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Fix games freezing after initializing LDN 1021 times (#5787)

* Close handle for stateChangeEvent on Finalize

* Properly dispose NetworkClient before setting it to null
This commit is contained in:
TSRBerry 2023-10-09 15:47:47 +02:00 committed by GitHub
parent ac4f2c1e70
commit 4e2bb13080
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@ -29,6 +29,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
private const bool IsDevelopment = false; private const bool IsDevelopment = false;
private readonly KEvent _stateChangeEvent; private readonly KEvent _stateChangeEvent;
private int _stateChangeEventHandle;
private NetworkState _state; private NetworkState _state;
private DisconnectReason _disconnectReason; private DisconnectReason _disconnectReason;
@ -277,12 +278,12 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
// AttachStateChangeEvent() -> handle<copy> // AttachStateChangeEvent() -> handle<copy>
public ResultCode AttachStateChangeEvent(ServiceCtx context) public ResultCode AttachStateChangeEvent(ServiceCtx context)
{ {
if (context.Process.HandleTable.GenerateHandle(_stateChangeEvent.ReadableEvent, out int stateChangeEventHandle) != Result.Success) if (_stateChangeEventHandle == 0 && context.Process.HandleTable.GenerateHandle(_stateChangeEvent.ReadableEvent, out _stateChangeEventHandle) != Result.Success)
{ {
throw new InvalidOperationException("Out of handles!"); throw new InvalidOperationException("Out of handles!");
} }
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(stateChangeEventHandle); context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_stateChangeEventHandle);
// Returns ResultCode.InvalidArgument if handle is null, doesn't occur in our case since we already throw an Exception. // Returns ResultCode.InvalidArgument if handle is null, doesn't occur in our case since we already throw an Exception.
@ -964,6 +965,12 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
SetDisconnectReason(DisconnectReason.None); SetDisconnectReason(DisconnectReason.None);
} }
if (_stateChangeEventHandle != 0)
{
context.Process.HandleTable.CloseHandle(_stateChangeEventHandle);
_stateChangeEventHandle = 0;
}
return resultCode; return resultCode;
} }
@ -1021,7 +1028,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
SetState(NetworkState.None); SetState(NetworkState.None);
NetworkClient?.DisconnectAndStop(); NetworkClient?.Dispose();
NetworkClient = null; NetworkClient = null;
return ResultCode.Success; return ResultCode.Success;
@ -1072,7 +1079,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
} }
else else
{ {
// NOTE: Service returns differents ResultCode here related to the nifm ResultCode. // NOTE: Service returns different ResultCode here related to the nifm ResultCode.
resultCode = ResultCode.DeviceDisabled; resultCode = ResultCode.DeviceDisabled;
_nifmResultCode = resultCode; _nifmResultCode = resultCode;
} }
@ -1084,14 +1091,13 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
public void Dispose() public void Dispose()
{ {
if (NetworkClient != null) _station?.Dispose();
{ _station = null;
_station?.Dispose();
_accessPoint?.Dispose();
NetworkClient.DisconnectAndStop(); _accessPoint?.Dispose();
} _accessPoint = null;
NetworkClient?.Dispose();
NetworkClient = null; NetworkClient = null;
} }
} }