Correct the threshold for control stick buttons (#1483)
This was tested against HW with https://github.com/Xpl0itR/Input-Test/tree/master/Input-Test and a few changes to record the minimum value axis value when the stick buttons were marked as pressed.
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1 changed files with 9 additions and 8 deletions
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@ -87,17 +87,18 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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public ControllerKeys UpdateStickButtons(JoystickPosition leftStick, JoystickPosition rightStick)
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public ControllerKeys UpdateStickButtons(JoystickPosition leftStick, JoystickPosition rightStick)
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{
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{
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const int stickButtonThreshold = short.MaxValue / 2;
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ControllerKeys result = 0;
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ControllerKeys result = 0;
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result |= (leftStick.Dx < 0) ? ControllerKeys.LStickLeft : result;
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result |= (leftStick.Dx < -stickButtonThreshold) ? ControllerKeys.LStickLeft : result;
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result |= (leftStick.Dx > 0) ? ControllerKeys.LStickRight : result;
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result |= (leftStick.Dx > stickButtonThreshold) ? ControllerKeys.LStickRight : result;
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result |= (leftStick.Dy < 0) ? ControllerKeys.LStickDown : result;
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result |= (leftStick.Dy < -stickButtonThreshold) ? ControllerKeys.LStickDown : result;
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result |= (leftStick.Dy > 0) ? ControllerKeys.LStickUp : result;
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result |= (leftStick.Dy > stickButtonThreshold) ? ControllerKeys.LStickUp : result;
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result |= (rightStick.Dx < 0) ? ControllerKeys.RStickLeft : result;
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result |= (rightStick.Dx < -stickButtonThreshold) ? ControllerKeys.RStickLeft : result;
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result |= (rightStick.Dx > 0) ? ControllerKeys.RStickRight : result;
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result |= (rightStick.Dx > stickButtonThreshold) ? ControllerKeys.RStickRight : result;
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result |= (rightStick.Dy < 0) ? ControllerKeys.RStickDown : result;
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result |= (rightStick.Dy < -stickButtonThreshold) ? ControllerKeys.RStickDown : result;
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result |= (rightStick.Dy > 0) ? ControllerKeys.RStickUp : result;
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result |= (rightStick.Dy > stickButtonThreshold) ? ControllerKeys.RStickUp : result;
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return result;
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return result;
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}
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}
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