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Make Vulkan memory allocator actually thread safe (#5575)

* Make Vulkan memory allocator actually thread safe

* Make free thread safe too

* PR feedback
This commit is contained in:
gdkchan 2023-09-25 20:50:06 -03:00 committed by GitHub
parent ddc9ae2a83
commit 4a835bb2b9
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 74 additions and 24 deletions

View file

@ -1,6 +1,7 @@
using Silk.NET.Vulkan; using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@ -13,6 +14,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device; private readonly Device _device;
private readonly List<MemoryAllocatorBlockList> _blockLists; private readonly List<MemoryAllocatorBlockList> _blockLists;
private readonly int _blockAlignment; private readonly int _blockAlignment;
private readonly ReaderWriterLockSlim _lock;
public MemoryAllocator(Vk api, VulkanPhysicalDevice physicalDevice, Device device) public MemoryAllocator(Vk api, VulkanPhysicalDevice physicalDevice, Device device)
{ {
@ -21,6 +23,7 @@ namespace Ryujinx.Graphics.Vulkan
_device = device; _device = device;
_blockLists = new List<MemoryAllocatorBlockList>(); _blockLists = new List<MemoryAllocatorBlockList>();
_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / _physicalDevice.PhysicalDeviceProperties.Limits.MaxMemoryAllocationCount); _blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / _physicalDevice.PhysicalDeviceProperties.Limits.MaxMemoryAllocationCount);
_lock = new(LockRecursionPolicy.NoRecursion);
} }
public MemoryAllocation AllocateDeviceMemory( public MemoryAllocation AllocateDeviceMemory(
@ -39,23 +42,39 @@ namespace Ryujinx.Graphics.Vulkan
} }
private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map, bool isBuffer) private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map, bool isBuffer)
{
_lock.EnterReadLock();
try
{ {
for (int i = 0; i < _blockLists.Count; i++) for (int i = 0; i < _blockLists.Count; i++)
{ {
var bl = _blockLists[i]; var bl = _blockLists[i];
if (bl.MemoryTypeIndex == memoryTypeIndex && bl.ForBuffer == isBuffer) if (bl.MemoryTypeIndex == memoryTypeIndex && bl.ForBuffer == isBuffer)
{
lock (bl)
{ {
return bl.Allocate(size, alignment, map); return bl.Allocate(size, alignment, map);
} }
} }
} }
finally
{
_lock.ExitReadLock();
}
_lock.EnterWriteLock();
try
{
var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment, isBuffer); var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment, isBuffer);
_blockLists.Add(newBl); _blockLists.Add(newBl);
return newBl.Allocate(size, alignment, map); return newBl.Allocate(size, alignment, map);
} }
finally
{
_lock.ExitWriteLock();
}
}
internal int FindSuitableMemoryTypeIndex( internal int FindSuitableMemoryTypeIndex(
uint memoryTypeBits, uint memoryTypeBits,

View file

@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan namespace Ryujinx.Graphics.Vulkan
{ {
@ -166,6 +167,8 @@ namespace Ryujinx.Graphics.Vulkan
private readonly int _blockAlignment; private readonly int _blockAlignment;
private readonly ReaderWriterLockSlim _lock;
public MemoryAllocatorBlockList(Vk api, Device device, int memoryTypeIndex, int blockAlignment, bool forBuffer) public MemoryAllocatorBlockList(Vk api, Device device, int memoryTypeIndex, int blockAlignment, bool forBuffer)
{ {
_blocks = new List<Block>(); _blocks = new List<Block>();
@ -174,6 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
MemoryTypeIndex = memoryTypeIndex; MemoryTypeIndex = memoryTypeIndex;
ForBuffer = forBuffer; ForBuffer = forBuffer;
_blockAlignment = blockAlignment; _blockAlignment = blockAlignment;
_lock = new(LockRecursionPolicy.NoRecursion);
} }
public unsafe MemoryAllocation Allocate(ulong size, ulong alignment, bool map) public unsafe MemoryAllocation Allocate(ulong size, ulong alignment, bool map)
@ -184,6 +188,10 @@ namespace Ryujinx.Graphics.Vulkan
throw new ArgumentOutOfRangeException(nameof(alignment), $"Invalid alignment 0x{alignment:X}."); throw new ArgumentOutOfRangeException(nameof(alignment), $"Invalid alignment 0x{alignment:X}.");
} }
_lock.EnterReadLock();
try
{
for (int i = 0; i < _blocks.Count; i++) for (int i = 0; i < _blocks.Count; i++)
{ {
var block = _blocks[i]; var block = _blocks[i];
@ -197,6 +205,11 @@ namespace Ryujinx.Graphics.Vulkan
} }
} }
} }
}
finally
{
_lock.ExitReadLock();
}
ulong blockAlignedSize = BitUtils.AlignUp(size, (ulong)_blockAlignment); ulong blockAlignedSize = BitUtils.AlignUp(size, (ulong)_blockAlignment);
@ -243,6 +256,10 @@ namespace Ryujinx.Graphics.Vulkan
block.Free(offset, size); block.Free(offset, size);
if (block.IsTotallyFree()) if (block.IsTotallyFree())
{
_lock.EnterWriteLock();
try
{ {
for (int i = 0; i < _blocks.Count; i++) for (int i = 0; i < _blocks.Count; i++)
{ {
@ -252,12 +269,21 @@ namespace Ryujinx.Graphics.Vulkan
break; break;
} }
} }
}
finally
{
_lock.ExitWriteLock();
}
block.Destroy(_api, _device); block.Destroy(_api, _device);
} }
} }
private void InsertBlock(Block block) private void InsertBlock(Block block)
{
_lock.EnterWriteLock();
try
{ {
int index = _blocks.BinarySearch(block); int index = _blocks.BinarySearch(block);
if (index < 0) if (index < 0)
@ -267,6 +293,11 @@ namespace Ryujinx.Graphics.Vulkan
_blocks.Insert(index, block); _blocks.Insert(index, block);
} }
finally
{
_lock.ExitWriteLock();
}
}
public void Dispose() public void Dispose()
{ {