diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs index 4ce53e78..2ac84ab5 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Twod/TwodClass.cs @@ -300,11 +300,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) && IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2); + // We can only allow aliasing of color formats as depth if the source and destination textures + // are the same, as we can't blit between different depth formats. + bool srcDepthAlias = srcCopyTexture.Format == dstCopyTexture.Format; + var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture( memoryManager, srcCopyTexture, offset, srcCopyTextureFormat, + srcDepthAlias, !canDirectCopy, false, srcHint); @@ -325,6 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod // When the source texture that was found has a depth format, // we must enforce the target texture also has a depth format, // as copies between depth and color formats are not allowed. + // For depth blit, the destination texture format should always match exactly. if (srcTexture.Format.IsDepthOrStencil()) { @@ -340,7 +346,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod dstCopyTexture, 0, dstCopyTextureFormat, - true, + depthAlias: false, + shouldCreate: true, srcTexture.ScaleMode == TextureScaleMode.Scaled, dstHint); diff --git a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs index 6c9de8d6..0427d09b 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -1118,7 +1118,7 @@ namespace Ryujinx.Graphics.Gpu.Image { bool forSampler = (flags & TextureSearchFlags.ForSampler) != 0; - TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.ForCopy) != 0); + TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.DepthAlias) != 0); if (matchQuality == TextureMatchQuality.NoMatch) { diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index fc2c07e5..49191239 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -249,6 +249,8 @@ namespace Ryujinx.Graphics.Gpu.Image /// Copy texture to find or create /// Offset to be added to the physical texture address /// Format information of the copy texture + /// Indicates if aliasing between color and depth format should be allowed + /// Indicates if a new texture should be created if none is found on the cache /// Indicates if the texture should be scaled from the start /// A hint indicating the minimum used size for the texture /// The texture @@ -257,6 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Image TwodTexture copyTexture, ulong offset, FormatInfo formatInfo, + bool depthAlias, bool shouldCreate, bool preferScaling, Size sizeHint) @@ -293,6 +296,11 @@ namespace Ryujinx.Graphics.Gpu.Image TextureSearchFlags flags = TextureSearchFlags.ForCopy; + if (depthAlias) + { + flags |= TextureSearchFlags.DepthAlias; + } + if (preferScaling) { flags |= TextureSearchFlags.WithUpscale; diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs index e93ea0c0..5d846222 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureCompatibility.cs @@ -220,18 +220,18 @@ namespace Ryujinx.Graphics.Gpu.Image /// Texture information to compare /// Texture information to compare with /// Indicates that the texture will be used for shader sampling - /// Indicates that the texture will be used as copy source or target + /// Indicates if aliasing between color and depth format should be allowed /// A value indicating how well the formats match - public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy) + public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool depthAlias) { // D32F and R32F texture have the same representation internally, // however the R32F format is used to sample from depth textures. - if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy)) + if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias)) { return TextureMatchQuality.FormatAlias; } - if (forCopy) + if (depthAlias) { // The 2D engine does not support depth-stencil formats, so it will instead // use equivalent color formats. We must also consider them as compatible. diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs index 890bf173..d7b99a17 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureSearchFlags.cs @@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Gpu.Image None = 0, ForSampler = 1 << 1, ForCopy = 1 << 2, - WithUpscale = 1 << 3, - NoCreate = 1 << 4 + DepthAlias = 1 << 3, + WithUpscale = 1 << 4, + NoCreate = 1 << 5 } } \ No newline at end of file