Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
This commit is contained in:
parent
b5c72b44de
commit
49745cfa37
25 changed files with 565 additions and 516 deletions
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@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2261;
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private const ulong ShaderCodeGenVersion = 2290;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -1,7 +1,5 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using System.Text;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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@ -10,22 +8,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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public const string Tab = " ";
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private readonly StructuredProgramInfo _info;
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public StructuredFunction CurrentFunction { get; set; }
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public ShaderConfig Config { get; }
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public bool CbIndexable => _info.UsesCbIndexing;
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public List<BufferDescriptor> CBufferDescriptors { get; }
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public List<BufferDescriptor> SBufferDescriptors { get; }
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public List<TextureDescriptor> TextureDescriptors { get; }
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public List<TextureDescriptor> ImageDescriptors { get; }
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public OperandManager OperandManager { get; }
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private StringBuilder _sb;
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private readonly StructuredProgramInfo _info;
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private readonly StringBuilder _sb;
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private int _level;
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@ -36,11 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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_info = info;
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Config = config;
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CBufferDescriptors = new List<BufferDescriptor>();
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SBufferDescriptors = new List<BufferDescriptor>();
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TextureDescriptors = new List<TextureDescriptor>();
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ImageDescriptors = new List<TextureDescriptor>();
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OperandManager = new OperandManager();
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_sb = new StringBuilder();
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@ -84,23 +70,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AppendLine("}" + suffix);
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}
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private int FindDescriptorIndex(List<TextureDescriptor> list, AstTextureOperation texOp)
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private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
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{
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return list.FindIndex(descriptor =>
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descriptor.Type == texOp.Type &&
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descriptor.CbufSlot == texOp.CbufSlot &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.Format == texOp.Format);
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for (int i = 0; i < array.Length; i++)
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{
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var descriptor = array[i];
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if (descriptor.Type == texOp.Type &&
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descriptor.CbufSlot == texOp.CbufSlot &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.Format == texOp.Format)
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{
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return i;
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}
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}
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return -1;
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}
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public int FindTextureDescriptorIndex(AstTextureOperation texOp)
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{
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return FindDescriptorIndex(TextureDescriptors, texOp);
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return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp);
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}
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public int FindImageDescriptorIndex(AstTextureOperation texOp)
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{
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return FindDescriptorIndex(ImageDescriptors, texOp);
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return FindDescriptorIndex(Config.GetImageDescriptors(), texOp);
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}
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public StructuredFunction GetFunction(int id)
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@ -70,30 +70,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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if (info.CBuffers.Count != 0)
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var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
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if (cBufferDescriptors.Length != 0)
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{
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DeclareUniforms(context, info);
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DeclareUniforms(context, cBufferDescriptors);
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context.AppendLine();
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}
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if (info.SBuffers.Count != 0)
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var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
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if (sBufferDescriptors.Length != 0)
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{
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DeclareStorages(context, info);
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DeclareStorages(context, sBufferDescriptors);
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context.AppendLine();
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}
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if (info.Samplers.Count != 0)
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var textureDescriptors = context.Config.GetTextureDescriptors();
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if (textureDescriptors.Length != 0)
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{
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DeclareSamplers(context, info);
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DeclareSamplers(context, textureDescriptors);
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context.AppendLine();
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}
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if (info.Images.Count != 0)
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var imageDescriptors = context.Config.GetImageDescriptors();
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if (imageDescriptors.Length != 0)
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{
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DeclareImages(context, info);
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DeclareImages(context, imageDescriptors);
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context.AppendLine();
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}
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@ -246,58 +250,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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throw new ArgumentException($"Invalid variable type \"{type}\".");
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}
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private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
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{
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string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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if (info.UsesCbIndexing)
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
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{
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int count = info.CBuffers.Max() + 1;
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int[] bindings = new int[count];
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for (int i = 0; i < count; i++)
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{
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bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
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}
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
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}
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix;
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string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
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context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
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context.AppendLine($"layout (binding = {descriptors[0].Binding}, std140) uniform {blockName}");
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context.EnterScope();
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context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
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context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
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context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
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}
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else
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{
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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foreach (var descriptor in descriptors)
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{
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int binding = context.Config.Counts.IncrementUniformBuffersCount();
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context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
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context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
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context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
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context.EnterScope();
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
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context.LeaveScope(";");
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}
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}
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}
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private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
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{
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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@ -305,130 +291,81 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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int count = info.SBuffers.Max() + 1;
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int[] bindings = new int[count];
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for (int i = 0; i < count; i++)
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{
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bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
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}
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foreach (int sbufSlot in info.SBuffers)
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{
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context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
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}
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context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
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context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}");
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context.EnterScope();
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
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context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
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}
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private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
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{
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HashSet<string> samplers = new HashSet<string>();
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// Texture instructions other than TextureSample (like TextureSize)
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// may have incomplete sampler type information. In those cases,
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// we prefer instead the more accurate information from the
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// TextureSample instruction, if both are available.
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foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
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int arraySize = 0;
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foreach (var descriptor in descriptors)
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{
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
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if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
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if (descriptor.Type.HasFlag(SamplerType.Indexed))
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{
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continue;
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}
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int firstBinding = -1;
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if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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for (int index = 0; index < texOp.ArraySize; index++)
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if (arraySize == 0)
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{
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int binding = context.Config.Counts.IncrementTexturesCount();
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if (firstBinding < 0)
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{
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firstBinding = binding;
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}
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var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
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context.TextureDescriptors.Add(desc);
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arraySize = ShaderConfig.SamplerArraySize;
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}
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else if (--arraySize != 0)
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{
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continue;
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}
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}
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else
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{
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firstBinding = context.Config.Counts.IncrementTexturesCount();
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var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
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string indexExpr = NumberFormatter.FormatInt(arraySize);
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context.TextureDescriptors.Add(desc);
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}
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string samplerName = OperandManager.GetSamplerName(
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context.Config.Stage,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Type.HasFlag(SamplerType.Indexed),
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indexExpr);
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string samplerTypeName = texOp.Type.ToGlslSamplerType();
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string samplerTypeName = descriptor.Type.ToGlslSamplerType();
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context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
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context.AppendLine($"layout (binding = {descriptor.Binding}) uniform {samplerTypeName} {samplerName};");
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}
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}
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private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
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{
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HashSet<string> images = new HashSet<string>();
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foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
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int arraySize = 0;
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foreach (var descriptor in descriptors)
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{
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
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if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
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if (descriptor.Type.HasFlag(SamplerType.Indexed))
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{
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continue;
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}
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int firstBinding = -1;
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if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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for (int index = 0; index < texOp.ArraySize; index++)
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if (arraySize == 0)
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{
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int binding = context.Config.Counts.IncrementImagesCount();
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if (firstBinding < 0)
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{
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firstBinding = binding;
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}
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var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
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context.ImageDescriptors.Add(desc);
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arraySize = ShaderConfig.SamplerArraySize;
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}
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else if (--arraySize != 0)
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{
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continue;
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}
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}
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else
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{
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firstBinding = context.Config.Counts.IncrementImagesCount();
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var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
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string indexExpr = NumberFormatter.FormatInt(arraySize);
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context.ImageDescriptors.Add(desc);
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}
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string imageName = OperandManager.GetImageName(
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context.Config.Stage,
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Format,
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descriptor.Type.HasFlag(SamplerType.Indexed),
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indexExpr);
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string layout = texOp.Format.ToGlslFormat();
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string layout = descriptor.Format.ToGlslFormat();
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if (!string.IsNullOrEmpty(layout))
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{
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layout = ", " + layout;
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}
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string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
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string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
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context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
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context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
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}
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}
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@ -528,7 +465,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
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int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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private const string MainFunctionName = "main";
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public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
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public static string Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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CodeGenContext context = new CodeGenContext(info, config);
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@ -37,12 +37,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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PrintFunction(context, info, info.Functions[0], MainFunctionName);
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return new GlslProgram(
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context.CBufferDescriptors.ToArray(),
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context.SBufferDescriptors.ToArray(),
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context.TextureDescriptors.ToArray(),
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context.ImageDescriptors.ToArray(),
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context.GetCode());
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return context.GetCode();
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}
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private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
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@ -1,26 +0,0 @@
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class GlslProgram
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{
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public BufferDescriptor[] CBufferDescriptors { get; }
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public BufferDescriptor[] SBufferDescriptors { get; }
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public TextureDescriptor[] TextureDescriptors { get; }
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public TextureDescriptor[] ImageDescriptors { get; }
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public string Code { get; }
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public GlslProgram(
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BufferDescriptor[] cBufferDescriptors,
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BufferDescriptor[] sBufferDescriptors,
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TextureDescriptor[] textureDescriptors,
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TextureDescriptor[] imageDescriptors,
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string code)
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{
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CBufferDescriptors = cBufferDescriptors;
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SBufferDescriptors = sBufferDescriptors;
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TextureDescriptors = textureDescriptors;
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ImageDescriptors = imageDescriptors;
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Code = code;
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}
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}
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}
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@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else if (node is AstOperand operand)
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{
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return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
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return context.OperandManager.GetExpression(operand, context.Config);
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}
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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switch (memRegion)
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{
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case Instruction.MrShared: args += LoadShared(context, operation); break;
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case Instruction.MrStorage: args += LoadStorage(context, operation, forAtomic: true); break;
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case Instruction.MrStorage: args += LoadStorage(context, operation); break;
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default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
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}
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@ -56,7 +56,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string ApplyScaling(string vector)
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{
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int index = context.FindImageDescriptorIndex(texOp);
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TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
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|
||||
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
|
||||
texOp.Inst == Instruction.ImageLoad &&
|
||||
|
@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
!isIndexed)
|
||||
{
|
||||
// Image scales start after texture ones.
|
||||
int scaleIndex = context.TextureDescriptors.Count + index;
|
||||
int scaleIndex = context.Config.GetTextureDescriptors().Length + index;
|
||||
|
||||
if (pCount == 3 && isArray)
|
||||
{
|
||||
|
@ -75,19 +74,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= TextureUsageFlags.ResScaleUnsupported;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= TextureUsageFlags.ResScaleUnsupported;
|
||||
}
|
||||
|
||||
if (!isBindless)
|
||||
{
|
||||
context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
|
||||
}
|
||||
|
||||
return vector;
|
||||
|
@ -112,7 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
if (texOp.Inst == Instruction.ImageStore)
|
||||
{
|
||||
int texIndex = context.FindImageDescriptorIndex(texOp);
|
||||
context.ImageDescriptors[texIndex] = context.ImageDescriptors[texIndex].SetFlag(TextureUsageFlags.ImageStore);
|
||||
|
||||
VariableType type = texOp.Format.GetComponentType();
|
||||
|
||||
|
@ -176,12 +161,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
|
||||
{
|
||||
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
|
||||
bool cbIndexable = context.Config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
|
||||
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, cbIndexable);
|
||||
}
|
||||
else
|
||||
{
|
||||
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
|
||||
}
|
||||
}
|
||||
|
@ -205,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
return $"{arrayName}[{offsetExpr}]";
|
||||
}
|
||||
|
||||
public static string LoadStorage(CodeGenContext context, AstOperation operation, bool forAtomic = false)
|
||||
public static string LoadStorage(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
@ -213,11 +198,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
if (forAtomic)
|
||||
{
|
||||
SetStorageWriteFlag(context, src1, context.Config.Stage);
|
||||
}
|
||||
|
||||
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
}
|
||||
|
||||
|
@ -306,7 +286,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
|
||||
|
||||
SetStorageWriteFlag(context, src1, context.Config.Stage);
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{sb} = {src}";
|
||||
|
@ -471,7 +450,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
if (intCoords)
|
||||
{
|
||||
int index = context.FindTextureDescriptorIndex(texOp);
|
||||
TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
|
||||
|
||||
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
|
||||
!isBindless &&
|
||||
|
@ -486,22 +464,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
{
|
||||
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
flags |= TextureUsageFlags.ResScaleUnsupported;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Resolution scaling cannot be applied to this texture right now.
|
||||
// Flag so that we know to blacklist scaling on related textures when binding them.
|
||||
|
||||
flags |= TextureUsageFlags.ResScaleUnsupported;
|
||||
}
|
||||
|
||||
if (!isBindless)
|
||||
{
|
||||
context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -638,32 +600,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static void SetStorageWriteFlag(CodeGenContext context, IAstNode indexExpr, ShaderStage stage)
|
||||
{
|
||||
// Attempt to find a BufferDescriptor with the given index.
|
||||
// If it cannot be resolved or is not constant, assume that the slot expression could potentially index any of them,
|
||||
// and set the flag on all storage buffers.
|
||||
|
||||
int index = -1;
|
||||
|
||||
if (indexExpr is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
index = context.SBufferDescriptors.FindIndex(buffer => buffer.Slot == operand.Value);
|
||||
}
|
||||
|
||||
if (index != -1)
|
||||
{
|
||||
context.SBufferDescriptors[index] = context.SBufferDescriptors[index].SetFlag(BufferUsageFlags.Write);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < context.SBufferDescriptors.Count; i++)
|
||||
{
|
||||
context.SBufferDescriptors[i] = context.SBufferDescriptors[i].SetFlag(BufferUsageFlags.Write);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
|
||||
{
|
||||
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
||||
|
|
|
@ -94,30 +94,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return name;
|
||||
}
|
||||
|
||||
public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
|
||||
public string GetExpression(AstOperand operand, ShaderConfig config)
|
||||
{
|
||||
switch (operand.Type)
|
||||
return operand.Type switch
|
||||
{
|
||||
case OperandType.Argument:
|
||||
return GetArgumentName(operand.Value);
|
||||
|
||||
case OperandType.Attribute:
|
||||
return GetAttributeName(operand, config);
|
||||
|
||||
case OperandType.Constant:
|
||||
return NumberFormatter.FormatInt(operand.Value);
|
||||
|
||||
case OperandType.ConstantBuffer:
|
||||
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
|
||||
|
||||
case OperandType.LocalVariable:
|
||||
return _locals[operand];
|
||||
|
||||
case OperandType.Undefined:
|
||||
return DefaultNames.UndefinedName;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
||||
OperandType.Argument => GetArgumentName(operand.Value),
|
||||
OperandType.Attribute => GetAttributeName(operand, config),
|
||||
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
|
||||
OperandType.ConstantBuffer => GetConstantBufferName(
|
||||
operand.CbufSlot,
|
||||
operand.CbufOffset,
|
||||
config.Stage,
|
||||
config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)),
|
||||
OperandType.LocalVariable => _locals[operand],
|
||||
OperandType.Undefined => DefaultNames.UndefinedName,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
|
||||
|
@ -242,9 +234,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}";
|
||||
return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
|
||||
}
|
||||
|
||||
if ((texOp.Type & SamplerType.Indexed) != 0)
|
||||
public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
|
||||
{
|
||||
string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
suffix += $"a[{indexExpr}]";
|
||||
}
|
||||
|
@ -254,9 +251,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}";
|
||||
return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
|
||||
}
|
||||
|
||||
if ((texOp.Type & SamplerType.Indexed) != 0)
|
||||
public static string GetImageName(
|
||||
ShaderStage stage,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
TextureFormat format,
|
||||
bool indexed,
|
||||
string indexExpr)
|
||||
{
|
||||
string suffix = cbufSlot < 0
|
||||
? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
|
||||
: $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
suffix += $"a[{indexExpr}]";
|
||||
}
|
||||
|
|
|
@ -82,7 +82,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeCbuf op:
|
||||
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
|
||||
return context.PackDouble2x32(
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset),
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
|
||||
|
||||
case IOpCodeImmF op:
|
||||
return context.FP32ConvertToFP64(ConstF(op.Immediate));
|
||||
|
@ -99,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeCbuf op:
|
||||
return Cbuf(op.Slot, op.Offset);
|
||||
return context.Config.CreateCbuf(op.Slot, op.Offset);
|
||||
|
||||
case IOpCodeImm op:
|
||||
return Const(op.Immediate);
|
||||
|
@ -125,7 +127,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeRegCbuf op:
|
||||
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
|
||||
return context.PackDouble2x32(
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset),
|
||||
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
|
||||
|
||||
case IOpCodeRc op:
|
||||
return context.PackDouble2x32(Register(op.Rc.Index, op.Rc.Type), Register(op.Rc.Index | 1, op.Rc.Type));
|
||||
|
@ -136,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
switch (context.CurrOp)
|
||||
{
|
||||
case IOpCodeRegCbuf op:
|
||||
return Cbuf(op.Slot, op.Offset);
|
||||
return context.Config.CreateCbuf(op.Slot, op.Offset);
|
||||
|
||||
case IOpCodeRc op:
|
||||
return Register(op.Rc);
|
||||
|
|
|
@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
Operand rd = Register(rdIndex++, RegisterType.Gpr);
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
flags,
|
||||
|
@ -132,17 +132,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
Operand rd = Register(rdIndex++, RegisterType.Gpr);
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.ImageLoad,
|
||||
type,
|
||||
GetTextureFormat(op.Size),
|
||||
flags,
|
||||
handle,
|
||||
compIndex,
|
||||
rd,
|
||||
sources)
|
||||
{
|
||||
Format = GetTextureFormat(op.Size)
|
||||
};
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
|
||||
|
@ -266,17 +264,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
|
||||
TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.ImageStore,
|
||||
type,
|
||||
format,
|
||||
flags,
|
||||
handle,
|
||||
0,
|
||||
null,
|
||||
sources)
|
||||
{
|
||||
Format = format
|
||||
};
|
||||
sources);
|
||||
|
||||
context.Add(operation);
|
||||
}
|
||||
|
@ -615,7 +611,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
Operand dest = GetDest();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
|
@ -764,7 +760,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
Operand dest = GetDest();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
|
@ -888,7 +884,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
Operand tempDest = Local();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.Lod,
|
||||
type,
|
||||
flags,
|
||||
|
@ -1027,7 +1023,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
Operand dest = GetDest();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
|
@ -1112,7 +1108,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
Operand dest = GetDest();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
inst,
|
||||
type,
|
||||
flags,
|
||||
|
@ -1277,7 +1273,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
{
|
||||
Operand dest = GetDest();
|
||||
|
||||
TextureOperation operation = new TextureOperation(
|
||||
TextureOperation operation = context.CreateTextureOperation(
|
||||
Instruction.TextureSample,
|
||||
type,
|
||||
flags,
|
||||
|
|
|
@ -2,30 +2,30 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
{
|
||||
class TextureOperation : Operation
|
||||
{
|
||||
private const int DefaultCbufSlot = -1;
|
||||
public const int DefaultCbufSlot = -1;
|
||||
|
||||
public SamplerType Type { get; private set; }
|
||||
public SamplerType Type { get; private set; }
|
||||
public TextureFormat Format { get; set; }
|
||||
public TextureFlags Flags { get; private set; }
|
||||
|
||||
public int CbufSlot { get; private set; }
|
||||
|
||||
public int Handle { get; private set; }
|
||||
|
||||
public TextureFormat Format { get; set; }
|
||||
|
||||
public TextureOperation(
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
params Operand[] sources) : base(inst, compIndex, dest, sources)
|
||||
{
|
||||
Type = type;
|
||||
Flags = flags;
|
||||
Type = type;
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
CbufSlot = DefaultCbufSlot;
|
||||
Handle = handle;
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
public void TurnIntoIndexed(int handle)
|
||||
|
@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
}
|
||||
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
Handle = handle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,31 +4,28 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
class AstTextureOperation : AstOperation
|
||||
{
|
||||
public SamplerType Type { get; }
|
||||
public SamplerType Type { get; }
|
||||
public TextureFormat Format { get; }
|
||||
public TextureFlags Flags { get; }
|
||||
public TextureFlags Flags { get; }
|
||||
|
||||
public int CbufSlot { get; }
|
||||
public int Handle { get; }
|
||||
public int ArraySize { get; }
|
||||
public int CbufSlot { get; }
|
||||
public int Handle { get; }
|
||||
|
||||
public AstTextureOperation(
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int arraySize,
|
||||
int index,
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
|
||||
{
|
||||
Type = type;
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
ArraySize = arraySize;
|
||||
Type = type;
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
|
@ -100,7 +99,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
texOp.Flags,
|
||||
texOp.CbufSlot,
|
||||
texOp.Handle,
|
||||
4, // TODO: Non-hardcoded array size.
|
||||
texOp.Index,
|
||||
sources);
|
||||
}
|
||||
|
@ -109,34 +107,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
AstOperand dest = context.GetOperandDef(operation.Dest);
|
||||
|
||||
if (inst == Instruction.LoadConstant)
|
||||
{
|
||||
Operand slot = operation.GetSource(0);
|
||||
|
||||
if (slot.Type == OperandType.Constant)
|
||||
{
|
||||
context.Info.CBuffers.Add(slot.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the value is not constant, then we don't know
|
||||
// how many constant buffers are used, so we assume
|
||||
// all of them are used.
|
||||
int cbCount = 32 - BitOperations.LeadingZeroCount(context.Config.GpuAccessor.QueryConstantBufferUse());
|
||||
|
||||
for (int index = 0; index < cbCount; index++)
|
||||
{
|
||||
context.Info.CBuffers.Add(index);
|
||||
}
|
||||
|
||||
context.Info.UsesCbIndexing = true;
|
||||
}
|
||||
}
|
||||
else if (UsesStorage(inst))
|
||||
{
|
||||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
// If all the sources are bool, it's better to use short-circuiting
|
||||
// logical operations, rather than forcing a cast to int and doing
|
||||
// a bitwise operation with the value, as it is likely to be used as
|
||||
|
@ -169,23 +139,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
||||
if (texOp.Inst == Instruction.ImageLoad)
|
||||
{
|
||||
dest.VarType = texOp.Format.GetComponentType();
|
||||
}
|
||||
|
||||
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
|
||||
|
||||
if (texOp.Inst == Instruction.ImageLoad)
|
||||
{
|
||||
context.Info.Images.Add(astTexOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Info.Samplers.Add(astTexOp);
|
||||
}
|
||||
|
||||
source = astTexOp;
|
||||
source = GetAstTextureOperation(texOp);
|
||||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
|
@ -206,17 +165,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
|
||||
|
||||
context.Info.Images.Add(astTexOp);
|
||||
|
||||
context.AddNode(astTexOp);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (UsesStorage(inst))
|
||||
{
|
||||
AddSBufferUse(context.Info.SBuffers, operation);
|
||||
}
|
||||
|
||||
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
|
||||
}
|
||||
|
||||
|
@ -257,26 +209,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
}
|
||||
}
|
||||
|
||||
private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation)
|
||||
{
|
||||
Operand slot = operation.GetSource(0);
|
||||
|
||||
if (slot.Type == OperandType.Constant)
|
||||
{
|
||||
sBuffers.Add(slot.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the value is not constant, then we don't know
|
||||
// how many storage buffers are used, so we assume
|
||||
// all of them are used.
|
||||
for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
|
||||
{
|
||||
sBuffers.Add(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static VariableType GetVarTypeFromUses(Operand dest)
|
||||
{
|
||||
HashSet<Operand> visited = new HashSet<Operand>();
|
||||
|
@ -301,7 +233,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
foreach (INode useNode in operand.UseOps)
|
||||
{
|
||||
if (!(useNode is Operation operation))
|
||||
if (useNode is not Operation operation)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -340,7 +272,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
foreach (IAstNode node in sources)
|
||||
{
|
||||
if (!(node is AstOperand operand))
|
||||
if (node is not AstOperand operand)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -356,52 +288,37 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
|
||||
private static bool IsBranchInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
return inst switch
|
||||
{
|
||||
case Instruction.Branch:
|
||||
case Instruction.BranchIfFalse:
|
||||
case Instruction.BranchIfTrue:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
Instruction.Branch or
|
||||
Instruction.BranchIfFalse or
|
||||
Instruction.BranchIfTrue => true,
|
||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
private static bool IsBitwiseInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
return inst switch
|
||||
{
|
||||
case Instruction.BitwiseAnd:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
case Instruction.BitwiseNot:
|
||||
case Instruction.BitwiseOr:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
Instruction.BitwiseAnd or
|
||||
Instruction.BitwiseExclusiveOr or
|
||||
Instruction.BitwiseNot or
|
||||
Instruction.BitwiseOr => true,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
return inst switch
|
||||
{
|
||||
case Instruction.BitwiseAnd: return Instruction.LogicalAnd;
|
||||
case Instruction.BitwiseExclusiveOr: return Instruction.LogicalExclusiveOr;
|
||||
case Instruction.BitwiseNot: return Instruction.LogicalNot;
|
||||
case Instruction.BitwiseOr: return Instruction.LogicalOr;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
|
||||
}
|
||||
|
||||
private static bool UsesStorage(Instruction inst)
|
||||
{
|
||||
if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
|
||||
Instruction.BitwiseAnd => Instruction.LogicalAnd,
|
||||
Instruction.BitwiseExclusiveOr => Instruction.LogicalExclusiveOr,
|
||||
Instruction.BitwiseNot => Instruction.LogicalNot,
|
||||
Instruction.BitwiseOr => Instruction.LogicalOr,
|
||||
_ => throw new ArgumentException($"Unexpected instruction \"{inst}\".")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
Info.IAttributes.Add(attrIndex);
|
||||
}
|
||||
else if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
Info.CBuffers.Add(operand.GetCbufSlot());
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
|
|
@ -6,31 +6,17 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
public List<StructuredFunction> Functions { get; }
|
||||
|
||||
public HashSet<int> CBuffers { get; }
|
||||
public HashSet<int> SBuffers { get; }
|
||||
|
||||
public HashSet<int> IAttributes { get; }
|
||||
public HashSet<int> OAttributes { get; }
|
||||
|
||||
public bool UsesCbIndexing { get; set; }
|
||||
|
||||
public HelperFunctionsMask HelperFunctionsMask { get; set; }
|
||||
|
||||
public HashSet<AstTextureOperation> Samplers { get; }
|
||||
public HashSet<AstTextureOperation> Images { get; }
|
||||
|
||||
public StructuredProgramInfo()
|
||||
{
|
||||
Functions = new List<StructuredFunction>();
|
||||
|
||||
CBuffers = new HashSet<int>();
|
||||
SBuffers = new HashSet<int>();
|
||||
|
||||
IAttributes = new HashSet<int>();
|
||||
OAttributes = new HashSet<int>();
|
||||
|
||||
Samplers = new HashSet<AstTextureOperation>();
|
||||
Images = new HashSet<AstTextureOperation>();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -53,6 +53,36 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
_operations.Add(operation);
|
||||
}
|
||||
|
||||
public TextureOperation CreateTextureOperation(
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
params Operand[] sources)
|
||||
{
|
||||
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
|
||||
}
|
||||
|
||||
public TextureOperation CreateTextureOperation(
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int handle,
|
||||
int compIndex,
|
||||
Operand dest,
|
||||
params Operand[] sources)
|
||||
{
|
||||
if (!flags.HasFlag(TextureFlags.Bindless))
|
||||
{
|
||||
Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
|
||||
}
|
||||
|
||||
return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
|
||||
}
|
||||
|
||||
public void FlagAttributeRead(int attribute)
|
||||
{
|
||||
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)
|
||||
|
|
|
@ -518,6 +518,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
if (a.Type == OperandType.Constant)
|
||||
{
|
||||
context.Config.SetUsedConstantBuffer(a.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Config.SetUsedFeature(FeatureFlags.CbIndexing);
|
||||
}
|
||||
|
||||
return context.Add(Instruction.LoadConstant, Local(), a, b);
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
FragCoordXY = 1 << 1,
|
||||
|
||||
Bindless = 1 << 2,
|
||||
|
||||
InstanceId = 1 << 3
|
||||
InstanceId = 1 << 3,
|
||||
CbIndexing = 1 << 4
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
texOp.SetHandle(bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
|
||||
SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
|
||||
SetHandle(config, texOp, src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
|
||||
}
|
||||
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
|
||||
{
|
||||
|
@ -64,11 +64,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (src0.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
|
||||
texOp.Format = config.GetTextureFormat(texOp.Handle, texOp.CbufSlot);
|
||||
int cbufOffset = src0.GetCbufOffset();
|
||||
int cbufSlot = src0.GetCbufSlot();
|
||||
texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
|
||||
SetHandle(config, texOp, cbufOffset, cbufSlot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot)
|
||||
{
|
||||
texOp.SetHandle(cbufOffset, cbufSlot);
|
||||
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
static class BindlessToIndexed
|
||||
{
|
||||
public static void RunPass(BasicBlock block)
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config)
|
||||
{
|
||||
// We can turn a bindless texture access into a indexed access,
|
||||
// as long the following conditions are true:
|
||||
|
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
texOp.TurnIntoIndexed(addSrc1.Value / 4);
|
||||
TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
|
||||
|
||||
Operand index = Local();
|
||||
|
||||
|
@ -75,5 +75,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
texOp.SetSource(0, index);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
|
||||
{
|
||||
texOp.TurnIntoIndexed(handle);
|
||||
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -58,11 +58,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
bool isAtomic = operation.Inst.IsAtomic();
|
||||
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
|
||||
|
||||
config.SetUsedStorageBuffer(storageIndex, isWrite);
|
||||
|
||||
Operand GetStorageOffset()
|
||||
{
|
||||
Operand addrLow = operation.GetSource(0);
|
||||
|
||||
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
|
||||
Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
|
||||
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
|
@ -96,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
Operation storageOp;
|
||||
|
||||
if (operation.Inst.IsAtomic())
|
||||
if (isAtomic)
|
||||
{
|
||||
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
|
||||
|
||||
|
@ -133,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
Operand addrLow = operation.GetSource(0);
|
||||
|
||||
Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
|
||||
Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
|
||||
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
|
@ -157,9 +162,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
|
||||
sources[0] = Const(UbeFirstCbuf + storageIndex);
|
||||
int cbSlot = UbeFirstCbuf + storageIndex;
|
||||
|
||||
sources[0] = Const(cbSlot);
|
||||
sources[1] = GetCbufOffset();
|
||||
|
||||
config.SetUsedConstantBuffer(cbSlot);
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = operation.GetSource(index);
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
GlobalToStorage.RunPass(blocks[blkIndex], config);
|
||||
BindlessToIndexed.RunPass(blocks[blkIndex]);
|
||||
BindlessToIndexed.RunPass(blocks[blkIndex], config);
|
||||
BindlessElimination.RunPass(blocks[blkIndex], config);
|
||||
}
|
||||
|
||||
|
|
|
@ -48,6 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
bool isAtomic = operation.Inst.IsAtomic();
|
||||
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
|
||||
|
||||
Operation storageOp;
|
||||
|
||||
Operand PrependOperation(Instruction inst, params Operand[] sources)
|
||||
|
@ -67,11 +70,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
for (int slot = 0; slot < StorageMaxCount; slot++)
|
||||
{
|
||||
config.SetUsedStorageBuffer(slot, isWrite);
|
||||
|
||||
int cbOffset = GetStorageCbOffset(config.Stage, slot);
|
||||
|
||||
Operand baseAddrLow = Cbuf(0, cbOffset);
|
||||
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
|
||||
Operand size = Cbuf(0, cbOffset + 2);
|
||||
Operand baseAddrLow = config.CreateCbuf(0, cbOffset);
|
||||
Operand baseAddrHigh = config.CreateCbuf(0, cbOffset + 1);
|
||||
Operand size = config.CreateCbuf(0, cbOffset + 2);
|
||||
|
||||
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
|
||||
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
|
||||
|
@ -104,7 +109,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
sources[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
if (operation.Inst.IsAtomic())
|
||||
if (isAtomic)
|
||||
{
|
||||
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
|
||||
|
||||
|
@ -303,6 +308,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureSize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.Handle,
|
||||
index,
|
||||
|
@ -350,6 +356,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.Lod,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.Handle,
|
||||
1,
|
||||
|
@ -374,6 +381,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
node.List.AddBefore(node, new TextureOperation(
|
||||
Instruction.TextureSize,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags,
|
||||
texOp.Handle,
|
||||
index,
|
||||
|
@ -409,6 +417,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureOperation newTexOp = new TextureOperation(
|
||||
Instruction.TextureSample,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
|
||||
texOp.Handle,
|
||||
componentIndex,
|
||||
|
|
|
@ -1,9 +1,16 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class ShaderConfig
|
||||
{
|
||||
// TODO: Non-hardcoded array size.
|
||||
public const int SamplerArraySize = 4;
|
||||
|
||||
public ShaderStage Stage { get; }
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
|
@ -24,8 +31,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public TranslationFlags Flags { get; }
|
||||
|
||||
public TranslationCounts Counts { get; }
|
||||
|
||||
public int Size { get; private set; }
|
||||
|
||||
public byte ClipDistancesWritten { get; private set; }
|
||||
|
@ -34,42 +39,80 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public HashSet<int> TextureHandlesForCache { get; }
|
||||
|
||||
private readonly TranslationCounts _counts;
|
||||
|
||||
private int _usedConstantBuffers;
|
||||
private int _usedStorageBuffers;
|
||||
private int _usedStorageBuffersWrite;
|
||||
|
||||
private struct TextureInfo : IEquatable<TextureInfo>
|
||||
{
|
||||
public int CbufSlot { get; }
|
||||
public int Handle { get; }
|
||||
public bool Indexed { get; }
|
||||
public TextureFormat Format { get; }
|
||||
|
||||
public TextureInfo(int cbufSlot, int handle, bool indexed, TextureFormat format)
|
||||
{
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
Indexed = indexed;
|
||||
Format = format;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is TextureInfo other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(TextureInfo other)
|
||||
{
|
||||
return CbufSlot == other.CbufSlot && Handle == other.Handle && Indexed == other.Indexed && Format == other.Format;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(CbufSlot, Handle, Indexed, Format);
|
||||
}
|
||||
}
|
||||
|
||||
private struct TextureMeta
|
||||
{
|
||||
public bool AccurateType;
|
||||
public SamplerType Type;
|
||||
public TextureUsageFlags UsageFlags;
|
||||
}
|
||||
|
||||
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
|
||||
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
|
||||
|
||||
private BufferDescriptor[] _cachedConstantBufferDescriptors;
|
||||
private BufferDescriptor[] _cachedStorageBufferDescriptors;
|
||||
private TextureDescriptor[] _cachedTextureDescriptors;
|
||||
private TextureDescriptor[] _cachedImageDescriptors;
|
||||
|
||||
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
|
||||
{
|
||||
Stage = ShaderStage.Compute;
|
||||
GpPassthrough = false;
|
||||
OutputTopology = OutputTopology.PointList;
|
||||
MaxOutputVertices = 0;
|
||||
LocalMemorySize = 0;
|
||||
ImapTypes = null;
|
||||
OmapTargets = null;
|
||||
OmapSampleMask = false;
|
||||
OmapDepth = false;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Flags = flags;
|
||||
Size = 0;
|
||||
UsedFeatures = FeatureFlags.None;
|
||||
Counts = counts;
|
||||
_counts = counts;
|
||||
TextureHandlesForCache = new HashSet<int>();
|
||||
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
||||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||
}
|
||||
|
||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
|
||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts) : this(gpuAccessor, flags, counts)
|
||||
{
|
||||
Stage = header.Stage;
|
||||
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
|
||||
OutputTopology = header.OutputTopology;
|
||||
MaxOutputVertices = header.MaxOutputVertexCount;
|
||||
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
|
||||
ImapTypes = header.ImapTypes;
|
||||
OmapTargets = header.OmapTargets;
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Flags = flags;
|
||||
Size = 0;
|
||||
UsedFeatures = FeatureFlags.None;
|
||||
Counts = counts;
|
||||
TextureHandlesForCache = new HashSet<int>();
|
||||
Stage = header.Stage;
|
||||
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
|
||||
OutputTopology = header.OutputTopology;
|
||||
MaxOutputVertices = header.MaxOutputVertexCount;
|
||||
LocalMemorySize = header.ShaderLocalMemoryLowSize + header.ShaderLocalMemoryHighSize;
|
||||
ImapTypes = header.ImapTypes;
|
||||
OmapTargets = header.OmapTargets;
|
||||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
}
|
||||
|
||||
public int GetDepthRegister()
|
||||
|
@ -126,5 +169,199 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
UsedFeatures |= flags;
|
||||
}
|
||||
|
||||
public Operand CreateCbuf(int slot, int offset)
|
||||
{
|
||||
SetUsedConstantBuffer(slot);
|
||||
return OperandHelper.Cbuf(slot, offset);
|
||||
}
|
||||
|
||||
public void SetUsedConstantBuffer(int slot)
|
||||
{
|
||||
_usedConstantBuffers |= 1 << slot;
|
||||
}
|
||||
|
||||
public void SetUsedStorageBuffer(int slot, bool write)
|
||||
{
|
||||
int mask = 1 << slot;
|
||||
_usedStorageBuffers |= mask;
|
||||
|
||||
if (write)
|
||||
{
|
||||
_usedStorageBuffersWrite |= mask;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUsedTexture(
|
||||
Instruction inst,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
|
||||
bool isWrite = inst == Instruction.ImageStore;
|
||||
bool accurateType = inst != Instruction.TextureSize && inst != Instruction.Lod;
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
SetUsedTextureOrImage(_usedImages, cbufSlot, handle, type, format, true, isWrite, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, flags.HasFlag(TextureFlags.IntCoords), false, accurateType);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetUsedTextureOrImage(
|
||||
Dictionary<TextureInfo, TextureMeta> dict,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
bool intCoords,
|
||||
bool write,
|
||||
bool accurateType)
|
||||
{
|
||||
var dimensions = type.GetDimensions();
|
||||
var isArray = type.HasFlag(SamplerType.Array);
|
||||
var isIndexed = type.HasFlag(SamplerType.Indexed);
|
||||
|
||||
var usageFlags = TextureUsageFlags.None;
|
||||
|
||||
if (intCoords)
|
||||
{
|
||||
usageFlags |= TextureUsageFlags.NeedsScaleValue;
|
||||
|
||||
var canScale = (dimensions == 2 && !isArray) || (dimensions == 3 && isArray);
|
||||
if (!canScale)
|
||||
{
|
||||
// Resolution scaling cannot be applied to this texture right now.
|
||||
// Flag so that we know to blacklist scaling on related textures when binding them.
|
||||
usageFlags |= TextureUsageFlags.ResScaleUnsupported;
|
||||
}
|
||||
}
|
||||
|
||||
if (write)
|
||||
{
|
||||
usageFlags |= TextureUsageFlags.ImageStore;
|
||||
}
|
||||
|
||||
int arraySize = isIndexed ? SamplerArraySize : 1;
|
||||
|
||||
for (int layer = 0; layer < arraySize; layer++)
|
||||
{
|
||||
var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
|
||||
var meta = new TextureMeta()
|
||||
{
|
||||
AccurateType = accurateType,
|
||||
Type = type,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
if (dict.TryGetValue(info, out var existingMeta))
|
||||
{
|
||||
meta.UsageFlags |= existingMeta.UsageFlags;
|
||||
|
||||
// If the texture we have has inaccurate type information, then
|
||||
// we prefer the most accurate one.
|
||||
if (existingMeta.AccurateType)
|
||||
{
|
||||
meta.AccurateType = true;
|
||||
meta.Type = existingMeta.Type;
|
||||
}
|
||||
|
||||
dict[info] = meta;
|
||||
}
|
||||
else
|
||||
{
|
||||
dict.Add(info, meta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BufferDescriptor[] GetConstantBufferDescriptors()
|
||||
{
|
||||
if (_cachedConstantBufferDescriptors != null)
|
||||
{
|
||||
return _cachedConstantBufferDescriptors;
|
||||
}
|
||||
|
||||
int usedMask = _usedConstantBuffers;
|
||||
|
||||
if (UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
{
|
||||
usedMask = FillMask(usedMask);
|
||||
}
|
||||
|
||||
return _cachedConstantBufferDescriptors = GetBufferDescriptors(usedMask, 0, _counts.IncrementUniformBuffersCount);
|
||||
}
|
||||
|
||||
public BufferDescriptor[] GetStorageBufferDescriptors()
|
||||
{
|
||||
return _cachedStorageBufferDescriptors ??= GetBufferDescriptors(FillMask(_usedStorageBuffers), _usedStorageBuffersWrite, _counts.IncrementStorageBuffersCount);
|
||||
}
|
||||
|
||||
private static int FillMask(int mask)
|
||||
{
|
||||
// When the storage or uniform buffers are used as array, we must allocate a binding
|
||||
// even for the "gaps" that are not used on the shader.
|
||||
// For this reason, fill up the gaps so that all slots up to the highest one are
|
||||
// marked as "used".
|
||||
return mask != 0 ? (int)(uint.MaxValue >> BitOperations.LeadingZeroCount((uint)mask)) : 0;
|
||||
}
|
||||
|
||||
private static BufferDescriptor[] GetBufferDescriptors(int usedMask, int writtenMask, Func<int> getBindingCallback)
|
||||
{
|
||||
var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
|
||||
|
||||
for (int i = 0; i < descriptors.Length; i++)
|
||||
{
|
||||
int slot = BitOperations.TrailingZeroCount(usedMask);
|
||||
|
||||
descriptors[i] = new BufferDescriptor(getBindingCallback(), slot);
|
||||
|
||||
if ((writtenMask & (1 << slot)) != 0)
|
||||
{
|
||||
descriptors[i].SetFlag(BufferUsageFlags.Write);
|
||||
}
|
||||
|
||||
usedMask &= ~(1 << slot);
|
||||
}
|
||||
|
||||
return descriptors;
|
||||
}
|
||||
|
||||
public TextureDescriptor[] GetTextureDescriptors()
|
||||
{
|
||||
return _cachedTextureDescriptors ??= GetTextureOrImageDescriptors(_usedTextures, _counts.IncrementTexturesCount);
|
||||
}
|
||||
|
||||
public TextureDescriptor[] GetImageDescriptors()
|
||||
{
|
||||
return _cachedImageDescriptors ??= GetTextureOrImageDescriptors(_usedImages, _counts.IncrementImagesCount);
|
||||
}
|
||||
|
||||
private static TextureDescriptor[] GetTextureOrImageDescriptors(Dictionary<TextureInfo, TextureMeta> dict, Func<int> getBindingCallback)
|
||||
{
|
||||
var descriptors = new TextureDescriptor[dict.Count];
|
||||
|
||||
int i = 0;
|
||||
foreach (var kv in dict.OrderBy(x => x.Key.Indexed).OrderBy(x => x.Key.Handle))
|
||||
{
|
||||
var info = kv.Key;
|
||||
var meta = kv.Value;
|
||||
|
||||
int binding = getBindingCallback();
|
||||
|
||||
descriptors[i] = new TextureDescriptor(binding, meta.Type, info.Format, info.CbufSlot, info.Handle);
|
||||
descriptors[i].SetFlag(meta.UsageFlags);
|
||||
i++;
|
||||
}
|
||||
|
||||
return descriptors;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -87,18 +87,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
||||
|
||||
GlslProgram program = GlslGenerator.Generate(sInfo, config);
|
||||
string glslCode = GlslGenerator.Generate(sInfo, config);
|
||||
|
||||
shaderProgramInfo = new ShaderProgramInfo(
|
||||
program.CBufferDescriptors,
|
||||
program.SBufferDescriptors,
|
||||
program.TextureDescriptors,
|
||||
program.ImageDescriptors,
|
||||
config.GetConstantBufferDescriptors(),
|
||||
config.GetStorageBufferDescriptors(),
|
||||
config.GetTextureDescriptors(),
|
||||
config.GetImageDescriptors(),
|
||||
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
config.ClipDistancesWritten);
|
||||
|
||||
string glslCode = program.Code;
|
||||
|
||||
return new ShaderProgram(config.Stage, glslCode);
|
||||
}
|
||||
|
||||
|
@ -112,7 +110,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
Block[][] cfg;
|
||||
ulong maxEndAddress = 0;
|
||||
|
||||
bool hasBindless = false;
|
||||
bool hasBindless;
|
||||
|
||||
if ((flags & TranslationFlags.Compute) != 0)
|
||||
{
|
||||
|
|
Reference in a new issue