0
0
Fork 0

Fix buffer to texture copy with remap enabled (#1721)

This commit is contained in:
gdkchan 2020-11-17 19:06:02 -03:00 committed by GitHub
parent d636e3748d
commit 5189a807c4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Engine
{
@ -10,28 +11,39 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int StrideAlignment = 32;
private const int GobAlignment = 64;
enum CopyFlags
{
SrcLinear = 1 << 7,
DstLinear = 1 << 8,
MultiLineEnable = 1 << 9,
RemapEnable = 1 << 10
}
/// <summary>
/// Determine if a buffer-to-texture region covers the entirety of a texture.
/// </summary>
/// <param name="cbp">Copy command parameters</param>
/// <param name="tex">Texture to compare</param>
/// <param name="linear">True if the texture is linear, false if block linear</param>
/// <param name="bpp">Texture bytes per pixel</param>
/// <param name="stride">Texture stride</param>
/// <returns></returns>
private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int stride)
private bool IsTextureCopyComplete(CopyBufferParams cbp, CopyBufferTexture tex, bool linear, int bpp, int stride)
{
if (linear)
{
int alignWidth = StrideAlignment / bpp;
return tex.RegionX == 0 &&
tex.RegionY == 0 &&
stride == BitUtils.AlignUp(cbp.XCount, StrideAlignment);
stride / bpp == BitUtils.AlignUp(cbp.XCount, alignWidth);
}
else
{
int alignWidth = GobAlignment / bpp;
return tex.RegionX == 0 &&
tex.RegionY == 0 &&
tex.Width == BitUtils.AlignUp(cbp.XCount, GobAlignment) &&
tex.Height == cbp.YCount;
tex.Width == BitUtils.AlignUp(cbp.XCount, alignWidth) &&
tex.Height == cbp.YCount;
}
}
@ -46,9 +58,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
bool srcLinear = (argument & (1 << 7)) != 0;
bool dstLinear = (argument & (1 << 8)) != 0;
bool copy2D = (argument & (1 << 9)) != 0;
CopyFlags copyFlags = (CopyFlags)argument;
bool srcLinear = copyFlags.HasFlag(CopyFlags.SrcLinear);
bool dstLinear = copyFlags.HasFlag(CopyFlags.DstLinear);
bool copy2D = copyFlags.HasFlag(CopyFlags.MultiLineEnable);
bool remap = copyFlags.HasFlag(CopyFlags.RemapEnable);
int size = cbp.XCount;
@ -60,6 +75,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (copy2D)
{
// Buffer to texture copy.
int srcBpp = remap ? swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize() : 1;
int dstBpp = remap ? swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize() : 1;
var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
@ -70,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcLinear,
src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ(),
1);
srcBpp);
var dstCalculator = new OffsetCalculator(
dst.Width,
@ -79,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ(),
1);
dstBpp);
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
@ -90,8 +108,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
ReadOnlySpan<byte> srcSpan = _context.PhysicalMemory.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
Span<byte> dstSpan = _context.PhysicalMemory.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, cbp.SrcStride);
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, cbp.DstStride);
bool completeSource = IsTextureCopyComplete(cbp, src, srcLinear, srcBpp, cbp.SrcStride);
bool completeDest = IsTextureCopyComplete(cbp, dst, dstLinear, dstBpp, cbp.DstStride);
if (completeSource && completeDest)
{
@ -120,7 +138,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
1,
1,
1,
1,
srcBpp,
src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ(),
1,
@ -167,7 +185,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
return true;
}
Convert<byte>(dstSpan, srcSpan);
bool _ = srcBpp switch
{
1 => Convert<byte>(dstSpan, srcSpan),
2 => Convert<ushort>(dstSpan, srcSpan),
4 => Convert<uint>(dstSpan, srcSpan),
8 => Convert<ulong>(dstSpan, srcSpan),
12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
_context.PhysicalMemory.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
}