// <summary>
/// Create a new host shader cache entry header.
@ -54,14 +59,21 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <param name="texturesCount">Count of texture descriptors</param>
/// <param name="imagesCount">Count of image descriptors</param>
/// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
public HostShaderCacheEntryHeader(int cBuffersCount, int sBuffersCount, int texturesCount, int imagesCount, bool usesInstanceId) : this()
public HostShaderCacheEntryHeader(
int cBuffersCount,
int sBuffersCount,
int texturesCount,
int imagesCount,
bool usesInstanceId,
byte clipDistancesWritten) : this()
{
CBuffersCount = cBuffersCount;
SBuffersCount = sBuffersCount;
TexturesCount = texturesCount;
ImagesCount = imagesCount;
UsesInstanceId = usesInstanceId;
InUse = true;
CBuffersCount = cBuffersCount;
SBuffersCount = sBuffersCount;
TexturesCount = texturesCount;
ImagesCount = imagesCount;
UsesInstanceId = usesInstanceId;
ClipDistancesWritten = clipDistancesWritten;
InUse = true;
}
}
}

View file

@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2200;
private const ulong ShaderCodeGenVersion = 2217;
// Progress reporting helpers
private volatile int _shaderCount;

View file

@ -53,6 +53,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand dest = Attribute(op.AttributeOffset + index * 4);
context.FlagAttributeWritten(dest.Value);
context.Copy(dest, Register(rd));
}
}

View file

@ -11,13 +11,15 @@ namespace Ryujinx.Graphics.Shader
public ReadOnlyCollection<TextureDescriptor> Images { get; }
public bool UsesInstanceId { get; }
public byte ClipDistancesWritten { get; }
public ShaderProgramInfo(
BufferDescriptor[] cBuffers,
BufferDescriptor[] sBuffers,
TextureDescriptor[] textures,
TextureDescriptor[] images,
bool usesInstanceId)
bool usesInstanceId,
byte clipDistancesWritten)
{
CBuffers = Array.AsReadOnly(cBuffers);
SBuffers = Array.AsReadOnly(sBuffers);
@ -25,6 +27,7 @@ namespace Ryujinx.Graphics.Shader
Images = Array.AsReadOnly(images);
UsesInstanceId = usesInstanceId;
ClipDistancesWritten = clipDistancesWritten;
}
}
}

View file

@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
Info.IAttributes.Add(attrIndex);
}
else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId)
{
Info.UsesInstanceId = true;
}
else if (operand.Type == OperandType.ConstantBuffer)
{
Info.CBuffers.Add(operand.GetCbufSlot());

View file

@ -12,7 +12,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public HashSet<int> IAttributes { get; }
public HashSet<int> OAttributes { get; }
public bool UsesInstanceId { get; set; }
public bool UsesCbIndexing { get; set; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }

View file

@ -55,7 +55,11 @@ namespace Ryujinx.Graphics.Shader.Translation
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Fragment)
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
{
Config.SetUsedFeature(FeatureFlags.InstanceId);
}
else if (Config.Stage == ShaderStage.Fragment)
{
switch (attribute)
{
@ -67,6 +71,26 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
public void FlagAttributeWritten(int attribute)
{
if (Config.Stage == ShaderStage.Vertex)
{
switch (attribute)
{
case AttributeConsts.ClipDistance0:
case AttributeConsts.ClipDistance1:
case AttributeConsts.ClipDistance2:
case AttributeConsts.ClipDistance3:
case AttributeConsts.ClipDistance4:
case AttributeConsts.ClipDistance5:
case AttributeConsts.ClipDistance6:
case AttributeConsts.ClipDistance7:
Config.SetClipDistanceWritten((attribute - AttributeConsts.ClipDistance0) / 4);
break;
}
}
}
public void MarkLabel(Operand label)
{
Add(Instruction.MarkLabel, label);

View file

@ -12,9 +12,11 @@ namespace Ryujinx.Graphics.Shader.Translation
None = 0,
// Affected by resolution scaling.
FragCoordXY = 1 << 1,
IntegerSampling = 1 << 0,
FragCoordXY = 1 << 1,
Bindless = 1 << 2,
Bindless = 1 << 2,
InstanceId = 1 << 3
}
}

View file

@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public int Size { get; private set; }
public byte ClipDistancesWritten { get; private set; }
public FeatureFlags UsedFeatures { get; private set; }
public HashSet<int> TextureHandlesForCache { get; }
@ -115,6 +117,11 @@ namespace Ryujinx.Graphics.Shader.Translation
Size += size;
}
public void SetClipDistanceWritten(int index)
{
ClipDistancesWritten |= (byte)(1 << index);
}
public void SetUsedFeature(FeatureFlags flags)
{
UsedFeatures |= flags;

View file

@ -94,7 +94,8 @@ namespace Ryujinx.Graphics.Shader.Translation
program.SBufferDescriptors,
program.TextureDescriptors,
program.ImageDescriptors,
sInfo.UsesInstanceId);
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.ClipDistancesWritten);
string glslCode = program.Code;