Support multiple destination operands on shader IR and shuffle predicates (#1964)
* Support multiple destination operands on shader IR and shuffle predicates * Cache version change
This commit is contained in:
parent
dcce407071
commit
4b7c7dab9e
16 changed files with 199 additions and 79 deletions
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const ulong ShaderCodeGenVersion = 1790;
|
private const ulong ShaderCodeGenVersion = 1964;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the shader cache.
|
/// Creates a new instance of the shader cache.
|
||||||
|
|
|
@ -1,9 +1,10 @@
|
||||||
float Helper_Shuffle(float x, uint index, uint mask)
|
float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
|
||||||
{
|
{
|
||||||
uint clamp = mask & 0x1fu;
|
uint clamp = mask & 0x1fu;
|
||||||
uint segMask = (mask >> 8) & 0x1fu;
|
uint segMask = (mask >> 8) & 0x1fu;
|
||||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||||
uint srcThreadId = (index & ~segMask) | minThreadId;
|
uint srcThreadId = (index & ~segMask) | minThreadId;
|
||||||
return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
|
valid = srcThreadId <= maxThreadId;
|
||||||
|
return valid ? readInvocationARB(x, srcThreadId) : x;
|
||||||
}
|
}
|
|
@ -1,9 +1,10 @@
|
||||||
float Helper_ShuffleDown(float x, uint index, uint mask)
|
float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
|
||||||
{
|
{
|
||||||
uint clamp = mask & 0x1fu;
|
uint clamp = mask & 0x1fu;
|
||||||
uint segMask = (mask >> 8) & 0x1fu;
|
uint segMask = (mask >> 8) & 0x1fu;
|
||||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||||
uint srcThreadId = gl_SubGroupInvocationARB + index;
|
uint srcThreadId = gl_SubGroupInvocationARB + index;
|
||||||
return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
|
valid = srcThreadId <= maxThreadId;
|
||||||
|
return valid ? readInvocationARB(x, srcThreadId) : x;
|
||||||
}
|
}
|
|
@ -1,8 +1,9 @@
|
||||||
float Helper_ShuffleUp(float x, uint index, uint mask)
|
float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
|
||||||
{
|
{
|
||||||
uint clamp = mask & 0x1fu;
|
uint clamp = mask & 0x1fu;
|
||||||
uint segMask = (mask >> 8) & 0x1fu;
|
uint segMask = (mask >> 8) & 0x1fu;
|
||||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||||
uint srcThreadId = gl_SubGroupInvocationARB - index;
|
uint srcThreadId = gl_SubGroupInvocationARB - index;
|
||||||
return (srcThreadId >= minThreadId) ? readInvocationARB(x, srcThreadId) : x;
|
valid = srcThreadId >= minThreadId;
|
||||||
|
return valid ? readInvocationARB(x, srcThreadId) : x;
|
||||||
}
|
}
|
|
@ -1,9 +1,10 @@
|
||||||
float Helper_ShuffleXor(float x, uint index, uint mask)
|
float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
|
||||||
{
|
{
|
||||||
uint clamp = mask & 0x1fu;
|
uint clamp = mask & 0x1fu;
|
||||||
uint segMask = (mask >> 8) & 0x1fu;
|
uint segMask = (mask >> 8) & 0x1fu;
|
||||||
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
uint minThreadId = gl_SubGroupInvocationARB & segMask;
|
||||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||||
uint srcThreadId = gl_SubGroupInvocationARB ^ index;
|
uint srcThreadId = gl_SubGroupInvocationARB ^ index;
|
||||||
return (srcThreadId <= maxThreadId) ? readInvocationARB(x, srcThreadId) : x;
|
valid = srcThreadId <= maxThreadId;
|
||||||
|
return valid ? readInvocationARB(x, srcThreadId) : x;
|
||||||
}
|
}
|
|
@ -88,13 +88,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
|
Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
|
||||||
Add(Instruction.PackDouble2x32, InstType.Special);
|
Add(Instruction.PackDouble2x32, InstType.Special);
|
||||||
Add(Instruction.PackHalf2x16, InstType.Special);
|
Add(Instruction.PackHalf2x16, InstType.Special);
|
||||||
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
|
|
||||||
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
|
|
||||||
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
|
|
||||||
Add(Instruction.Shuffle, InstType.CallTernary, HelperFunctionNames.Shuffle);
|
|
||||||
Add(Instruction.ShuffleDown, InstType.CallTernary, HelperFunctionNames.ShuffleDown);
|
|
||||||
Add(Instruction.ShuffleUp, InstType.CallTernary, HelperFunctionNames.ShuffleUp);
|
|
||||||
Add(Instruction.ShuffleXor, InstType.CallTernary, HelperFunctionNames.ShuffleXor);
|
|
||||||
Add(Instruction.Maximum, InstType.CallBinary, "max");
|
Add(Instruction.Maximum, InstType.CallBinary, "max");
|
||||||
Add(Instruction.MaximumU32, InstType.CallBinary, "max");
|
Add(Instruction.MaximumU32, InstType.CallBinary, "max");
|
||||||
Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
|
Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
|
||||||
|
@ -107,6 +100,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
|
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
|
||||||
Add(Instruction.Return, InstType.OpNullary, "return");
|
Add(Instruction.Return, InstType.OpNullary, "return");
|
||||||
Add(Instruction.Round, InstType.CallUnary, "roundEven");
|
Add(Instruction.Round, InstType.CallUnary, "roundEven");
|
||||||
|
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
|
||||||
|
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
|
||||||
|
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
|
||||||
|
Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle);
|
||||||
|
Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown);
|
||||||
|
Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp);
|
||||||
|
Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
|
||||||
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
||||||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||||
Add(Instruction.StoreLocal, InstType.Special);
|
Add(Instruction.StoreLocal, InstType.Special);
|
||||||
|
|
|
@ -118,25 +118,17 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
Operand srcB = op.IsBImmediate ? Const(op.ImmediateB) : Register(op.Rb);
|
Operand srcB = op.IsBImmediate ? Const(op.ImmediateB) : Register(op.Rb);
|
||||||
Operand srcC = op.IsCImmediate ? Const(op.ImmediateC) : Register(op.Rc);
|
Operand srcC = op.IsCImmediate ? Const(op.ImmediateC) : Register(op.Rc);
|
||||||
|
|
||||||
Operand res = null;
|
(Operand res, Operand valid) = op.ShuffleType switch
|
||||||
|
|
||||||
switch (op.ShuffleType)
|
|
||||||
{
|
{
|
||||||
case ShuffleType.Indexed:
|
ShuffleType.Indexed => context.Shuffle(srcA, srcB, srcC),
|
||||||
res = context.Shuffle(srcA, srcB, srcC);
|
ShuffleType.Up => context.ShuffleUp(srcA, srcB, srcC),
|
||||||
break;
|
ShuffleType.Down => context.ShuffleDown(srcA, srcB, srcC),
|
||||||
case ShuffleType.Up:
|
ShuffleType.Butterfly => context.ShuffleXor(srcA, srcB, srcC),
|
||||||
res = context.ShuffleUp(srcA, srcB, srcC);
|
_ => (null, null)
|
||||||
break;
|
};
|
||||||
case ShuffleType.Down:
|
|
||||||
res = context.ShuffleDown(srcA, srcB, srcC);
|
|
||||||
break;
|
|
||||||
case ShuffleType.Butterfly:
|
|
||||||
res = context.ShuffleXor(srcA, srcB, srcC);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
context.Copy(GetDest(context), res);
|
context.Copy(GetDest(context), res);
|
||||||
|
context.Copy(pred, valid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -4,8 +4,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
{
|
{
|
||||||
Operand Dest { get; set; }
|
Operand Dest { get; set; }
|
||||||
|
|
||||||
|
int DestsCount { get; }
|
||||||
int SourcesCount { get; }
|
int SourcesCount { get; }
|
||||||
|
|
||||||
|
Operand GetDest(int index);
|
||||||
Operand GetSource(int index);
|
Operand GetSource(int index);
|
||||||
|
|
||||||
void SetSource(int index, Operand operand);
|
void SetSource(int index, Operand operand);
|
||||||
|
|
|
@ -6,13 +6,33 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
{
|
{
|
||||||
public Instruction Inst { get; private set; }
|
public Instruction Inst { get; private set; }
|
||||||
|
|
||||||
private Operand _dest;
|
private Operand[] _dests;
|
||||||
|
|
||||||
public Operand Dest
|
public Operand Dest
|
||||||
{
|
{
|
||||||
get => _dest;
|
get
|
||||||
set => _dest = AssignDest(value);
|
{
|
||||||
|
return _dests.Length != 0 ? _dests[0] : null;
|
||||||
}
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value != null && value.Type == OperandType.LocalVariable)
|
||||||
|
{
|
||||||
|
value.AsgOp = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value != null)
|
||||||
|
{
|
||||||
|
_dests = new[] { value };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_dests = Array.Empty<Operand>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int DestsCount => _dests.Length;
|
||||||
|
|
||||||
private Operand[] _sources;
|
private Operand[] _sources;
|
||||||
|
|
||||||
|
@ -20,11 +40,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
|
|
||||||
public int Index { get; }
|
public int Index { get; }
|
||||||
|
|
||||||
public Operation(Instruction inst, Operand dest, params Operand[] sources)
|
private Operation(Operand[] sources)
|
||||||
{
|
{
|
||||||
Inst = inst;
|
|
||||||
Dest = dest;
|
|
||||||
|
|
||||||
// The array may be modified externally, so we store a copy.
|
// The array may be modified externally, so we store a copy.
|
||||||
_sources = (Operand[])sources.Clone();
|
_sources = (Operand[])sources.Clone();
|
||||||
|
|
||||||
|
@ -39,11 +56,42 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Operation(
|
public Operation(Instruction inst, int index, Operand[] dests, Operand[] sources) : this(sources)
|
||||||
Instruction inst,
|
{
|
||||||
int index,
|
Inst = inst;
|
||||||
Operand dest,
|
Index = index;
|
||||||
params Operand[] sources) : this(inst, dest, sources)
|
|
||||||
|
// The array may be modified externally, so we store a copy.
|
||||||
|
_dests = (Operand[])dests.Clone();
|
||||||
|
|
||||||
|
for (int dstIndex = 0; dstIndex < dests.Length; dstIndex++)
|
||||||
|
{
|
||||||
|
Operand dest = dests[dstIndex];
|
||||||
|
|
||||||
|
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||||
|
{
|
||||||
|
dest.AsgOp = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Operation(Instruction inst, Operand dest, params Operand[] sources) : this(sources)
|
||||||
|
{
|
||||||
|
Inst = inst;
|
||||||
|
|
||||||
|
if (dest != null)
|
||||||
|
{
|
||||||
|
dest.AsgOp = this;
|
||||||
|
|
||||||
|
_dests = new[] { dest };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_dests = Array.Empty<Operand>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Operation(Instruction inst, int index, Operand dest, params Operand[] sources) : this(inst, dest, sources)
|
||||||
{
|
{
|
||||||
Index = index;
|
Index = index;
|
||||||
}
|
}
|
||||||
|
@ -67,14 +115,9 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Operand AssignDest(Operand dest)
|
public Operand GetDest(int index)
|
||||||
{
|
{
|
||||||
if (dest != null && dest.Type == OperandType.LocalVariable)
|
return _dests[index];
|
||||||
{
|
|
||||||
dest.AsgOp = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
return dest;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Operand GetSource(int index)
|
public Operand GetSource(int index)
|
||||||
|
@ -82,6 +125,23 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
return _sources[index];
|
return _sources[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetDest(int index, Operand dest)
|
||||||
|
{
|
||||||
|
Operand oldDest = _dests[index];
|
||||||
|
|
||||||
|
if (oldDest != null && oldDest.Type == OperandType.LocalVariable)
|
||||||
|
{
|
||||||
|
oldDest.AsgOp = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dest != null && dest.Type == OperandType.LocalVariable)
|
||||||
|
{
|
||||||
|
dest.AsgOp = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
_dests[index] = dest;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetSource(int index, Operand source)
|
public void SetSource(int index, Operand source)
|
||||||
{
|
{
|
||||||
Operand oldSrc = _sources[index];
|
Operand oldSrc = _sources[index];
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
|
@ -12,6 +13,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
set => _dest = AssignDest(value);
|
set => _dest = AssignDest(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int DestsCount => _dest != null ? 1 : 0;
|
||||||
|
|
||||||
private HashSet<BasicBlock> _blocks;
|
private HashSet<BasicBlock> _blocks;
|
||||||
|
|
||||||
private class PhiSource
|
private class PhiSource
|
||||||
|
@ -64,6 +67,16 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Operand GetDest(int index)
|
||||||
|
{
|
||||||
|
if (index != 0)
|
||||||
|
{
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(index));
|
||||||
|
}
|
||||||
|
|
||||||
|
return _dest;
|
||||||
|
}
|
||||||
|
|
||||||
public Operand GetSource(int index)
|
public Operand GetSource(int index)
|
||||||
{
|
{
|
||||||
return _sources[index].Operand;
|
return _sources[index].Operand;
|
||||||
|
|
|
@ -94,13 +94,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||||
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
|
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
|
||||||
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||||
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
|
|
||||||
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
|
|
||||||
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
|
|
||||||
Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
|
||||||
Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
|
||||||
Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
|
||||||
Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
|
|
||||||
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||||
|
@ -113,6 +106,13 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
|
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
|
||||||
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Round, VariableType.Scalar, VariableType.Scalar);
|
||||||
|
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||||
|
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
|
||||||
|
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
|
||||||
|
Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||||
|
Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||||
|
Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||||
|
Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32, VariableType.Bool);
|
||||||
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||||
|
|
|
@ -77,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
bool isCall = inst == Instruction.Call;
|
bool isCall = inst == Instruction.Call;
|
||||||
|
|
||||||
int sourcesCount = operation.SourcesCount;
|
int sourcesCount = operation.SourcesCount;
|
||||||
|
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
|
||||||
|
|
||||||
List<Operand> callOutOperands = new List<Operand>();
|
List<Operand> callOutOperands = new List<Operand>();
|
||||||
|
|
||||||
|
@ -93,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
sourcesCount += callOutOperands.Count;
|
sourcesCount += callOutOperands.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
IAstNode[] sources = new IAstNode[sourcesCount];
|
IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
|
||||||
|
|
||||||
for (int index = 0; index < operation.SourcesCount; index++)
|
for (int index = 0; index < operation.SourcesCount; index++)
|
||||||
{
|
{
|
||||||
|
@ -110,6 +111,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
callOutOperands.Clear();
|
callOutOperands.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < outDestsCount; index++)
|
||||||
|
{
|
||||||
|
AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
|
||||||
|
|
||||||
|
oper.VarType = InstructionInfo.GetSrcVarType(inst, sourcesCount + index);
|
||||||
|
|
||||||
|
sources[sourcesCount + index] = oper;
|
||||||
|
}
|
||||||
|
|
||||||
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
||||||
{
|
{
|
||||||
return new AstTextureOperation(
|
return new AstTextureOperation(
|
||||||
|
|
|
@ -37,6 +37,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public (Operand, Operand) Add(Instruction inst, (Operand, Operand) dest, params Operand[] sources)
|
||||||
|
{
|
||||||
|
Operand[] dests = new[] { dest.Item1, dest.Item2 };
|
||||||
|
|
||||||
|
Operation operation = new Operation(inst, 0, dests, sources);
|
||||||
|
|
||||||
|
Add(operation);
|
||||||
|
|
||||||
|
return dest;
|
||||||
|
}
|
||||||
|
|
||||||
public void Add(Operation operation)
|
public void Add(Operation operation)
|
||||||
{
|
{
|
||||||
_operations.Add(operation);
|
_operations.Add(operation);
|
||||||
|
|
|
@ -588,24 +588,24 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return context.Add(Instruction.ShiftRightU32, Local(), a, b);
|
return context.Add(Instruction.ShiftRightU32, Local(), a, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Operand Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
|
public static (Operand, Operand) Shuffle(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.Shuffle, Local(), a, b, c);
|
return context.Add(Instruction.Shuffle, (Local(), Local()), a, b, c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Operand ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
|
public static (Operand, Operand) ShuffleDown(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.ShuffleDown, Local(), a, b, c);
|
return context.Add(Instruction.ShuffleDown, (Local(), Local()), a, b, c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Operand ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
|
public static (Operand, Operand) ShuffleUp(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.ShuffleUp, Local(), a, b, c);
|
return context.Add(Instruction.ShuffleUp, (Local(), Local()), a, b, c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Operand ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
|
public static (Operand, Operand) ShuffleXor(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
|
return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
|
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
|
||||||
|
|
|
@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
|
else if ((operation.Inst == Instruction.PackHalf2x16 && PropagatePack(operation)) ||
|
||||||
(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
|
(operation.Inst == Instruction.ShuffleXor && MatchDdxOrDdy(operation)))
|
||||||
{
|
{
|
||||||
if (operation.Dest.UseOps.Count == 0)
|
if (DestHasNoUses(operation))
|
||||||
{
|
{
|
||||||
RemoveNode(block, node);
|
RemoveNode(block, node);
|
||||||
}
|
}
|
||||||
|
@ -260,6 +260,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
|
||||||
if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
|
if (src.UseOps.Remove(node) && src.UseOps.Count == 0)
|
||||||
{
|
{
|
||||||
|
Debug.Assert(src.AsgOp != null);
|
||||||
nodes.Enqueue(src.AsgOp);
|
nodes.Enqueue(src.AsgOp);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -268,7 +269,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
|
||||||
private static bool IsUnused(INode node)
|
private static bool IsUnused(INode node)
|
||||||
{
|
{
|
||||||
return !HasSideEffects(node) && DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
|
return !HasSideEffects(node) && DestIsLocalVar(node) && DestHasNoUses(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool HasSideEffects(INode node)
|
private static bool HasSideEffects(INode node)
|
||||||
|
@ -298,7 +299,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
|
||||||
private static bool DestIsLocalVar(INode node)
|
private static bool DestIsLocalVar(INode node)
|
||||||
{
|
{
|
||||||
return node.Dest != null && node.Dest.Type == OperandType.LocalVariable;
|
if (node.DestsCount == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < node.DestsCount; index++)
|
||||||
|
{
|
||||||
|
if (node.GetDest(index).Type != OperandType.LocalVariable)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool DestHasNoUses(INode node)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < node.DestsCount; index++)
|
||||||
|
{
|
||||||
|
if (node.GetDest(index).UseOps.Count != 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -116,13 +116,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
operation.SetSource(index, RenameLocal(operation.GetSource(index)));
|
operation.SetSource(index, RenameLocal(operation.GetSource(index)));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
|
for (int index = 0; index < operation.DestsCount; index++)
|
||||||
|
{
|
||||||
|
Operand dest = operation.GetDest(index);
|
||||||
|
|
||||||
|
if (dest.Type == OperandType.Register)
|
||||||
{
|
{
|
||||||
Operand local = Local();
|
Operand local = Local();
|
||||||
|
|
||||||
localDefs[GetKeyFromRegister(operation.Dest.GetRegister())] = local;
|
localDefs[GetKeyFromRegister(dest.GetRegister())] = local;
|
||||||
|
|
||||||
operation.Dest = local;
|
operation.SetDest(index, local);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -185,9 +190,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return operand;
|
return operand;
|
||||||
}
|
}
|
||||||
|
|
||||||
LinkedListNode<INode> node = block.Operations.First;
|
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||||
|
|
||||||
while (node != null)
|
|
||||||
{
|
{
|
||||||
if (node.Value is Operation operation)
|
if (node.Value is Operation operation)
|
||||||
{
|
{
|
||||||
|
@ -196,8 +199,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
operation.SetSource(index, RenameGlobal(operation.GetSource(index)));
|
operation.SetSource(index, RenameGlobal(operation.GetSource(index)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
node = node.Next;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue