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Add seamless cubemap flag in sampler parameters. (#1658)

* Add seamless cubemap flag in sampler parameters.

* Check for the extension
This commit is contained in:
riperiperi 2020-11-02 20:03:06 +00:00 committed by GitHub
parent e1da7df207
commit 4c6feb652f
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 44 additions and 21 deletions

View file

@ -5,6 +5,8 @@ namespace Ryujinx.Graphics.GAL
public MinFilter MinFilter { get; }
public MagFilter MagFilter { get; }
public bool SeamlessCubemap { get; }
public AddressMode AddressU { get; }
public AddressMode AddressV { get; }
public AddressMode AddressP { get; }
@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.GAL
public SamplerCreateInfo(
MinFilter minFilter,
MagFilter magFilter,
bool seamlessCubemap,
AddressMode addressU,
AddressMode addressV,
AddressMode addressP,
@ -35,6 +38,7 @@ namespace Ryujinx.Graphics.GAL
{
MinFilter = minFilter;
MagFilter = magFilter;
SeamlessCubemap = seamlessCubemap;
AddressU = addressU;
AddressV = addressV;
AddressP = addressP;

View file

@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.Image
MinFilter minFilter = descriptor.UnpackMinFilter();
MagFilter magFilter = descriptor.UnpackMagFilter();
bool seamlessCubemap = descriptor.UnpackSeamlessCubemap();
AddressMode addressU = descriptor.UnpackAddressU();
AddressMode addressV = descriptor.UnpackAddressV();
AddressMode addressP = descriptor.UnpackAddressP();
@ -49,6 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Image
HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
minFilter,
magFilter,
seamlessCubemap,
addressU,
addressV,
addressP,

View file

@ -184,6 +184,15 @@ namespace Ryujinx.Graphics.Gpu.Image
return MinFilter.Nearest;
}
/// <summary>
/// Unpacks the seamless cubemap flag.
/// </summary>
/// <returns>The seamless cubemap flag</returns>
public bool UnpackSeamlessCubemap()
{
return (Word1 & (1 << 9)) != 0;
}
/// <summary>
/// Unpacks the reduction filter, used with texture minification linear filtering.
/// This describes how the final value will be computed from neighbouring pixels.

View file

@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.OpenGL
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
@ -31,6 +32,7 @@ namespace Ryujinx.Graphics.OpenGL
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;

View file

@ -14,6 +14,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
if (HwCapabilities.SupportsSeamlessCubemapPerTexture)
{
GL.SamplerParameter(Handle, (SamplerParameterName)ArbSeamlessCubemapPerTexture.TextureCubeMapSeamless, info.SeamlessCubemap ? 1 : 0);
}
GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());